BF2 Fortress, Tomb, and Tower

Creating game materials? Monsters, spells, classes, adventures? This is the place!
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dymondy2k
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Re: BF2 Fortress, Tomb, and Tower

Post Sun Feb 03, 2013 11:50 pm

Chris.. Well I already ran it.. Here is what I did..

1. Well this one worked out because the MU had knock prepared, I let her use the spell to open the door.

2. Since this creature was just a smidge OP I let the drummers being destroyed shut it down, it was still a close thing though and the Cleric ended up dead..
Check out my BFRPG Campaign Setting
The Dragonclaw Barony
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chiisu81
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Re: BF2 Fortress, Tomb, and Tower

Post Tue Jul 29, 2014 9:22 am

Page 11, 17. Butcher: correct to "an incredibly"

Page 13, 25. Mosaic Room: change to "A well-done image of the duke is on the east end, his right hand reaching out as if to grab someone's hand."?

Page 22, 53. Game Room: correct to "knickknacks".

Page 38, 2nd full non-boxed paragraph: delete extra the in "the the eight lizardmen"

Page 42, 11c: italicize "anterior os sacrum"?

Page 46, paragraph above Clockwork Men stats: correct to "continuing to attack"

Page 53, 33. Bone Golem, 2nd boxed text: correct to "an extremely large"
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Solomoriah
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Re: BF2 Fortress, Tomb, and Tower

Post Wed Jul 30, 2014 9:48 am

chiisu81 wrote:Page 11, 17. Butcher: correct to "an incredibly"
Fixed.
chiisu81 wrote:Page 13, 25. Mosaic Room: change to "A well-done image of the duke is on the east end, his right hand reaching out as if to grab someone's hand."?
I changed it to:
A well-executed image of the duke is at the east end, right hand stretched out as if reaching for another's hand.
chiisu81 wrote:Page 22, 53. Game Room: correct to "knickknacks".
Fixed.
chiisu81 wrote:Page 38, 2nd full non-boxed paragraph: delete extra the in "the the eight lizardmen"
Fixed.
chiisu81 wrote:Page 42, 11c: italicize "anterior os sacrum"?
Fixed.
chiisu81 wrote:Page 46, paragraph above Clockwork Men stats: correct to "continuing to attack"
Fixed.
chiisu81 wrote:Page 53, 33. Bone Golem, 2nd boxed text: correct to "an extremely large"
Changed to "a very large" instead. Not overly fond of "extremely large" where I could use "enormous" or "gigantic" if I needed to.

Swept up for R16.
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PapersAndPaychecks
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Re: BF2 Fortress, Tomb, and Tower

Post Sun Aug 24, 2014 8:22 am

R16 erratum: Room 47, penultimate paragraph starts with "The the".
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Solomoriah
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Re: BF2 Fortress, Tomb, and Tower

Post Mon Aug 25, 2014 7:57 am

... took me a bit to realize you meant page 47, not room 47. Thank you, it's fixed for R17; I'll probably wait a bit to upload it in case anyone has anything else to add.
My personal site: www.gonnerman.org
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chiisu81
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Re: BF2 Fortress, Tomb, and Tower

Post Mon Aug 25, 2014 8:46 am

Page 57: can this map be enlarged to fit the page?
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Solomoriah
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Re: BF2 Fortress, Tomb, and Tower

Post Tue Sep 02, 2014 10:07 am

Crooked Rock Tower dungeon level 1, right? I've just bumped it to nearly full margin width for R17. I'll see about making a release soon.
My personal site: www.gonnerman.org
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chiisu81
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Re: BF2 Fortress, Tomb, and Tower

Post Tue Sep 02, 2014 11:21 am

That's the one. Thanks!
jdn2006
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Re: BF2 Fortress, Tomb, and Tower

Post Mon Sep 08, 2014 12:33 pm

BF2-Fortress-Tomb-and-Tower-r16, downloaded 9/7/2014.
Hit point check box errors.

1 error

Page 9, 7. WARRIOR TRAINING ROOM:
Kobold Chieftain: [has 9 hit points, 8 boxes]
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Solomoriah
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Re: BF2 Fortress, Tomb, and Tower

Post Mon Sep 08, 2014 5:20 pm

Thanks, JD! Fixed for R17. Also corrected two layout errors where the "Dam" tag was separated from the roll due to word wrapping.
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