Thank you for the suggestions! Sometimes I forget all of the content for Basic Fantasy is free on the website

I'll have to read through the other adventure modules, however, I do think I'm leaning towards Morgansfort either way.
Starting at a higher level is an interesting idea, however, i did have a different approach I was thinking about. Since my kids have experience in video games (of course) I was thinking of a system similar to other games where reaching 0 hit points doesn't equal death truly. They'll be out that fight and need to be healed afterward.
The truth is even before playing the game they all already have ideas of how they want to play storywise. Since their group is made up of different races they want to be brothers and sisters from an orphanage who are traveling looking for adventure. This is a great concept, mainly because they came up with it on their own, but also leads to a basic problem. The old school death and roll another character will ruin their story, and that's something I really don't want to do. I had a GM when I was younger that liked to say no a lot when it came to story choices, and I don't want to be the same.
Prep, prep, prep
