Solomoriah wrote:It's your campaign, and you are welcome to do as you wish. I just want to call out these two statements of yours, which I think are the crux of your argument, and make a couple of points about them.
Yeah, we're just talking about what we like, not what's right or wrong or even what's best. I certainly don't expect anyone to change what they do based on the kind of game I like to run.
Solomoriah wrote:Sir Bedivere wrote:What I mean is, every other class can take care of themselves, whereas the first level Magic-User needs babysitting, which always struck me as terribly wrong.
This is consistent with classic fantasy literature. The fledgling magic-user is always shown as weak, even ineffective, needing protection by the other members of the party, while experienced wizards are true powers in their own right... but even then, if you can sneak up on a wizard or otherwise surprise him, he may be a pushover.
Sure, that is one kind of story, but it's not the only kind and, in my reading, it's far from the most common. The most common wizard concepts out there are Merlin and Gandalf, hardly weaklings who need to be protected. (More examples: all the other magic-users in the Arthurian legends and Tolkien, Robert Howard's sorcerers, Zelazny's Merlin & other magic-users, Glen Cook's Black Company wizards.) When we do see fledgling magic-users, often the problem is too much power and not enough control or maturity (e.g., Spellsinger, The Sorcerer's Apprentice), not too little magic with perfect control. We also don't often see the same weaknesses in literary wizards that the Old School imposes on Magic-Users. A number of the above wizards have used swords or bows at some point or another; because of their connection to the supernatural they are often much harder to kill than normal people; and I can't remember any of them being tied to a spell book.
Solomoriah wrote:Sir Bedivere wrote:That may be the case. Still, a class that's way too weak at low levels doesn't seem balanced by making them too powerful at high levels.
"Game Balance" is the gawd of modern gaming, to be worshiped and kowtowed to. The idea that every class should be equally good at every level (or at equal XP) is the stated goal. BFRPG is a firm member of the Old School, where it is understood that different paths in life (i.e. classes) yield benefits at different rates.
Yeah, bad choice of words, though I've been out of gaming for 20 years (started back about this time last year) and it didn't have that meaning when I left the RPG world. My point is, if I say the low-level magic-user is too weak, then telling me at high levels the magic-user is too strong doesn't make for a good counter-argument. It's like if I said the stew was too bland and you told me, don't worry, it's got a bad aftertaste. The only thing I get out of that exchange is that it's bad stew.
I've got no problem with the Old School philosophy, and if it weren't for the Magic-User (and risk of rolling a 1 for HP at first level) I would be happy to play straight by the book.