Xp Tables
- Solomoriah
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Re: Xp Tables
I've tried that sort of game, actually. I've tried all sorts of mutant rule systems... this is what led directly to BFRPG. I realized the old rule systems weren't all that broken after all.
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Re: Xp Tables
I wouldn't say broken either... Just a combination of being difficult to get a hold of, weird writing and a few archaic rules that need restoration work. 
- Solomoriah
- Site Admin
- Posts: 8834
- Joined: Thu Nov 13, 2008 8:15 pm
- Location: LaBelle, Missouri
- Contact:
Re: Xp Tables
I'm not really picky when it comes to writing styles but older D&D has always read weird to me. Maybe I'm the weird one? 
Re: Xp Tables
It seems that experience point needs were crafted from a lot of personal whims by various editors and contributers. To me: in the end it was originally all balanced out by the core idea that no character was uber invincible. Cleric, magic user, thief, fighter, halfling, dwarf, elf, human - they all burned to ash when dropped into a volcanoe or were crushed to jelly by a collapsing mountain.MacLeod wrote:I was wondering... ... ... What makes the Fighter's Levels worth more Xp than a Cleric's?
Numbers were played with to create variety in the game - but a player's brains still decided success or failure, not numbers.
Re: Xp Tables
Clerics were created to counter a player who created a vampire PC. He was invincible, until the cleric.
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