[AA3] The Assassin’s Conundrum

Creating game materials? Monsters, spells, classes, adventures? This is the place!
User avatar
chiisu81
Posts: 3278
Joined: Fri Aug 19, 2011 3:05 pm

Re: [AA3] The Assassin’s Conundrum

Post Mon Mar 02, 2020 11:19 am

Thanks Al 8-) Working on r6, and will upload here (and put back in Projects) once completed.
User avatar
chiisu81
Posts: 3278
Joined: Fri Aug 19, 2011 3:05 pm

Re: [AA3] The Assassin’s Conundrum

Post Mon Mar 02, 2020 1:48 pm

r6 uploaded to first post (and put back in Projects folder). I've reworked a lot of the text, and added some text boxes. Likely needs a lot more refinement.
I removed the assassin skill line, but we'll need to refine the text. Basically, in my mind, if someone Moves Silently successfully up to their target, well then they're dead.
I didn't rename Blackmoor, so that will need to be done along with updating the map(s); the last map will also be changed to grayscale when put into AA3.
User avatar
chiisu81
Posts: 3278
Joined: Fri Aug 19, 2011 3:05 pm

Re: [AA3] The Assassin’s Conundrum

Post Tue Mar 03, 2020 12:33 pm

Gonna go ahead and lock this thread, as I'm starting to put AA3 together, starting with this adventure. The AA3 thread will be updated and unlocked once I've finished the initial work.
Locked

Who is online

Users browsing this forum: No registered users and 11 guests