Amherth OOC
Moderator: MedievalMan
- Blazeguard
- Posts: 1284
- Joined: Mon Jun 20, 2011 10:48 pm
- Location: Saskatoon, SK, Canada
Re: Amherth OOC
Do our hirelings get max HP too?
The problem with doing something really stupid to impress people is that they may just be impressed by how stupid you really are.
- MedievalMan
- Posts: 1296
- Joined: Thu Mar 29, 2012 4:19 pm
- Location: Sacramento, CA
Re: Amherth OOC
No. Need me to roll HP?
- Blazeguard
- Posts: 1284
- Joined: Mon Jun 20, 2011 10:48 pm
- Location: Saskatoon, SK, Canada
Re: Amherth OOC
Yes, please, for a Man-At-Arms.
The problem with doing something really stupid to impress people is that they may just be impressed by how stupid you really are.
- MedievalMan
- Posts: 1296
- Joined: Thu Mar 29, 2012 4:19 pm
- Location: Sacramento, CA
Re: Amherth OOC
2 hit points.
Hope he invested in some armor!
Hope he invested in some armor!
- Blazeguard
- Posts: 1284
- Joined: Mon Jun 20, 2011 10:48 pm
- Location: Saskatoon, SK, Canada
Re: Amherth OOC
Ouch!! I'm going to have to protect him instead of the other way around. 
The problem with doing something really stupid to impress people is that they may just be impressed by how stupid you really are.
- MedievalMan
- Posts: 1296
- Joined: Thu Mar 29, 2012 4:19 pm
- Location: Sacramento, CA
Re: Amherth OOC
Don't worry failure is awesome. If he dies we can loot his corpse. (I swear I am turning chaotic today or something)
- Joe the Rat
- Posts: 1242
- Joined: Fri Mar 11, 2011 12:28 am
Re: Amherth OOC
Heh. Nat and Frost will need hit points as well.
- MedievalMan
- Posts: 1296
- Joined: Thu Mar 29, 2012 4:19 pm
- Location: Sacramento, CA
Re: Amherth OOC
5 and 12. If anyone was wondering Frost is a wolf (right Joe?).
- MedievalMan
- Posts: 1296
- Joined: Thu Mar 29, 2012 4:19 pm
- Location: Sacramento, CA
Re: Amherth OOC
Righto, so I am going to roll a fighter or cleric to add some muscle to this party and to account for the inevitable high turnover rate (what a fun way to say dead).
Alright ability scores, don't fail me now dice roller....
Strength- 11
Intelligence- 12
Wisdom- 8
Dexterity- 13
Constitution- 14
Charisma- 13
Bonus- 13
Alright looks good I am going to swap the 11 in Strength with the 13 in the bonus roll.
Will post here in a bit when done. I will try and hire as many men-at-arms as I can just to bulk up the group further. Seeya soonish.
Alright ability scores, don't fail me now dice roller....
Strength- 11
Intelligence- 12
Wisdom- 8
Dexterity- 13
Constitution- 14
Charisma- 13
Bonus- 13
Alright looks good I am going to swap the 11 in Strength with the 13 in the bonus roll.
Will post here in a bit when done. I will try and hire as many men-at-arms as I can just to bulk up the group further. Seeya soonish.
- MedievalMan
- Posts: 1296
- Joined: Thu Mar 29, 2012 4:19 pm
- Location: Sacramento, CA
Re: Amherth OOC
Alright Blaze you forgot a couple of things.
1. *Alignment, whatever you think is right.
2. Amount of negative hit points at which Thorgrim would be dead. HD+Con bonus.
3. Tumble skill, which thieves gain at the same rate as bards. Can be found under the bard core class in Smoots bard supplement.
4. Need to add in your second wind somewhere.
5. Man-at-arms shield should be light shield. Two types of shields.
Other than that your golden.
*Hey guys in case you were curious your character can be of any alignment, your not barred from being chaotic if you were wondering.
1. *Alignment, whatever you think is right.
2. Amount of negative hit points at which Thorgrim would be dead. HD+Con bonus.
3. Tumble skill, which thieves gain at the same rate as bards. Can be found under the bard core class in Smoots bard supplement.
4. Need to add in your second wind somewhere.
5. Man-at-arms shield should be light shield. Two types of shields.
Other than that your golden.
*Hey guys in case you were curious your character can be of any alignment, your not barred from being chaotic if you were wondering.
Who is online
Users browsing this forum: No registered users and 1 guest
