My Current Projects
Re: My Current Projects
Just got back from a weekend marriage seminar, but I will get the latest open office file up later.
Is it really the end, not some crazy dream?
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Re: My Current Projects
Thanks
Re: My Current Projects
Here are the latest drafts of Fey-Mage. Please share your experiences if you get any playtest information, as I have not had the opportunity to do any such play-tests myself. I welcome any suggestions that might improve it.
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Sir Bedivere
- Posts: 998
- Joined: Thu May 27, 2010 10:46 pm
Re: My Current Projects
This looks great! The class is great, and I really like the artwork, too. It's lookin' like an official release version to me!
Re: My Current Projects
It is effectively done, but I would like to incorporate a few more spells. The way I see it, to minimize the overlap with standard MU, it is better to have as many useful yet unique spells of their own... not just stuff from other classes or supplements.
However, if Solomoriah would like to post it up already, it would be OK with me. Additional material could be added as a release 2, and perhaps after more folks have a look at an 'actual' Supplement there might be additional constructive suggestions to further polish up the Fey-Mage.
However, if Solomoriah would like to post it up already, it would be OK with me. Additional material could be added as a release 2, and perhaps after more folks have a look at an 'actual' Supplement there might be additional constructive suggestions to further polish up the Fey-Mage.
Is it really the end, not some crazy dream?
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Re: My Current Projects
SO... another little side project has jumped into my world. I have a version of Bards that is nearing the point of sharing. I also have a still rough version of a Sage... both done in the manner of Quasi-Classes. Instead of trying to write them up as 'forum-speak', I am going to simply post up the whole document for Quasi-Classes (nearing the point of being called release 2). In addition to those two completely new entries, I have made various tweaks to the document throughout.
If anyone has any commentary feel free to share, but please be constructive. I am aware that not everyone is on-board with the quasi-class mechanic, but it solves certain issues that I have with most versions of role-playing games that have been produced thus far. Please give the entire document a read, as there are little changes throughout.
If anyone has any commentary feel free to share, but please be constructive. I am aware that not everyone is on-board with the quasi-class mechanic, but it solves certain issues that I have with most versions of role-playing games that have been produced thus far. Please give the entire document a read, as there are little changes throughout.
Is it really the end, not some crazy dream?
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- Joe the Rat
- Posts: 1242
- Joined: Fri Mar 11, 2011 12:28 am
Re: My Current Projects
To fill in some holes: Here's a bit nabbed from an old AD&D1 variant.
This could use a little fiddling, but the low Lore ratings early on keep it from being too easy to just roll to identify items based on their history. Might be worth noting some sort of modifier for "easy knowledge", or giving an Int-based modifier for Lore.
Code: Select all
Level Lore % Lang %
1 0% 0%
2 1% 5%
3 2% 15%
4 5% 20%
5 8% 25%
6 11% 30%
7 14% 35%
8 18% 40%
9 22% 45%
10 26% 50%
11 31% 55%
12 36% 60%
13 41% 65%
14 46% 70%
15 51% 74%
16 57% 77%
17 63% 79%
18 69% 80%
19 75% 81%
20 81% 82%
21 87% 83%
22 93% 84%
23 99% 86%Re: My Current Projects
Thanks... I had not yet decided on how I wanted to make those progressions run. I was also thinking that perhaps I leave all the ability progressions up to the player and simply give Points to allot (like the optional rules in the core book). They player would then decide to be evenly spread, or lump stuff into one ability (with limits/level) to become good at one ability faster.
What about the Song Progression? Does it seem easy enough to follow? More or Less slots? Additional ideas that work similarly?
What about the Song Progression? Does it seem easy enough to follow? More or Less slots? Additional ideas that work similarly?
Is it really the end, not some crazy dream?
Find Me:
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Sir Bedivere
- Posts: 998
- Joined: Thu May 27, 2010 10:46 pm
Re: My Current Projects
I read over the new Quasi-Classes document this morning and had a couple of quick comments. I'll post more detailed thoughts later.
Proofreading: "Quasi classes" on the first line in the introduction needs a hyphen. Also, the header needs a hyphen.
I'll have to think about the song abilities some. One power of music that seems to be missing is the power to calm people / animals down (Soothing Song?). I'll think about these more later.
I think it would also be useful to give the four experience tables w/ the 10% XP added, so you'd have a "Fighter + Quasi-Class" table, etc.
Proofreading: "Quasi classes" on the first line in the introduction needs a hyphen. Also, the header needs a hyphen.
I'll have to think about the song abilities some. One power of music that seems to be missing is the power to calm people / animals down (Soothing Song?). I'll think about these more later.
I think it would also be useful to give the four experience tables w/ the 10% XP added, so you'd have a "Fighter + Quasi-Class" table, etc.
Re: My Current Projects
Nice idea. I think I will put tables in an appendix.
Is it really the end, not some crazy dream?
Find Me:
https://mewe.com/i/robertsmoot
See my shirt designs:
https://www.teepublic.com/user/smoot-life
Find Me:
https://mewe.com/i/robertsmoot
See my shirt designs:
https://www.teepublic.com/user/smoot-life
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