Magic User Role

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Sir Bedivere
Posts: 998
Joined: Thu May 27, 2010 10:46 pm

Re: Magic User Role

Post Thu Jan 19, 2012 10:41 pm

Hywaywolf wrote:If you want to power up the MU just start all your players at 10,000 xp.
I thought a lot about variations for the MU for my supplement, and one that I like was just starting the MU at 2nd level while the rest of the classes start at 1st. It's the simplest solution, doesn't change the rules or feel of the game, but it gives the MU a couple more HP and another spell at first level, and by the time the MU is 500 XP into 4th level, all of the other classes have caught up.

Solomoriah, I'd like to incorporate some of your analysis in the next release of the MU Options supplement.
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