Basic Fantasy Field Guide Volume 2

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Jim1804
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Re: Basic Fantasy Field Guide Volume 2

Post by Jim1804 »

coureur_d_bois, Monsters M-S have been reviewed
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Re: Basic Fantasy Field Guide Volume 2

Post by coureur_d_bois »

Jim1804 wrote: Sat Jan 21, 2023 10:52 pm coureur_d_bois, Monsters M-S have been reviewed
Thanks! I updated the master post!
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Boggo
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Re: Basic Fantasy Field Guide Volume 2

Post by Boggo »

Monsters starting with L
pp57-60

Leoporid, Great No SRD

Leprechaun No SRD

Living Candlestick No SRD

Living Furniture No SRD

Living Graveyard No SRD

Lobizon No SRD

Loup No SRD


Wow that was an easy one! Thank you to all original monster designers!
No matter where you go...there you are
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Jim1804
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Re: Basic Fantasy Field Guide Volume 2

Post by Jim1804 »

Boggo wrote: Sun Jan 22, 2023 7:47 pm Wow that was an easy one! Thank you to all original monster designers!
Agreed - these FGs aren't bad at all!
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Jim1804
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Re: Basic Fantasy Field Guide Volume 2

Post by Jim1804 »

Monsters starting with I
pp. 53-55

Infernal, Arachnea

OK - not in SRD; Reference to harm person, teleport, hold person, web, suggestion, darkness 15' radius, ESP, and clairaudience spells

Infernal, Eldri

OK - not in SRD

Infernal, Hezrou

Hezrou is in the SRD as a demon; some text verbatim; Reference to troglodytes

Cruel and somewhat stupid, a Hezrou is a demonic troglodyte-like humanoid slightly more powerful than a vrock (see Basic Fantasy Field Guide Volume 1). A hezrou enjoys melee combat and will eagerly press an attack deep into the heart of enemy forces.

Like troglodytes, a hezrou secretes a smelly oil that keeps its scaly skin supple. All mammals (including the standard character races) find the scent repulsive, and those within 10 feet of the hezrou must make a savings throw vs. Poison. Those failing the save suffer a -2 penalty to attack rolls while they remain within range of the hezrou. Getting out of range negates the penalty, but renewed exposure reinstates it. The result of the original save lasts a full 24 hours, after which a new save must be rolled.

Hezrou can freely communicate telepathically, and have Darkvision to 60 feet. Each can teleport at-will (as a 10th- level Magic-User). Additionally, a hezrou can cause fear (this effect is identical to that produced by a Wand of Fear) as its action for a round of combat. Once per day a hezrou has a 25% chance of summoning another hezrou.

Infernal, Malebranche (Horned Devil)

OK - no verbatim text from SRD (closest thing is Horned Devil (Cornugon) in SRD)

Infernal, Shadow Fiend

Not in the 3.5 SRD, but some of this wording comes from somewhere else. For example, I found the following text on a Critical Role wiki:

Shadow demons are winged humanoid creatures with sharp claws whose lower body trails off into nothing.

Here's the text from FG2:

...winged humanoid figure whose lower body trails off into nothing

Too close for comfort in my mind. An online plagiarism checker said the text was OK, but the same phrase "trails off into nothing" is in the 5e Monster Manual for Shadow Demon. Recommend rewriting this entry.

Reference to Invisible, Darkness, Phantasmal Force, Light spells
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Jim1804
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Re: Basic Fantasy Field Guide Volume 2

Post by Jim1804 »

Monsters starting with H
pp. 51-53

Hell Steed

OK - Not in the SRD

Hiveling

OK - Not in the SRD; Reference to Wand of Fireballs, Potion of Healing

Hob

OK - Not in the SRD

Horseman, Dread

OK - Not in the SRD
Last edited by Jim1804 on Mon Jan 23, 2023 10:28 pm, edited 1 time in total.
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Jim1804
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Re: Basic Fantasy Field Guide Volume 2

Post by Jim1804 »

