BF1 Morgansfort

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rudgar
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Joined: Tue Jan 28, 2020 9:46 am

Re: BF1 Morgansfort

Post Thu Sep 02, 2021 9:41 am

(Edit: Found the answer to my own question)
Pod
Posts: 3
Joined: Sat Sep 11, 2021 4:13 pm

Re: BF1 Morgansfort

Post Thu Sep 30, 2021 2:18 pm

How do the doors on the gatehouse work?

Image

pg9:
1. Gatehouse: This two-story building has a hallway
10' wide straight through the middle of the
building; toward the back, a heavy iron-reinforced
door is positioned on each side, giving access to
the interior of the gatehouse. These doors are
locked most of the time, of course.
The double
doors at each end of the hallway are likewise
heavily reinforced. “Murder holes” pierce the walls
and ceiling of the gatehouse, allowing defenders
to shoot arrows into invading forces, or pour boiling
oil down upon them, and the gatehouse itself is
stocked with the oil and ammunition necessary for
this purpose.
This makes it sound like the doors at on the bottom floor, which doesn't seem very secure.

1. Gatehouse, 2 nd Floor: The south wall of this area
is lined with 12 bunks, arranged to allow defenders
access to the arrow slits in the exterior wall. There
are 12 trunks for the guards' personal belongings,
one beneath each bunk. They are not locked, and
they contain nothing of value. There are weapon
racks on the east and west walls, next to the doors,

with sword, dagger and crossbow for each guard
housed here.
Emphases mine.

Do both floors have the side doors then?
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Solomoriah
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Re: BF1 Morgansfort

Post Fri Oct 01, 2021 10:20 pm

Pod wrote: Thu Sep 30, 2021 2:18 pm How do the doors on the gatehouse work?

Image

pg9:
1. Gatehouse: This two-story building has a hallway
10' wide straight through the middle of the
building; toward the back, a heavy iron-reinforced
door is positioned on each side, giving access to
the interior of the gatehouse. These doors are
locked most of the time, of course.
The double
doors at each end of the hallway are likewise
heavily reinforced. “Murder holes” pierce the walls
and ceiling of the gatehouse, allowing defenders
to shoot arrows into invading forces, or pour boiling
oil down upon them, and the gatehouse itself is
stocked with the oil and ammunition necessary for
this purpose.
This makes it sound like the doors at on the bottom floor, which doesn't seem very secure.
Perhaps, but nonetheless it is how I designed it, good or bad.
Pod wrote: Thu Sep 30, 2021 2:18 pm
1. Gatehouse, 2 nd Floor: The south wall of this area
is lined with 12 bunks, arranged to allow defenders
access to the arrow slits in the exterior wall. There
are 12 trunks for the guards' personal belongings,
one beneath each bunk. They are not locked, and
they contain nothing of value. There are weapon
racks on the east and west walls, next to the doors,

with sword, dagger and crossbow for each guard
housed here.
Emphases mine.

Do both floors have the side doors then?
The upper floor is one large room, and the doors at the sides open onto the top of the wall as shown. This is not the same as the positions of the side doors of the corridor on the bottom level.
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Pod
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Joined: Sat Sep 11, 2021 4:13 pm

Re: BF1 Morgansfort

Post Sun Oct 03, 2021 5:31 pm

Solomoriah wrote: Fri Oct 01, 2021 10:20 pm The upper floor is one large room, and the doors at the sides open onto the top of the wall as shown. This is not the same as the positions of the side doors of the corridor on the bottom level.
I see! So what we see on this map is the upper doors, and the lower doors are different?

I was thinking that the lower part of the gatehouse was completely solid, except for the walkway from the front gate to the back one, beneath the murder holes. But is it actually more like this:

Image

With the left being the upper floor, and the right being the lower floor? (I don't know enough about mapmatic to fix that door being cut in half)
Last edited by Pod on Mon Oct 11, 2021 5:52 pm, edited 1 time in total.
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Solomoriah
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Re: BF1 Morgansfort

Post Mon Oct 04, 2021 4:29 pm

No image, I'm afraid. MapMatic preview images are only available for 10 minutes after viewing. If you copy the link for the preview icon and paste it here, that should work; or download the map and then upload it here.
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Pod
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Re: BF1 Morgansfort

Post Mon Oct 11, 2021 5:57 pm

Sorry, didn't realise there was a timeout on the images. I've edited in the link to the preview instead of the resultant image.

Since posting that I came across another thread that contains an attempt to map out the entire fort and it seems to agree with the image I've posted above, although in a much more impressive manner! :)


ps: A page back you were discussing using gabeprime's lovely isometric image. Note that it contrasts with the text in some places, e.g. the smithy is described as multi-story in the text, but is drawn as a single story. I don't know how much attention people pay to the images and descriptions, but if they're like me they may be thrown by it a bit if they overthink it!
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