We start with the Base + 1 weapon
1d4 Weapons 100
1d6 weapons 200
1d8 weapons 400
1d10 weapons 600
Ammunition 100/20 (or 5xp per)
Light Armor 400
Medium Armor 600
Heavy Armor 800
Shield 200
Then add the following:
Each +1 Bonus 200
Special Enemy +2 100
Special Enemy +3 150
Special Ability 1 100
Special Ability 2 200
-Drain Energy
-Wishes
For Ammo (arrows, bolts, stones) these are for 20 of the item. If there are less, find the total, divide by 20 and then multiply by the amount they have to get XP.
I am still working on this in my spare time. I think Potions and scrolls should be easy if we base the XP on the level of the spell but some of the other specific items may have to have a certain value assigned to just them.
I wouldn't mind some feedback on this. FYI though we've beat the give XP/Don't give XP horse to death so lets not start another debate here.
