Just Finished our first BFRPG campaign

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Scheldrake
Posts: 8
Joined: Sun Mar 15, 2015 9:31 am
Location: NYS

Re: Just Finished our first BFRPG campaign

Post Mon Mar 16, 2015 7:28 pm

Well, prepping wise, I take a 'sandbox' approach but combine it with a countdown.

What I mean is, I start with a small one or two session adventure. In this case, it was something I titled, "The Night of the Necrotongue". Basically a necromantic gelatinous entity (an Undead Blob/ John Carpenter's "The Thing") has been unearthed under an Inn. In a spin on the "you all meet up in an inn", I had the inn be the actual adventure site.

During exploration, I dangle about 6 other hooks that they players can explore at anytime.

In the Micro stages, the Necrotongue is growing larger by the night (it is dormant in the day). It starts with some rats, then some pets go missing. Then a boy who works for tips and sleeps in the wine cellar...

So, while the party is doing what they do, those events proceed regardless. I make careful notes regarding who they interact with/ P/$$ off, etc. (That's how I generate further adventures)

In the Macro stages, events that they have set in motion proceed, whether they do anything or not. Much of the time, this is their actions coming back to haunt them in some way. In this campaign, they ended up meddling in what amounted to a turf war between a 17th level Magic-User and renegade Dwarf Lord, possessed by a Chaos Entity from another dimension.

The party was free to decide whose side to take. After all, they didn't know the Dwarf was possessed...

Generating campaigns this way (Party generated) tends to cut down on the tendency to become Murder Hoboes. Not that there is anything wrong with that, if that's your thing. (Definitely not my thing...)

I'll work up my Homebrew stats and fluff on races and monsters. It's all handwritten on my trusty Staples Graph paper notebook (I swear by them: make notes, draw maps...)


Thanks for the interest!
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