Wight VS a Magic Bow

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Dimirag
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Re: Wight VS a Magic Bow

Post Fri Mar 16, 2012 10:46 am

The way I see it: The magical bonus from the Bow/range weapon only serves to the to hit and damage (better accuracy, flying power, etc.) Same with the arrow/projectile. But in order to hit a magical creature the projectile must fulfill the requirement. Shooting a normal arrow from a silvered bow won't harm a werewolf, and shooting a normal non-magical non-silvered weapon won't harm a magical creature.

Note: Using both bonus means that the character can reach high to hit/damage bonus. Here you can change the range penalties, only apply one bonus to damage and the other to range, etc...
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Hywaywolf
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Re: Wight VS a Magic Bow

Post Fri Mar 16, 2012 10:52 am

Actually, it doesn't really matter to me either way. I am just trying to kill time before I head out to a bar to watch my Wolfpack beat up on SDSU. Don't want to get their too early and drink to much to drive later :)
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Joe the Rat
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Re: Wight VS a Magic Bow

Post Fri Mar 16, 2012 11:19 am

If you are requiring the missiles themselves to be magical, you may consider introducing a bow that explicitly has the power to enchant its ammunition - either as an added effect, or make this the means by which its enchantment works. In the latter case, it would not be able to stack with the bonuses of an enchanted missile. I'm thinking of this as a specific case, rather than the standard MO. Incidentally, the first option would be a good example for having a missile weapon that "flames on command" - the ammunition flames (and I'd let it be treated as magical at that point), not the weapon itself.

And now I have an idea for a cursed crossbow. :D
dymondy2k wrote: In a related note, if the missile or weapon isn't silver or magical does the weapon just bounce off?, heal immediately after being struck?
Coming back to this point: Depends on the creature. If it were something like a golem, the attacks would probably bounce off (or cut in and get stuck... which one does that now?). For undead types and lycanthropes, I'm more of a mind to make it instant heal / quick heal. It's a little spookier that way. For noncorporeal (ghosts, wraiths), they simply pass through (though I would be very specific about "passing through harmlessly" vs. "Missed the target"). Really, I'd pick the description that has the right "feel" for the creature, or the feel you want to impart on your party. Bricking attacks give a sense of toughness, fast-healing (it pulls the arrow out, and licks its own blood off the shaft as the wound closes before your eyes) or wound fading (it pulls the arrow out, grinning maliciously. No trace of injury can be seen.) has more of a supernatural feel to it. You can also mix it up a bit - having a vampire "mist" around ineffective attacks can make them seem a whole lot creepier.
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dymondy2k
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Re: Wight VS a Magic Bow

Post Fri Mar 16, 2012 3:25 pm

I was thinking along the lines of those wights so a quick heal it is... Thanx for the help guys.. glad we got a spirited discussion out of it..
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Re: Wight VS a Magic Bow

Post Sat Mar 17, 2012 11:45 am

IMO, if you use a magic bow, the arrow is magical for the duration of its flight.
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