Playtest Club
Playtest Club
We have quite a few active members now. We also have quite a few adventures on the Downloads and Showcase pages that are still shown as Playtest Editions. Many of them are way to big to be tackled in a couple nights, but there are some, especially the Adventure Anthologies, that can be completed in a short time.
I propose that we start a Fight Club, errr, I mean, Playtest Club, that meets at least one night a week on Roll20 to start running through these modules and get the playtest tags off some of them. This wouldn't necessarily be an organized and continuous campaign where XP is kept and treasure is hoarded. In fact, we wouldn't want to do that because one week might be a module for levels 4-6 and the next a beginner module. We could also playtest some of the supplements as well.
This wouldn't be a set number of players who kept the same PCs. In fact, I would suggest that whoever was going to GM that nights game (most likely whoever wrote it) would bring some pregen PCs to pass out to whoever shows up to play. I envision a sort of open house format like a pick up basketball game. I know when I used to hang out at Dragonsfoot, you could usually get into a pickup game just about any night.
So. Is there any interest in something like this?
I propose that we start a Fight Club, errr, I mean, Playtest Club, that meets at least one night a week on Roll20 to start running through these modules and get the playtest tags off some of them. This wouldn't necessarily be an organized and continuous campaign where XP is kept and treasure is hoarded. In fact, we wouldn't want to do that because one week might be a module for levels 4-6 and the next a beginner module. We could also playtest some of the supplements as well.
This wouldn't be a set number of players who kept the same PCs. In fact, I would suggest that whoever was going to GM that nights game (most likely whoever wrote it) would bring some pregen PCs to pass out to whoever shows up to play. I envision a sort of open house format like a pick up basketball game. I know when I used to hang out at Dragonsfoot, you could usually get into a pickup game just about any night.
So. Is there any interest in something like this?
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Sir Bedivere
- Posts: 998
- Joined: Thu May 27, 2010 10:46 pm
Re: Playtest Club
Sure, but we aren't allowed to talk about it.Hywaywolf wrote:So. Is there any interest in something like this?
Re: Playtest Club
but review WRITING would be acceptable 
- MedievalMan
- Posts: 1296
- Joined: Thu Mar 29, 2012 4:19 pm
- Location: Sacramento, CA
Re: Playtest Club
Sure I will play and review if you guys will have me.
Re: Playtest Club
Everyone welcome.
Re: Playtest Club
I'll play I need to know how roll20 works anyway
Today you will meet a beautiful stranger. Actually hundreds of beautiful strangers. Everyone is beautiful and you know almost none of them.
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~Welcome To Night Vale
Re: Playtest Club
This is a GREAT freaking idea! Count me in.. I wouldn't mind being on the playing end of some of these..
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The Dragonclaw Barony
The Dragonclaw Barony
- Joe the Rat
- Posts: 1242
- Joined: Fri Mar 11, 2011 12:28 am
Re: Playtest Club
I'll keep an eye on it, but I'm not sure how my time will fit.
+1!Sir Bedivere wrote:Sure, but we aren't allowed to talk about it.Hywaywolf wrote:So. Is there any interest in something like this?
Re: Playtest Club
What is this roll 20 you speck of? Some kind of magik?
Re: Playtest Club
Joe, I am hoping this can be something that wouldn't require a time commitment. If you are available on Game Night you just drop in, grab a pregen and start playing. I'm hoping that people with adventures that need a playtest will step up the GM their game.
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