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Criticals and Fumbles mechanic
- MedievalMan
- Posts: 1296
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Re: Criticals and Fumbles mechanic
Re: Criticals and Fumbles mechanic
Yeah I'm of the 'This looks cool but is way too complicated to try to handle in game'. I just make a critical do max damage.. not double.. no confirms.. just a good solid hit. Critical misses I just do on the fly, If they roll a 1, I let them call high/low and if they don't make that roll I make up something.. 'Sword flies out of your hand', Your bow string breaks, You fall down prone etc..
Check out my BFRPG Campaign Setting
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The Dragonclaw Barony
Re: Criticals and Fumbles mechanic
indeed, this is the base idea of the article; Just determine WHEN there is a crit/fumble and then leave it in the hand of the GMdymondy2k wrote:Yeah I'm of the 'This looks cool but is way too complicated to try to handle in game'. I just make a critical do max damage.. not double.. no confirms.. just a good solid hit. Critical misses I just do on the fly, If they roll a 1, I let them call high/low and if they don't make that roll I make up something.. 'Sword flies out of your hand', Your bow string breaks, You fall down prone etc..
now in its simplest form my idea is to evaluate crit/rolls with the d12 instead of the d20 while keeping the d20 rolls to determine successes/failures
but it was too little for a supplement, so I added some possible options for ability rolls, saving throw and so on. I am all for "you are the GM you decide, here are some examples of what I cooked up here and there"
- LibraryLass
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- Joined: Tue Feb 05, 2013 10:02 pm
Re: Criticals and Fumbles mechanic
A supplement with a couple different sample critical mechanics might actually be worthwhile.
http://rachelghoulgamestuff.blogspot.com/
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Re: Criticals and Fumbles mechanic
you mean like in:LibraryLass wrote:A supplement with a couple different sample critical mechanics might actually be worthwhile.
system 1) if you roll 20 you do max damage
system 2) if you roll 20 you roll for confirmation
system 3) if you hit and roll 12 ....
system 4) if you roll 20 use table Slash/Piercing/Blunt/Fire.... adding damage done to the d100
....
Re: Criticals and Fumbles mechanic
I've always been a fan of the Critical Hit and Critical Miss decks that Pathfinder came out with. I actually made my own Critical Miss Deck for Microlite20.
Check out my BFRPG Campaign Setting
The Dragonclaw Barony
The Dragonclaw Barony
- LibraryLass
- Posts: 1008
- Joined: Tue Feb 05, 2013 10:02 pm
Re: Criticals and Fumbles mechanic
Something like that, yeah.Fabio_MP wrote:you mean like in:LibraryLass wrote:A supplement with a couple different sample critical mechanics might actually be worthwhile.
system 1) if you roll 20 you do max damage
system 2) if you roll 20 you roll for confirmation
system 3) if you hit and roll 12 ....
system 4) if you roll 20 use table Slash/Piercing/Blunt/Fire.... adding damage done to the d100
....
http://rachelghoulgamestuff.blogspot.com/
Rachel Bonuses: Now with pretty
http://www.gofundme.com/8gawy0
Currently panhandling for my transition/medical bills.
Rachel Bonuses: Now with pretty
http://www.gofundme.com/8gawy0
Currently panhandling for my transition/medical bills.
- MedievalMan
- Posts: 1296
- Joined: Thu Mar 29, 2012 4:19 pm
- Location: Sacramento, CA
Re: Criticals and Fumbles mechanic
Hey don't forget the system I mentioned, it's just as good as the others 
Re: Criticals and Fumbles mechanic
it could be divided in 2 partsLibraryLass wrote: Something like that, yeah.
part 1: when it is a critical
system 1, 2, 3, 4, 5.....
part 2: what is a critical
system a, b, c, d, e.....
so everyone could come up with 1xb or 3xc and have the "perfect" system for him
I will not forgetMedievalMan wrote:Hey don't forget the system I mentioned, it's just as good as the others
is there a pdf somewhere?dymondy2k wrote:I've always been a fan of the Critical Hit and Critical Miss decks that Pathfinder came out with. I actually made my own Critical Miss Deck for Microlite20.
- MedievalMan
- Posts: 1296
- Joined: Thu Mar 29, 2012 4:19 pm
- Location: Sacramento, CA
Re: Criticals and Fumbles mechanic
I was just fooling with yah Fabio. Whatever you feel is best, should be cool whatever you come up with.Fabio_MP wrote:I will not forgetMedievalMan wrote:Hey don't forget the system I mentioned, it's just as good as the others
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