In my "other" game, Realms of Wonder, magic works more or less just like this. The magic-using character ties up some of his or her total magical potential in each "held" spell, so if that character doesn't have uncommitted "power" available, additional spells can't be cast.
But in this case, it's something of a game balance thing. If you let a caster cast a "ritual" spell any time he or she wants, you need some limiting rule or you'll have them endlessly recasting detect magic (or something similar, like invisibility).
Magic-User Options
- Solomoriah
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Re: Magic-User Options
My personal site: www.gonnerman.org
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Sir Bedivere
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Re: Magic-User Options
Indeed it would. It's an intriguing idea, too.Solomoriah wrote:Also, check my comment here:
viewtopic.php?f=2&t=161&p=3625#p3625
Might make a good addition to your work, with some rewriting.
Also, I'll email you the ODT in just a minute.
Sir Bedivere
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Sir Bedivere
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Re: Magic-User Options
Any further discussion on this supplement should be moved to the Project Feedback thread for it.
viewtopic.php?f=7&t=242
viewtopic.php?f=7&t=242
Sir Bedivere
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