Magic-User Options

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Solomoriah
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Re: Magic-User Options

Post Tue Mar 22, 2011 5:44 pm

In my "other" game, Realms of Wonder, magic works more or less just like this. The magic-using character ties up some of his or her total magical potential in each "held" spell, so if that character doesn't have uncommitted "power" available, additional spells can't be cast.

But in this case, it's something of a game balance thing. If you let a caster cast a "ritual" spell any time he or she wants, you need some limiting rule or you'll have them endlessly recasting detect magic (or something similar, like invisibility).
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Sir Bedivere
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Re: Magic-User Options

Post Tue Mar 22, 2011 9:34 pm

Solomoriah wrote:Also, check my comment here:

viewtopic.php?f=2&t=161&p=3625#p3625

Might make a good addition to your work, with some rewriting.
Indeed it would. It's an intriguing idea, too.

Also, I'll email you the ODT in just a minute.
Sir Bedivere
Sir Bedivere
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Re: Magic-User Options

Post Sat Apr 16, 2011 1:55 pm

Any further discussion on this supplement should be moved to the Project Feedback thread for it.

viewtopic.php?f=7&t=242
Sir Bedivere
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