jackel's crazy ideas.

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jackel
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Location: southeast kansas

jackel's crazy ideas.

Post Thu Mar 24, 2011 11:18 pm

Does anyone else love the old skyships from the original game? Or is it just me?
jackel
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Location: southeast kansas

Re: jackel's crazy ideas.

Post Wed Mar 30, 2011 4:50 pm

Alright. I would first like to say I'm sorry to Mr. Smoot for thread jacking. I think we should (at some point) do a shop's supplement. A supplement that contains cookie cutter type shops, that GMs can plop down in any city, town, or village that they want to. I know that I am not the most creative person around. I thik this would be of help to GMs.
jackel
Posts: 142
Joined: Thu Mar 10, 2011 6:44 pm
Location: southeast kansas

Re: jackel's crazy ideas.

Post Wed Mar 30, 2011 10:31 pm

Alright I stole it..magic frying pan +2(weapon) bought Tangled for my youngest. It's a great movie.

Ideas for shop supplement/ stuff for my world.
Red Ram Inn
Ettinmeyer's Equipment Emporium (it' stuck in my head now)
Alchemy shop
Book shop
Bakery (makes a bread or something that can be used to heal a character)

That's all for now. More to come.
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SmootRK
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Re: jackel's crazy ideas.

Post Wed Mar 30, 2011 10:35 pm

No worries... I like dialogue of idea generation. Even if much of the ideas may never get used, kernels of ideas may become catalyst for great things to be developed.

Like I said in the other thread, I think a sort of semi-setting, or locale would make a great addition to material for BFRPG. Another idea, is to make it a sort of Gypsy Wagon-train of merchants. That way the 'store' can be mobile and inserted into just about any setting/module/location, even in temporary fashion. I was just watching some old monster movies (wolfman earlier today) that brought on this idea. Always gypsies in those movies.
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jackel
Posts: 142
Joined: Thu Mar 10, 2011 6:44 pm
Location: southeast kansas

Re: jackel's crazy ideas.

Post Sat Apr 09, 2011 12:23 pm

Alright, I could use some help. I am trying to get my world up and running. I know that I'm going to use as much of the Stuff here on basic fantasy that I can. I'm going to start off with BF1. Anyways. I can't find a world that I would like to use, so I 'm going to make my own world. I have never done that before. So I could use any help in my effort. I don't plan on doing the whole world at once, just the area arounf 'morgansfort'.
jackel
Posts: 142
Joined: Thu Mar 10, 2011 6:44 pm
Location: southeast kansas

Re: jackel's crazy ideas.

Post Sat Apr 09, 2011 12:41 pm

Alright, I could use some help. I am trying to get my world up and running. I know that I'm going to use as much of the Stuff here on basic fantasy that I can. I'm going to start off with BF1. Anyways. I can't find a world that I would like to use, so I 'm going to make my own world. I have never done that before. So I could use any help in my effort. I don't plan on doing the whole world at once, just the area arounf 'morgansfort'.
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Hywaywolf
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Re: jackel's crazy ideas.

Post Sat Apr 09, 2011 10:23 pm

If morgansfort is not enough for you you could take monkey isle and put it out in the bay and take the chaotic caves and put them somewhere. grab a few of teh other modules and stick them in interesting places.
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Joe the Rat
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Re: jackel's crazy ideas.

Post Sun Apr 10, 2011 10:34 pm

jackel wrote:Alright I stole it..magic frying pan +2(weapon) bought Tangled for my youngest. It's a great movie.

Ideas for shop supplement/ stuff for my world.
Red Ram Inn
Ettinmeyer's Equipment Emporium (it' stuck in my head now)
Alchemy shop
Book shop
Bakery (makes a bread or something that can be used to heal a character)

That's all for now. More to come.
(scribbles notes)
Does the frying pan deal regular or subdual damage?

(Our little one likes it too)
jackel
Posts: 142
Joined: Thu Mar 10, 2011 6:44 pm
Location: southeast kansas

Re: jackel's crazy ideas.

Post Mon Apr 11, 2011 9:45 am

@hywaywolf I had thought of that, but dismissed it, however now on reflection and your suggestion. I like the idea. most of the worlds I have rejected have so much info that it would take me a while to bring myself up to speed. So I am steeling..... borrowing the Western lands campaign from BF1 and going to add in the other modules as I can.

@ Joe I think subdual damage would be the best. While it might kill someone if hit in the head enough or hard enough. That's something I am wondering about now. I think a D4 damage would be just right. Just had a thought, how about with every hit there's a one in say ten chance of regular damage???? Say if you hit then you roll a d10 and on a 10 it does regular damage. What does everyone else think?
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Hywaywolf
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Re: jackel's crazy ideas.

Post Mon Apr 11, 2011 10:36 am

You probably don't need to be up to speed on every module you incorporate into your world. You just need to be up to speed on the areas with where you think they are headed next. Just have a few smaller encounters that you are up to speed on to throw at your players to get you through the night if they head off in a direction you aren't expecting.

So if you think they are heading to olde fort because you have seeded them with tons of story hooks, but the thief got seen slipping out of the Dukes chambers. Now they all decide to hop a boat to get clear in a hurry. You may want to throw monkey island at them then, but you aren't prepared. So have a pirate encounter or maybe a sinking ship on the horizon or even a crew mutiny on the ship they're on and they have to pick sides. Being familiar with a few scenarios like that will get you through the night and then you will have a week to study up and prepare.
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