Post
Mon Nov 11, 2019 8:45 pm
Easiest thing, leave it as it is. Not all monsters carry treasure, especially undead and beasts, who have no real use for it. Treasure is the goal of exploring, and if certain kinds of monsters generally don't have any, it's good information for the players to decide if getting into a fight is worth the risk.
Of course, if every group of giant ants has no treasure, adding one with a platinum bracelet around its antenna would clue them in on (a) treasure and (b) something about the ants being different. So using your judgement is important here. You could add "misplaced" treasure on any group of monsters if you roll a 20 on d20 every time you place monsters.
And of course, certain monsters guard treasure, either placed there as guards (skeletons come to mind) or because their meals were dragged into a barrow where the treasure now lies. Don't just plop down a monster that's waiting for the party to come by and kill (or be killed by) it. Carrion crawlers have holes. Giant bats have roosts. They might not have treasure on them per se, but they might have treasure around them.