Shadows over Pineford

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Rosisha
Posts: 338
Joined: Sat Nov 15, 2008 12:17 am

Shadows over Pineford

Post Mon Oct 19, 2020 3:45 pm

Hey everyone!

I'm creating a post for myself to organize my thoughts on this project as it is growing a lot. Shadows over Pineford is going to be a sandbox and collection of unconnected quests that players can encounter or not. Nothing is forced. I am envisioning this as a way for the players to be introduced to a fairly low power/low fantasy setting where they can really become heroes and legends even at low level.

Done:
  • Introduction
  • Geography & Climate
  • Politics & Economy
  • Founding of Region
  • Current Events
What I am currently working on:
  • List of sites (Pineford, Greygate, Amber Lake, Willow Shire, Rynak's Delve, and Millwatch)
  • Random encounter tables
  • Random site locations
  • Religion & Churches
  • Some kind of source for magic users - a mage tower or court mage or something
The adventures I have outlined/scoped out or finalized (not yet in document):
  • The Poisoned Orchard - 100% complete
  • The Legacy of the Storm Heralds - 100% complete
  • The Hunt along the Vef - outlined
  • Trouble in the Grain - outlined
  • Breaking the Mind - outlined
  • A War of Pebbles - outlined
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Solomoriah
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Joined: Thu Nov 13, 2008 8:15 pm
Location: LaBelle, Missouri
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Re: Shadows over Pineford

Post Mon Oct 19, 2020 9:55 pm

Excellent roadmap, Rosisha. However, threads without actual attached materials aren't allowed in the Workshop, with a few very specific exceptions. So I'm kicking this to General Discussion. Whenever you have materials ready, upload them to the first post and let one of us know and we'll put it back in the Workshop.
My personal site: www.gonnerman.org
Rosisha
Posts: 338
Joined: Sat Nov 15, 2008 12:17 am

Re: Shadows over Pineford

Post Tue Oct 20, 2020 7:14 am

D'oh! I didn't know - will do! I'm hoping to have the full document at least filled with whatever random words I can shake out my brain before putting it up. At which point, bless whomever reads through it till I can edit and refine hahahaha
Rosisha
Posts: 338
Joined: Sat Nov 15, 2008 12:17 am

Re: Shadows over Pineford

Post Tue Oct 20, 2020 8:13 am

Mechanical Question

So when I was a kid my brother was my DM in a 2nd Edition series of games. We went up against a Cthulhu mythos type creature. To help us, he had given our party access to these gems - multiple green gems and one yellow gem. When a character held the gem, and concentrated they would be in this dark empty space and they would see ten glowing blocks, and they could either push or pull them. Pushing them would result in the gem being used as a weapon, pulling them would encase the wearer in a magical field. Those ten blocks were the charges. I never knew what the damage was, but the AC was +1 per block used.

Green gem stones would recharge at 1 block per day, while the yellow gem didn't recharge that way (we knew it COULD recharge, just not how). We later used the yellow gem as a bomb - another feature that we were able to discover is that if we compressed ALL the charges together the gem would become unstable and start to glow, then when you threw it, it went BOOM. This is how we banished the eldritch horror thing to the great beyond.

I always thought it was kind of a neat thing and want to incorporate it into Shadows. I'm going to be calling them "Elemental/Chaos/Power Gems". The storm heralds had them as sapphires. You hold them and you find yourself in a storm, lightning and wind gusting throughout and the vague sense you can grab lightning or grab wind, and doing so results in damage or defense bonuses. Recharge through exposure to thunder storms. The attack is a ranged magical attack doing 1d6 damage, while the defense is +2 vs missile weapons as the wielder is enveloped in powerful winds (they disappear shortly beyond the wielder so don't effect or protect anyone else).

So my questions:
1) Does the mechanic work?
2) Have you heard of anything else like this?

I have a lot of other concepts to explore on this such as an earth focused one, a nature one, a fire one, an ice one and so on.
Seven
Posts: 464
Joined: Wed Apr 22, 2020 11:17 am

Re: Shadows over Pineford

Post Tue Oct 20, 2020 8:38 am

Not that I remember.

Ioun stones (from Dying Earth) are what comes to my mind.
Also, necklace of missiles.

If it's just protection from missiles, I'd suggest either a high AC bonus for a short time or a low AC bonus for a very long time.
Rosisha
Posts: 338
Joined: Sat Nov 15, 2008 12:17 am

Re: Shadows over Pineford

Post Tue Oct 20, 2020 9:11 am

I do understand the necklace of missiles comparison, though different fluff. I'm familiar with the 2e version of ioun stones, I felt they were different from what my brother presented. Were they different in the book?

Regarding the mechanics, the +2 can be enhanced by using more charges. I'd also be willing to make it against all attacks. Or +2 vs missiles in a 5' circle centered on the user, per charge. So +2 vs missiles in a 10' circle for two charges, then 15 for 3 and so on.
Seven
Posts: 464
Joined: Wed Apr 22, 2020 11:17 am

Re: Shadows over Pineford

Post Tue Oct 20, 2020 10:33 am

In the book, the ioun stones mostly orbit and buff the user.

Your stuff is different, no doubt about that.

If it takes an action to power up a defense, the cost of losing one round as to be weighted out against the benefit. If it has a long duration, it might be done before the start of an encounter, so it's basically free.
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