Hit Points first (For Mordy!):
16 (9, 7)
Stats Next (For Crypty:):
STR: 11 (6, 3, 2)
DEX: 11 (4, 5, 2)
CON: 11 (4, 6, 1)
INT: 14 (5, 5, 4)
WIS: 15 (4, 5, 6)
CHR: 7 (3, 2, 2)
Ouch. Sorry about the Chr, but the other stats are good!
Moderator: Rosisha
Rosisha wrote:Yes yes! Sorry, massive headache today. I have been napping! I am now ready to post some stats
Hit Points first (For Mordy!):
16 (9, 7)
Stats Next (For Crypty:):
STR: 11 (6, 3, 2)
DEX: 11 (4, 5, 2)
CON: 11 (4, 6, 1)
INT: 14 (5, 5, 4)
WIS: 15 (4, 5, 6)
CHR: 7 (3, 2, 2)
Ouch. Sorry about the Chr, but the other stats are good!
so I think I need just 1 dieand then you get max hit points for first level, and I'll roll all necessary levels after that.
Code: Select all
Equipment Carried: Cost: Weight: Damage: Range:
Armor:
Magic Leather Armor +1 15
Weapons:
Scimitar 10 gp M 4 1d8
Shortbow 25 gp M 2 50 100 150
Shortbow Arrow (x 16) 1 sp (16 sp) * 1d6
Silver† Shortbow Arrow (x 4) 2 gp (8 gp) * 1d6
Adventuring Gear:
Backpack 4 gp *
Quiver or Bolt case 1 gp 1
Rations, Dry, one week 10 gp 14
Wineskin/Waterskin (x 2) 1 gp (2gp) 2 (4)
Winter blanket 1 gp 3
Torches, 6 1 gp 1
Tinderbox, flint and steel 3 gp 1
Oil (per flask) (x 3) 1 gp (3gp) 1 (3)
Holy Water, per vial (x 5) 10 gp (50gp) *
Holy Symbol 25 gp *
Iron Spikes, 12 1 gp 1
Healing potion (x 3) 100gp (300gp) 1 (3)
Treasure:
Coins:
PP: 15 1.5
GP: 8 0.8
EP: 0 0
SP: 4 0.4
CP: 0 0Kogan looks great! I've excited to see the druid class in action.crazycrypt wrote: Questions:
1. If I’m reading right, I should get 1 1st level spells at my current 2nd level character. Correct? I’m used to having a bonus spell table when playing at solo’s based on project 74.
2. Since I have only made characters for project 74, can someone help me out and check over my Armor Class and Saving Throws, and then help me figure out my Attack Bonuses if any and movement rate?
Thanks in advance for the assistance.
Thanks Mak for the help, I appreciate it. I just started playing just over a year ago, but have only played by the Project 74 rules, so this will be interesting playing by just the core rules. As for his weight, I knew he was a little close to being too much and his I hate having such a low armor class, that's why I said something about maybe some magic leather armor, but even if Rosisha allowed it, Kogan probably couldn't afford it, lol. This will be fun though, I've wanted a Druid ever since I saw the Druid supplement, that's why I decided to join in even though I'm not that experienced at the game.Mak wrote:Kogan looks great! I've excited to see the druid class in action.
To address your questions:
1. Yeah, that seems to be the case: first spell comes at second level. An old classic D&D convention.
2. At first glance I was amazed by Kogan's saving throws, so I double-checked, .... you got them right, though. Dwarf clerics are awesome in that regard! Kogan's gonna be our bulwark against enemy spellcasters, I can see that right now. Actually, he should probably just walk in front and set off traps, too!![]()
His base attack bonus will be +1, and no Str or Dex modifiers apply, so that'll be the same for melee and ranged attacks.
Movement rate will be 30' per round due to the leather armour, but that may decrease if Kogan becomes heavily loaded. He can carry up to 60 lbs total before that happens. Just remember that 15 of those 60 are already taken up by the weight of the leather armour, so in practice he can only carry an additional 45 lbs of gear and still move at 30' per round.
No bonus spells in core BFRPG, but it'll be up to Rosisha to decide.
So I'm guessing that was a no to the possibility of the magical items I asked about since you didn't respond to it?Rosisha wrote:Crazycrypt: Your hit points are 10 (6 + 4)
Okay everyone....
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