Do any of the low level adventures play particularly well without thieves?
Do any of the low level adventures play particularly well without thieves?
The party I’m running right now has no thieves. It’s hurt them, but I’ve also been a bit lenient at times with the group.
Any ideas on an adventure on this site that doesn’t have too much thief-related stuff going on?
Any ideas on an adventure on this site that doesn’t have too much thief-related stuff going on?
Re: Do any of the low level adventures play particularly well without thieves?
Why does the party not have a thief? That's like running a party without a cleric.
Re: Do any of the low level adventures play particularly well without thieves?
I've quite often run with no Thief, or no Cleric, and even no Magic-Users, and once ONLY Thieves (though the issue there was more we were all Halflings) So not sure why it's so shocking?
No matter where you go...there you are
Re: Do any of the low level adventures play particularly well without thieves?
Not shocking, just asking. I've done the all thief campaign too and that was probably my favorite campaign ever (Desert of Desolation series.) No clerics lol!
Back to the OP, give them some detect-items to make up for lack of a thief, then you can still play "regular" adventures. Just like Chris' white-box vid.
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Re: Do any of the low level adventures play particularly well without thieves?
Thieves are mostly used for traps and locks, unless the adventure is one where only a thief succeeding is the only way to move forward or its ridiculously filled with traps then the party should be ok.
Remember that the party can use hirelings
Other than that you can change things a little so a thief is not required, make traps a little more obvious by description, let the party expend extra time searching for taps in order to get a bonus.
Doors is when things can get though, not having a thief means bashing locked doors, which means making noise.
Don't lock every door, use judgement based on location and those inhabiting there.
There could be some keys as part of loot or treasure, it will be a matter of finding the right ones.
Help the players a little, enough so they don't get stuck, but let them learn that not having a niche may be problematic on the future.
Sorry for any misspelling or writing error, I am not a native English speaker
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Re: Do any of the low level adventures play particularly well without thieves?
Expanding on Dimirag's point, the more busy a dungeon is, the more intelligent monsters are in there moving about the less likely locked doors and environment traps should be, a tribe of Goblins for example aren't going to lock every door behind them, the same way you wouldn't lock every interior door in your house. And can you imagine HOW annoying it would be if every time you went to the bathroom you had to avoid a 10' pit trap with rusty spikes at the bottom?
No matter where you go...there you are
Re: Do any of the low level adventures play particularly well without thieves?
I see your point, however, I also don't have to worry about my home being ransacked with impunity by invaders on a regular basis.
Re: Do any of the low level adventures play particularly well without thieves?
Though I've never played a dungeon that has regular crowds if adventurers continually breaking in either (except in T&T and that was a schtick piece)
No matter where you go...there you are
Re: Do any of the low level adventures play particularly well without thieves?
Most locked doors have keys. Those that don't are never opened, so they can either be bashed with little consequences or just ignored.
Finding keys and figuring out what they open is a great mechanic to explore.
Thieves are not good enough at detecting/disarming trap to make a big difference.
Thieves are also good at picking your pockets, so it's a fair trade off.
Finding keys and figuring out what they open is a great mechanic to explore.
Thieves are not good enough at detecting/disarming trap to make a big difference.
Thieves are also good at picking your pockets, so it's a fair trade off.
Re: Do any of the low level adventures play particularly well without thieves?
Some spells can be used to replicate thief abilities. If the spellcasters are high enough in level, they may use Knock, Find Traps, Silence 15' Radius, and Invisibility if the party doesn't include any thieves.
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