Incredible feedback! You put the rest of us proofers to shame
I'll be glad to run a group for playtesting once the new release is up.
That would be Sándor Gebei, or rather Sándor "Ynas" Gebei.Solomoriah wrote:Ynas, don't forget to let me know how you want your name to appear in the credits. R7 will probably come out with your forum handle, but I'd be happy to change it to your real name if you wish.
What can I say? I have an eye for these kinds of thingschiisu81 wrote:Ynas,
Incredible feedback! You put the rest of us proofers to shamePerhaps you can lend your services to 3rd Edition, also listed in the Workshop?
d6+d3 x 10 = 20-90. But, it's not needed and can be removed; it clutters things up. Anything who prefers d6s can do their own thing.Solomoriah wrote:J.D., if you are reading this... can you explain? Because I don't get it either.Ynas Midgard wrote:
- p12 Area 14 (and later Areas 15, 16, 17), "20-80 g.p. (20-90 for those who favor six-sided dice)" - I think I fail to see how that range fits d6s; 20-70, 30-80, or 30-90 would certainly do, but 20-90?
Thanks for all the input. It's really helpful.Ynas Midgard wrote:I would like to post some typos I find reading the module and some thoughts on how *I* think it could be improved. I will later revisit the topic; everything below is the result of a quick reading only.
And now some suggestions and ideas:
- Isn't 3-18 items in a bag too much? I mean, yeah, they are for giants, but it involves a lot of dice rolling, plus the entries are quickly used up.
All the odd d6s should really be 2d4 (vs. d6+1) and so on. And I'd prefer d4 over d3 in most cases.
- In the Wandering Monster table, the method for rolling a d3 is described - is this necessary? Isn't it described somewhere in the rulebook?
I'd like to see it; although what I was shooting for was a very simple module, good creative ideas always help. I personally run out of ideas quickly.
- •The jewellery in the module is... boring... I will post some ideas, mainly aimed at providing a little descriptive detail.
To me, its wonderful having anyone suggest better writing and wording, etc. Plus ideas. I tried to make the random contents of the giant bags different for each type to give the GM some ideas to use for flavor, but bogged down for example.Ynas Midgard wrote:Continuing the room-by-room suggestions. I don't know how okay it is to offer rewritten room descriptions... Anyway, here it goes.
That room is an example of me overthinking something: orginally, the idea was that some players mght think they knocked off the king and queen and try to quit there. But that assumes they recognize them as such and so on. The giants should be described as "just more giants" and colored some way - let foolish players make foolish inferences on their own.Ynas Midgard wrote:Area 17
Besides the room being rather boring (general description of inhabitants and treasure), I don't see the point. Why would there be a false chieftain - with a stone giant? To whom do they lie with all this?
Hm, perhaps I should wait until the new versions are uploaded? ... Anyway, I'm just gonna post more ideas if I have some.jdn2006 wrote:I sent in a revision of all four of the first modules a week or two ago (they haven't been posted for some reason.. I can always redo the changes I made, so thats not a problem to me)
I see... I am still thinking about how that could be turned into something more awesome... Anyway, I will post alternatives for the treasures there, that part I can do without changing the encounter much.jdn2006 wrote:That room is an example of me overthinking something: orginally, the idea was that some players mght think they knocked off the king and queen and try to quit there. But that assumes they recognize them as such and so on. The giants should be described as "just more giants" and colored some way - let foolish players make foolish inferences on their own.Ynas Midgard wrote:Area 17
Besides the room being rather boring (general description of inhabitants and treasure), I don't see the point. Why would there be a false chieftain - with a stone giant? To whom do they lie with all this?
Which is why there's a "false" treasure room and a real one...
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