1 on a D6

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Saltmarsh
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1 on a D6

Post Thu Mar 18, 2021 3:44 pm

When checking for skills like open doors you need to roll a 1 on a D6 if you have a strength bonus you add it to the number you need to roll , so 14 strengh (+1bonus) you need a 1 or 2 on a D6 .
Now I think this is a nice simple way to do any skill checks so if a character has a skill based on intelligence then a magic user with a +2 int bonus would need a 1-3 on a D6 .
But what if the character has a -1 on the stat then they can't succeed on a skill check , so I thought that if a character has a minus stat then instead of a d6 they roll a larger dice still needing a 1 to succeed, so a -1 stat roll a d8 a -2 stat roll a d10 and a -3 stat a d12 ,again needing a 1 to succeed, sorry I've rambled on a bit and I've not made it very clear but what do you think .
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Dimirag
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Re: 1 on a D6

Post Thu Mar 18, 2021 5:13 pm

That is actually a "hidden" rule for 1 in 6 rolls
Sorry for any misspelling or writing error, I am not a native English speaker
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GrimlinJoe
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Re: 1 on a D6

Post Thu Mar 18, 2021 7:16 pm

I don't think that the penalty would affect the need for it to be a 1 for a success. In most games you can't have less than a 1 so regardless of penalty it would always a target of 1 unless you are a dwarf or elf. Though I do like the concept of going up a die for each degree of penalty.
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Dimirag
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Re: 1 on a D6

Post Thu Mar 18, 2021 8:49 pm

Years ago I combined the ability penalty with the increased die for different doors and create a percent roll table (along some variations), it can easily be used for other 1 in 6 rolls.

https://www.basicfantasy.org/forums/vie ... 281#p58281
Sorry for any misspelling or writing error, I am not a native English speaker
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Solomoriah
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Re: 1 on a D6

Post Thu Mar 18, 2021 9:08 pm

Back in 2013 I wrote this: https://basicfantasy.org/blog/?p=58
My personal site: www.gonnerman.org
Seven
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Re: 1 on a D6

Post Fri Mar 19, 2021 9:10 am

I never liked the concept of rolling against an ability generated with 3d6 with a d20.
I think it would make more sense to use 3d6 to perform ability checks.

Also, for the pickle jar problem, or say lifting an heavy weight, once a character with a strength of 16 fails, I make anyone with a lower strength automatically fail also. That's when you need to hit the pickle jar, heat it, damage the lid, etc, or when 2 people try to lift the thing together.

The jammed door is a bit special though, because it can become unjammed after repeated trials. Still, there is no logic in having a smaller, weaker character do the subsequent tries.
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therealt
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Re: 1 on a D6

Post Fri Mar 19, 2021 10:06 am

Seven wrote: Fri Mar 19, 2021 9:10 am I never liked the concept of rolling against an ability generated with 3d6 with a d20.
I think it would make more sense to use 3d6 to perform ability checks.

Also, for the pickle jar problem, or say lifting an heavy weight, once a character with a strength of 16 fails, I make anyone with a lower strength automatically fail also. That's when you need to hit the pickle jar, heat it, damage the lid, etc, or when 2 people try to lift the thing together.

The jammed door is a bit special though, because it can become unjammed after repeated trials. Still, there is no logic in having a smaller, weaker character do the subsequent tries.
I am very interested in your suggestion to use 3d6 to perform ability checks. Could you please provide an example of how you would accomplish this?
daryen
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Re: 1 on a D6

Post Fri Mar 19, 2021 10:26 am

I am not seven, but I figure it would work pretty much like it sounds: Roll 3d6 and compare with the stat. If you roll under the stat, you succeed. If you roll over the stat, you fail. If you roll exactly the stat, you succeed, but just barely. In BFRPG, there probably aren't any modifiers other than circumstance bonus/penalty determined by GM fiat.

So, let's say the character wants to jump a chasm, and the GM decides this is a DEX check. Fortunately, the character has a 15 DEX. The player rolls 3d6. If he rolls a 14 or less, the character makes it to the other side. If he rolls a 16 or more, the character doesn't make it and plummets into the chasm. If he rolls exactly a 15, the character makes it, but slammed into the other side and has to scramble up the other side. This will tend to be a straight roll, but the GM can always determine some modifiers. Maybe the far side is lower, so there is a +2; maybe there isn't enough "runway" on the near side, so there is a -1. Or, no modifier, but results can be modified: maybe the far edge is slick, so there is no modifier, but if the exact roll happens, it is a narrow failure rather than a narrow success. In our example that means a roll of 15 leaves the character clinging to the far edge, but instead of climbing up and out, they can't gain a hold and slowly slide down into the chasm.
Saltmarsh
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Re: 1 on a D6

Post Fri Mar 19, 2021 12:10 pm

The roll 3d6 against a stat is ok unless a character has an 18 stat then they cant fail ,
So it would make more sense that they need under there stat so even with an 18stat they can still fail
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Dimirag
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Re: 1 on a D6

Post Fri Mar 19, 2021 1:56 pm

A common change for 3d6 roll under rule is to make it a Xd6 roll, where X is the difficulty of the action.

The strength roll is like in the movie The Gamers, where the fighter misses his lift gate roll but the magic user with lesser chances succeeds.

For strength roll I like the idea of a die plus modifier roll, so characters have a range of "usable strength"
Sorry for any misspelling or writing error, I am not a native English speaker
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