BF1 Morgansfort

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Solomoriah
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Re: BF1 Morgansfort

Post by Solomoriah »

Thanks! I'll get it integrated right away.
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chiisu81
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Re: BF1 Morgansfort

Post by chiisu81 »

borgar wrote: Mon Mar 06, 2023 4:45 am Yikes. While I was checking through the new version I noticed an error in my version of the Nameless
:( :D
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Re: BF1 Morgansfort

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chiisu81
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Re: BF1 Morgansfort

Post by chiisu81 »

8-)
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Solomoriah
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Re: BF1 Morgansfort

Post by Solomoriah »

Chi is a cruel taskmaster...

:D

Your map is integrated into my working R35.
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chiisu81
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Re: BF1 Morgansfort

Post by chiisu81 »

I extend my cruelty :twisted: since you're working on r35 and this is for a print release candidate(?), ie I don't want to break layout, I'm listing these here rather than editing myself:

Page 16, 1st, 2nd, and 3rd squad sergeants: needs non-breaking spaces
Page 19, 5. 1d8 Skeletons: what weapon are they attacking with? (ie for this entry can't just have "#At 1")
Page 22, Giant Crab Spider: revise to "#At 1 bite"
Page 25, Grey Jelly: revise to "#At 1 pseudopod"
Page 26, 4 Giant Bombardier Beetles: revise to "# At 1 bite, 1 spray" and "Dam 1d6 bite, 2d6 spray"
Page 26, Grey Jelly: revise to "#At 1 pseudopod"
Page 26, 3 Carnivorous Apes: revise to "Dam 1d4 claw"
Page 27, 5 Ghouls: revise to "#At 2 claws, 1 bite" and "Dam 1d4 claw, 1d4 bite, all plus paralysis"
Page 29, 11 Skeletons: what weapon are they attacking with?
Page 29, Painted Warrior: revise to "#At 2 (long?)swords" and "Dam 1d8 (long)sword"
Page 30, Undead Chieftain: revise to "#At 1 Longsword +1"
Page 34, 1. 1d2 Giant Ants: revise to "#At 1 bite"
Page 34, 2. 1d4 Spitting Cobras: revise to "Dam 1d4 + poison bite, blindness spit"
Page 34, 3. 1d2 Ghouls: revise to "#At 2 claws, 1 bite" and "Dam 1d4 claw, 1d4 bite, all plus paralysis"
Page 34, 4. 1d4 Giant Bees: revise to "#At 1 sting"
Page 34, 6. 1d6 Giant Fire Beetles: revise to "#At 1 bite"
Page 35-38: revise #At and Dam portions (I'm tired of typing specifics)
Page 40, 16 Giant Ants: revise "#At"
Page 41, 7 Skeletons: what weapon are they attacking with?
Page 41, 22 Giant Rats: XP needs non-breaking spaces
Page 43, Green Jellies: "#At 1 pseudopod"
Page 45, 4 Superior Giant Bees: "#At 1 sting"
Page 48, Giant Draco Lizard: XP needs non-breaking spaces
Page 49, Gray Jelly: "#At 1 pseudopod"
Page 50, 4 Ghouls: revise to "#At 2 claws, 1 bite" and "Dam 1d4 claw, 1d4 bite, all plus paralysis"
Page 52, 2 Ghouls: revise to "#At 2 claws, 1 bite" and "Dam 1d4 claw, 1d4 bite, all plus paralysis"
Page 52, Glass Jelly: "#At 1 pseudopod"
Page 53, Ochre Jelly: "#At 1 pseudopod"
Page 54: revise #At portions
Page 55, 3 Carnivorous Apes: revise to "Dam 1d4 claw, 1d6 projectile"
Page 57, Gargoyle: revise to "#At 2 claws, 1 bite, 1 horn" and "Dam 1d4 claw, 1d6 bite, 1d4 horn"
Page 66, 1. 1d20 Normal Bats: XP needs non-breaking spaces
Page 66, #3-5: revise "#At"
Page 67, Badushna the Orc Queen & 5 Armed Female Orcs: XP needs non-breaking spaces
Page 72, Tentacle Worm: revise to "#At 6 tentacles"
Page 72, Black Jelly: "#At 1 pseudopod"
Page 73, Crystal Living Statue: "#At 2 fists"
Page 73, Green Jelly: "#At 1 pseudopod"
Page 74, 6 Zombie Diners: what weapon are they attacking with?
Page 74, Carnivorous Ape Skeleton: "Dam" doesn't need "claw"
Page 75, 4 Zombies: what weapon are they attacking with?
Page 76, Hobgoblin Skeleton: "#At 1 longsword"
Page 77, 2 Zombies & 10 Skeletons: what weapons are they attacking with?
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toddlyons
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Re: BF1 Morgansfort

Post by toddlyons »

"Books are never completed, they are only abandoned." -- Jorge Lucas
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Solomoriah
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Re: BF1 Morgansfort

Post by Solomoriah »

The "Giant Bombardier Beetles" on page 35 are actually statistically Giant Oil Beetles. I chose to make them oil beetles, as those are established elsewhere in the dungeon. The two types both have spray attacks but with very different results.
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Solomoriah
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Re: BF1 Morgansfort

Post by Solomoriah »

The crystal living statue on 72 is a one-off; it has no fists, being in the shape of a boar. And I don't put "pseudopod" for green jelly as it mostly oozes up to you (or drips on you) as an attack. The rest of the jellies have been updated that way though, and I've applied the rest of your suggestions as well. Thanks Chi!
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chiisu81
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Re: BF1 Morgansfort

Post by chiisu81 »

Quite right, just checked in Core Rules for the green jelly and it is different for them. And thank you for those revisions 8-)
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