Voidspanners: Skulls, crossbones and spellvessels

Creating game materials? Monsters, spells, classes, adventures? This is the place!
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Fabio_MP
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Re: Voidspanners: Skulls, crossbones and spellvessels

Post Sat Feb 16, 2013 6:45 am

One more note :-)

I have just remembered (seen a picture in one of my physic book) that the Ptolemaic system is from center to the star

Earth, Moon, Mercury, Venus, SUN, Jupiter, Saturn, Stars, prime mover

Image

from here: http://en.wikipedia.org/wiki/Copernican ... aic_system

main article here: http://en.wikipedia.org/wiki/Geocentric ... aic_system
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artikid
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Re: Voidspanners: Skulls, crossbones and spellvessels

Post Sun Feb 17, 2013 10:47 am

I think I'll wait for 3rd edition to get out before I release Voidspanners
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Solomoriah
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Re: Voidspanners: Skulls, crossbones and spellvessels

Post Sun Feb 17, 2013 11:05 am

You may be waiting a while.

You do realize that 3rd Edition won't invalidate anything 2nd Edition had, right? We're not changing the rules in any substantial way.
My personal site: www.gonnerman.org
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artikid
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Re: Voidspanners: Skulls, crossbones and spellvessels

Post Sun Feb 17, 2013 11:37 am

Solomoriah wrote:You may be waiting a while.

You do realize that 3rd Edition won't invalidate anything 2nd Edition had, right? We're not changing the rules in any substantial way.
Yes I know, but I've already got quite a few things going (supplements, art, contributing to 3rd edition plus Real Life) and I'd like for things to clear up a little.

I want Voidspanners to be quite HUGE, and this means I need more free mental space than I have now.
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