Another thing I'm not 100% happy with in BFRPG is the Target rolls for Ability Checks being level based, so I've worked up a house rule for handling it. I've only just played with this once so far (and it's been tweaked since then, but I though I'd post it to invite some discussion (and maybe ideas for improvement as it's still not exactly feeling right)
Ability Rolls
An ability roll is made to perform a task, either intentional or involuntary that is not covered by other game mechanics.
Examples of Ability checks are
- Strength: Swimming (Moderate)
- Intelligence: Perception (Passive Moderate)
- Wisdom: First Aid (Hard, Moderate for Cleric)
- Dexterity: Ride (Moderate)
- Constitution: Holding Breath (Moderate)
- Charisma: Sing or Act (Moderate)
Ability Score__Target Number
3_______________19+
4_______________18+
5_______________17+
6_______________16+
7_______________15+
8_______________14+
9_______________13+
10______________12+
11______________11+
12______________10+
13______________9+
14______________8+
15______________7+
16______________6+
17______________5+
18______________4+
Standard bonus’ for task difficulty on the dice roll.
+4______________Incredibly Easy
+2______________Very Easy
+0______________Easy
-2_______________Moderate / Average
-4_______________Hard
-6_______________Very Hard
-8_______________Incredibly Hard