Anybody want to help me out?
- Solomoriah
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- Joe the Rat
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Re: Anybody want to help me out?
Sent a whole mess of analysis and commentary. Sorry about that. I think there were a couple of ideas in there...
- Solomoriah
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Re: Anybody want to help me out?
mines not good, but i sent it anyways 
- Solomoriah
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Re: Anybody want to help me out?
Nah, it was helpful. It's interesting how everyone looks at it a different way.
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Re: Anybody want to help me out?
Let us know how the game went. I want to hear about it.
Knights of the Written Word 2 is a friendly Roll20 community created for those that prefer written text games or have difficulty with voice games (for physical, mental, emotional, or technical reasons).
Re: Anybody want to help me out?
yes, please do. Did the slave girls lose at cards?
- Solomoriah
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Re: Anybody want to help me out?
I did not have the slave girls playing cards. You might want to re-read that... I did say TORTURE games.
As to how it went... tonight, my players were really doing well tactically, and managed to defang the entire gauntlet series; Morgath and Sharana came up on them in a hallway (behind five ranks of Regulars with a Corporal) after they killed Dumystor (he had three ranks of Regulars in front of him, but the players mowed them down in a couple of rounds, then got initiative on him and took him down before he could escape). Using just magic and ranged attacks, they whittled Morgath down to 1 HP, while reducing his protectors to a single rank; he and Sharana fled while the players knocked off the remaining Regulars.
At the next corner, they fought more Regulars (fresh from the barracks) while Morgath and Sharana made good their escape. Note that area 15, unkeyed in the adventure, is actually the rabbit hole (secret exit). The players have not yet met the thieves, and they may not meet them at all... those two know when they are outclassed.
Four player characters... half-ogre fighter, dwarf cleric, dwarf thief, and human magic-user. But by using invisibility and silence 15' radius they made it past the entrance, and still mostly invisible they ran as fast as they could past the first gauntlet. Garag (the half-ogre) was visible at this point, but his AC (just over 20) was good enough that few arrows hit him, and he drew all the fire away from the others. Only one PC (the dwarf cleric Tybrin) got short on hit points in the whole thing.
They are, sadly, not done yet; there was more pre-adventure RPing to do than I had accounted for.
As to how it went... tonight, my players were really doing well tactically, and managed to defang the entire gauntlet series; Morgath and Sharana came up on them in a hallway (behind five ranks of Regulars with a Corporal) after they killed Dumystor (he had three ranks of Regulars in front of him, but the players mowed them down in a couple of rounds, then got initiative on him and took him down before he could escape). Using just magic and ranged attacks, they whittled Morgath down to 1 HP, while reducing his protectors to a single rank; he and Sharana fled while the players knocked off the remaining Regulars.
At the next corner, they fought more Regulars (fresh from the barracks) while Morgath and Sharana made good their escape. Note that area 15, unkeyed in the adventure, is actually the rabbit hole (secret exit). The players have not yet met the thieves, and they may not meet them at all... those two know when they are outclassed.
Four player characters... half-ogre fighter, dwarf cleric, dwarf thief, and human magic-user. But by using invisibility and silence 15' radius they made it past the entrance, and still mostly invisible they ran as fast as they could past the first gauntlet. Garag (the half-ogre) was visible at this point, but his AC (just over 20) was good enough that few arrows hit him, and he drew all the fire away from the others. Only one PC (the dwarf cleric Tybrin) got short on hit points in the whole thing.
They are, sadly, not done yet; there was more pre-adventure RPing to do than I had accounted for.
My personal site: www.gonnerman.org
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