Chrysogon's Coterie - 288 NPCs for your Campaign

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toddlyons
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Re: Chrysogon's Coterie - 288 NPCs for your Campaign

Post by toddlyons »

JugglinDan wrote: Fri Mar 31, 2023 4:01 am Some of the NPC descriptions could easily expand into a whole adventure.
Hopefully the other GMs who read the book will agree with you and take the bait. 😉
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Re: Chrysogon's Coterie - 288 NPCs for your Campaign

Post by JugglinDan »

Progress report: I've completed my editing pass. However, I noticed that not all character stats have the Strength modifier included in the melee damage. Some do, some don't. I will make another run through to adjust that and then upload r121a tonight.
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Re: Chrysogon's Coterie - 288 NPCs for your Campaign

Post by toddlyons »

JugglinDan wrote: Fri Mar 31, 2023 8:23 pm Progress report: I've completed my editing pass. However, I noticed that not all character stats have the Strength modifier included in the melee damage.
Yeah, Attack Bonus is also not mentioned and I'm wondering where it should be added to the stat block. I looked at some existing books for examples:
  • BF1 lists it after #At
  • BF2 lists it after Charisma
  • BF3 lists it before #At
Where should it be, Solo?
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Re: Chrysogon's Coterie - 288 NPCs for your Campaign

Post by JugglinDan »

toddlyons wrote: Sat Apr 01, 2023 5:12 am
JugglinDan wrote: Fri Mar 31, 2023 8:23 pm Progress report: I've completed my editing pass. However, I noticed that not all character stats have the Strength modifier included in the melee damage.
Yeah, Attack Bonus is also not mentioned and I'm wondering where it should be added to the stat block. I looked at some existing books for examples:
  • BF1 lists it after #At
  • BF2 lists it after Charisma
  • BF3 lists it before #At
Where should it be, Solo?
I noticed that too, but didn't think it mattered as much. When I'm running a game I always have the attack bonus table handy so I can quickly look it up. I might leave adding the attack bonus to someone else. Once I finish the damage edits I think I need a break.
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toddlyons
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Re: Chrysogon's Coterie - 288 NPCs for your Campaign

Post by toddlyons »

JugglinDan wrote: Sat Apr 01, 2023 5:34 am Once I finish the damage edits I think I need a break.
Absolutely, yes.
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Re: Chrysogon's Coterie - 288 NPCs for your Campaign

Post by JugglinDan »

I'm finished with adjusting the damage bonuses (and in some cases matching the damage die to the weapon). Since I edit with the tracked changes shown in full, it's getting a little messy. Handing the file back now so you can review my edits.
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Re: Chrysogon's Coterie - 288 NPCs for your Campaign

Post by Solomoriah »

AB should fall in the place where HD normally goes for an NPC (i.e. following the AC value), or should follow HD for monsters that need both listed.

Human Fighter Level 1: AC 15, AB +1, #At 1 weapon, ...

Dragon Turtle: AC 22, HD 30**, AB +15, #At 2 claws, 1 bite or breath, ...
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Re: Chrysogon's Coterie - 288 NPCs for your Campaign

Post by toddlyons »

Another quirk in software. It transposes potion names. For example, it writes "Potion of Undead Control" but the Core Rules list "Control Undead".
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Re: Chrysogon's Coterie - 288 NPCs for your Campaign

Post by toddlyons »

JugglinDan wrote: Sat Apr 01, 2023 6:07 am Handing the file back now so you can review my edits.
Great job, Daniel. :o
Last edited by toddlyons on Sun Apr 02, 2023 6:49 am, edited 1 time in total.
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Re: Chrysogon's Coterie - 288 NPCs for your Campaign

Post by JugglinDan »

toddlyons wrote: Sat Apr 01, 2023 12:52 pm Another quirk in software. It transposes potion names. For example, it writes "Potion of Undead Control" but the Core Rules list "Control Undead".
I think I fixed most of those so the magical item names match 4e Core Rules.
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