[AA2] Temple of Bones

Creating game materials? Monsters, spells, classes, adventures? This is the place!
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Solomoriah
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[AA2] Temple of Bones

Post Sun Dec 07, 2014 10:49 pm

I wrote this adventure this morning, just a couple of hours before I needed to run it.

So it's probably rough. But it was fun!

This adventure can be found in AA2 on the Downloads page.
My personal site: www.gonnerman.org
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chiisu81
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Re: Last Minute Adventure

Post Mon Dec 08, 2014 10:02 am

My magic-user casts Detect AA2 Inclusion!
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Solomoriah
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Re: Last Minute Adventure

Post Mon Dec 08, 2014 10:50 am

Probably. I need to drop the whole charm-and-ship thing and put in a more generic hook. I'll likely change some of the encounters as well... skeleton warriors instead of ordinary skeletons, for instance.
My personal site: www.gonnerman.org
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Solomoriah
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Re: Temple of Bones

Post Thu Jan 08, 2015 6:05 pm

Just posted a new version with uprated monsters and the charm-and-ship bit removed.
My personal site: www.gonnerman.org
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chiisu81
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Re: Temple of Bones

Post Fri Jan 09, 2015 10:45 am

4. Secret Room: First HP 15 entry only has 10 boxes
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dymondy2k
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Re: Temple of Bones

Post Fri Jan 09, 2015 3:38 pm

the other 5 are secret hit points.. here all week!
Check out my BFRPG Campaign Setting
The Dragonclaw Barony
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chiisu81
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Re: Temple of Bones

Post Sat Jan 10, 2015 5:40 pm

:|
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chiisu81
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Re: Temple of Bones

Post Mon May 18, 2015 1:34 pm

My previous note still needs to be addressed :D Also, may want to revise last line of OGL license with the actual name of adventure. ;) Is there anything else you'd want to address before incorporating into AA2?
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Solomoriah
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Re: Temple of Bones

Post Mon May 18, 2015 5:44 pm

I'm doing the integration right now.
My personal site: www.gonnerman.org
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