Medieval-Man's Monster Thread (Retired)
- Joe the Rat
- Posts: 1242
- Joined: Fri Mar 11, 2011 12:28 am
Re: Medieval-Man's New Monster Creations
Is there a minimum hp on yon crimson bones? Like if it rises with only 1hp, the next time it stays down, or do they keep rising with 1hp? (I honestly don't remember how the ol' dry bones worked)
- MedievalMan
- Posts: 1296
- Joined: Thu Mar 29, 2012 4:19 pm
- Location: Sacramento, CA
Re: Medieval-Man's New Monster Creations
They keep rising with half their starting hit points. I guess I should put in 1 hit point minimum. I modeled them after red skeletons in the original Castlevania. But seeing as all monsters die in one hit in Castlevania I had to extrapolate how many hit points crimson bones revive with.
- MedievalMan
- Posts: 1296
- Joined: Thu Mar 29, 2012 4:19 pm
- Location: Sacramento, CA
Re: Medieval-Man's New Monster Creations
Hey can I get this moved to the Workshop? I am thinking about adding some more monsters to my list.
Re: Medieval-Man's New Monster Creations
doneMedievalMan wrote:Hey can I get this moved to the Workshop? I am thinking about adding some more monsters to my list.
Is it really the end, not some crazy dream?
Find Me:
https://mewe.com/i/robertsmoot
See my shirt designs:
https://www.teepublic.com/user/smoot-life
Find Me:
https://mewe.com/i/robertsmoot
See my shirt designs:
https://www.teepublic.com/user/smoot-life
- MedievalMan
- Posts: 1296
- Joined: Thu Mar 29, 2012 4:19 pm
- Location: Sacramento, CA
Re: Medieval-Man's New Monster Creations
Thanks Smoot, I felt if any of my half-brained ramblings get placed here the one with the most usable stuff should be the one.
- LibraryLass
- Posts: 1008
- Joined: Tue Feb 05, 2013 10:02 pm
Re: Scrag
For the most part I like these, but I feel like Duergar need something else to set them apart from normal dwarves besides having mages.
http://rachelghoulgamestuff.blogspot.com/
Rachel Bonuses: Now with pretty
http://www.gofundme.com/8gawy0
Currently panhandling for my transition/medical bills.
Rachel Bonuses: Now with pretty
http://www.gofundme.com/8gawy0
Currently panhandling for my transition/medical bills.
- MedievalMan
- Posts: 1296
- Joined: Thu Mar 29, 2012 4:19 pm
- Location: Sacramento, CA
Re: Scrag
What would you suggest?LibraryLass wrote:For the most part I like these, but I feel like Duergar need something else to set them apart from normal dwarves besides having mages.
- LibraryLass
- Posts: 1008
- Joined: Tue Feb 05, 2013 10:02 pm
Re: Scrag
Hm...MedievalMan wrote:What would you suggest?LibraryLass wrote:For the most part I like these, but I feel like Duergar need something else to set them apart from normal dwarves besides having mages.
I know 4e duergar had mildly poisonous quills in their hair or beards. And I'm pretty sure older takes on them had the ability to grow larger and to become invisible. I don't know necessarily that I'd add either of those things, but they're examples from which one could take inspiration.
Edit: Being as they live in the deepest depths of the earth, better darkvision and penalties in daylight might also make sense.
http://rachelghoulgamestuff.blogspot.com/
Rachel Bonuses: Now with pretty
http://www.gofundme.com/8gawy0
Currently panhandling for my transition/medical bills.
Rachel Bonuses: Now with pretty
http://www.gofundme.com/8gawy0
Currently panhandling for my transition/medical bills.
- MedievalMan
- Posts: 1296
- Joined: Thu Mar 29, 2012 4:19 pm
- Location: Sacramento, CA
Re: Medieval-Man's New Monster Creations
I had thought about adding those things when I wrote it. Though its been so long since I did I can't remember why I left them out. Seeing as they are also partially based on the dark iron dwarves from warcraft I considered giving them some form of fire resistance.
I might just rewrite them and add one or more of these abilities. Or better yet, make some sort of table which randomly determines what ability each "clan" of duergar have. Just an idea.
I might just rewrite them and add one or more of these abilities. Or better yet, make some sort of table which randomly determines what ability each "clan" of duergar have. Just an idea.
- LibraryLass
- Posts: 1008
- Joined: Tue Feb 05, 2013 10:02 pm
Re: Medieval-Man's New Monster Creations
Might be fun, either way.
http://rachelghoulgamestuff.blogspot.com/
Rachel Bonuses: Now with pretty
http://www.gofundme.com/8gawy0
Currently panhandling for my transition/medical bills.
Rachel Bonuses: Now with pretty
http://www.gofundme.com/8gawy0
Currently panhandling for my transition/medical bills.
Who is online
Users browsing this forum: No registered users and 7 guests
