KH1 The Blackapple Brugh
KH1 The Blackapple Brugh
Here's a draft of a new adventure I wrote. It's still rough, and could use an edit and formatting review.
I'd welcome any feedback and kindhearted/inspired contributions of illustrations (esp. maps that look better than something some dude drew on graph paper).
There aren't major content gaps, so feel free to playtest if you think it sounds interesting. I'm definitely open to feedback on that front as well. It's slated for levels 1-3, but one question I have is if that should be bumped up a bit.
Many thanks,
Kyle, AKA Bumblepig
Edit: This is now on the Downloads page
https://basicfantasy.org/downloads.html#kh1
I'd welcome any feedback and kindhearted/inspired contributions of illustrations (esp. maps that look better than something some dude drew on graph paper).
There aren't major content gaps, so feel free to playtest if you think it sounds interesting. I'm definitely open to feedback on that front as well. It's slated for levels 1-3, but one question I have is if that should be bumped up a bit.
Many thanks,
Kyle, AKA Bumblepig
Edit: This is now on the Downloads page
https://basicfantasy.org/downloads.html#kh1
Last edited by Bumblepig on Fri Aug 28, 2020 8:34 pm, edited 8 times in total.
Re: New Adventure for Review: "The Blackapple Brugh"
Brugh level 3 ... not fantastic but i tried...
- Solomoriah
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Re: New Adventure for Review: "The Blackapple Brugh"
Normally, if an artist doesn't step forward to draw a map for you, and yours isn't up to publication standards, we redraw it using MapMatic. And we can't do blue-line maps, because we print in black and white.
My personal site: www.gonnerman.org
Re: New Adventure for Review: "The Blackapple Brugh"
Ah, makes sense. This one probably would lend itself more to being hand-drawn since there are some nonstandard elements (dumbwaiters, important placement of standing mirrors, pathways through a fungal forest). But those are all nice-to-haves, and I realize that there are many other priorities.Solomoriah wrote: ↑Wed Aug 05, 2020 8:22 am Normally, if an artist doesn't step forward to draw a map for you, and yours isn't up to publication standards, we redraw it using MapMatic. And we can't do blue-line maps, because we print in black and white.
Re: New Adventure for Review: "The Blackapple Brugh"
r2 uploaded to first post. Added spacing for images, fixed most stat-lines (needed non-braking spaces, deleted periods from those w/ only single opponent, etc.), added a few references where needed, and more.
- Solomoriah
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Re: New Adventure for Review: "The Blackapple Brugh"
I've been known to load up MapMatic images in Gimp and edit them manually, to add elements MapMatic can't handle.Bumblepig wrote: ↑Wed Aug 05, 2020 8:58 amAh, makes sense. This one probably would lend itself more to being hand-drawn since there are some nonstandard elements (dumbwaiters, important placement of standing mirrors, pathways through a fungal forest). But those are all nice-to-haves, and I realize that there are many other priorities.
I've also been known to add elements to MapMatic just to handle something unusual.
My personal site: www.gonnerman.org
Re: New Adventure for Review: "The Blackapple Brugh"
No worries ... and noted about the blue lines (Though it pains me deeply
)

Re: New Adventure for Review: "The Blackapple Brugh"
Happy to help
I did a lot of little corrections, but still need to do another read-through and full edit. I'd like others to chime in before then; I'm better at the "trees" than the "forest" usually 


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