Monsters starting with G
pp 37-50

Gellybone

OK - not in the SRD

Geminate Serpent

OK - not in the SRD

Geminate Serpent, Blue

OK - not in the SRD;Color-based like dragons - don't know if this is an issue

Geminate Serpent, Bone

OK - not in the SRD;Reference to Bones to Blades, Raise Dead spells

Geminate Serpent, Green

OK - not in the SRD;Color-based like dragons - don't know if this is an issue

Geminate Serpent, Pleasant

OK - not in the SRD

Geminate Serpent, Sea

OK - not in the SRD

Geminate Serpent, Shadow

OK - not in the SRD;Reference to Darkness spell

Geminate Serpent, White

OK - not in the SRD;Color-based like dragons - don't know if this is an issue; Reference to Web spell

Ghostcap Bloom

OK - not in the SRD

Giant Flying Brain

OK - not in the SRD; Reference to SRD Monster - Homunculus; Hold Person spell

Giant, Sand

OK - not in the SRD; I know that some changes were made to Giant types. Not sure if that would affect a Sand Giant

Gila

OK - not in the SRD; Reference to Neutralize Poison spell

Gold Slime

OK - not in the SRD; I also feel like some changes were being made to oozes/slimes

Golem

Golems are magically created automatons of great power. Constructing one involves the employment of mighty magic and elemental forces. The animating force for a golem is an elemental spirit. The process of creating the golem binds the spirit to the artificial body and subjects it to the will of the golem’s creator.

Being mindless, golems generally do nothing without orders from their creators. They follow instructions explicitly and are incapable of any strategy or tactics. A golem’s creator can command it if the golem is within 60 feet and can see and hear its creator. If not actively commanded, a golem usually follows its last instruction to the best of its ability, though if attacked it returns the attack. The creator can give the golem a simple command to govern its actions in his or her absence. The golem’s creator can order the golem to obey the commands of another person (who might in turn place the golem under someone else’s control, and so on), but the golem’s creator can always resume control over his creation by commanding the golem to obey him alone.

Golems have immunity to most magical and supernatural effects, except when otherwise noted. They can only be hit by magical weapons.

Golem, Chain

OK - not in the SRD; Reference to Air Elemental

Golem, Crystal

OK - not in the SRD; Reference to Invisibility spell

Golem, Gold

OK - not in the SRD; Reference to Bestow Curse and Levitate spells

Golem, Household

OK - not in the SRD; Love the reference here!

Golem, Lead

OK - not in the SRD; Reference to Confusion spell

Golem, Purifier

OK - not in the SRD

Golem, Rope

OK - not in the SRD

Golem, Straw

OK - not in the SRD

Golem, Tin

OK - not in the SRD

Gorophont

OK - not in the SRD

Grave Dancer

OK - not in the SRD; Reference to Sleep, Charm and Hold spells

Grave Sentinel

OK - not in the SRD; Reference to Teleport and Haste spells

Grawl

OK - not in the SRD; Reference to Darkvision; Light spell

Griffon, Hawksian

OK - not in the SRD

Griffon, Imperial

OK - not in the SRD
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Solomoriah
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Re: Basic Fantasy Field Guide Volume 2

Post by Solomoriah »

The generic block for Golem can be copied from the Core Rules once that book is done.
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Jim1804
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Re: Basic Fantasy Field Guide Volume 2

Post by Jim1804 »

Solomoriah wrote: Mon Jan 23, 2023 10:16 pm The generic block for Golem can be copied from the Core Rules once that book is done.
Makes sense. I think a lot of the minor issues we're running into with FG2 will be resolved by referencing the new Core Rules.
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Jim1804
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Re: Basic Fantasy Field Guide Volume 2

Post by Jim1804 »

Monsters starting with F
pp. 34-37

Fairy

OK - not in the SRD

Fairy, Forest

OK - not in the SRD

Fairy, Frost

OK - not in the SRD

Fairy, Mountain

OK - not in the SRD

Fairy, Ocean

OK - not in the SRD

Fairy, Volcano

OK - not in the SRD

Fell Manticore

OK - not in the SRD; Reference to Manticore and Displacer Beast

Fool's Idol

OK - not in the SRD

Fyrenewt

OK - not in the SRD; Reference to Protection from Evil spell
Last edited by Jim1804 on Mon Jan 23, 2023 10:26 pm, edited 2 times in total.
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