Babarock wrote:I did change the title, didn't I? That's kinda major. It must have been a passing thought as I was tightening up superfluous wording. I didn't mean to arm wrestle your creation. I might of got carried away. Its your baby, after all. I guess I never appreciated titles that have more than 3 or 4 words in them. "The Lingering Keep". Has a nice ring to it, huh?
Don't mistake my question for irritation! My degree is in Professional Writing (basically Technical Writing) so I have no ego when it comes to edits to my documents. I just wanted to understand. I agree the title is a bit long. But I wanted the title to be short for the position that Hurley Sumes occupies, which is, in it's full regalia: "The King of the Autumn's Harvest Festival." For a shorter title, how about: "King of Autumn's Harvest"?
Babarock wrote:I've just finished proofing my final print out and have made some final changes. There were still some little issues here and there. I bet your doing the same, so it'd be nice to compare final notes before official release.
Ugh, I've not had time. I hope to make time this weekend, but I always hope that. My wife and I both have a bit of a commute and a 3.5-year-old that we spend every moment we can with between the commute and her bedtime. You go ahead and make your edits. I will get mine done eventually. Frankly, though, collaborating with me means it may be a few months yet before this is finalized. I love this site, and I love contributing, but I have to carve out the time.
I love the video! Nice job on that! I've actually played "Hero Kids" with my niece! I think she prefers FAE, though.
Babarock wrote:Yes. The minigames DID, in fact, help them get a better grip on the purpose of the various attributes and the check system in general (I have an ability check system of my own devising supplement to the optional rule, but still).
Awesome! That was the goal. Part of what I'm considering adding is a bit of explanatory text to each game to make that clear for new GMs and players. See the version I posted in this thread late last week.
Babarock wrote:I also liked that the 'Circle of Doom' taught them basic melee and the 'Marksman' event taught ranged attacking.
Also the goal! Awesome. I may take 'Circle of Doom' back to a "spar with this guy" mock combat place where you're actually rolling initiative each round and attacking each other. I really want it to be a fairly "genuine" melee combat (but one in which they get all their hit points back at the end since both participants were in "practice" mode). But I want to keep the name 'Circle of Doom' and the flavor text you added.
Babarock wrote:I also love the grognardian black and white, cross-hatched, pen and ink style and noticed your purist art before deciding to emulate it for the purpose of continuity. I didn't willingly add grey scale, but may have inadvertently caused it while I was tweaking details digitally (I use Krita). The wheel of fate is actually black and white, but the detail shrunk down so much that it ran together. I have fixed these issues in my final release of the document
Awesome, thank you. I find that these print beautifully as long as they are of high enough resolution.
Babarock wrote:Question: There are 2 'out structures' featured on the town map that look like towers or observatories. What are those? Maybe they should be named in the paragraph on notable local sites.
Those are lighthouses for any ships that may arrive durng the night. The ships know to aim for between the two lighthouses. Those dotted lines are paths work by the keepers. There's also a cave under the southern lighthouse. I had fun thinking of all sorts of adventure hooks as I drew the map. I will try to sit down and label a copy of the map in detail in the next few days.
Babarock wrote:I hope that my version of the event instructions was written clearly. You still get 10 attempts at success, but 5 in a row are required for the 'grand prize'. The kids played probably 15 events and one of them won the +1 short bow once, so it isn't easy. The 'multiplier' mechanic emulates a popular and recognizable feature in video games where consecutive 'hits' builds your score up faster. It also was really effective at building excitement as each successful role increased the tension and risk involved. I realize this was a major rewrite. Please note that I'm just having fun and it was never my intention to disrespect your fine work.
You spent your time working on something I started, which is the highest respect. I didn't see any disrespect in any of what you did. Hmm, I wasn't totally clear on that, I'll look at it again more closely.
Babarock wrote:Kobolds are such pushovers. The tunnel battle was definitely the highlight of the weekend! I might not have been clear, but the intention was for 1d4 of them plus 1 more for each player present, so there may be as few as 2 or 3 of them lying in wait and they are likely to be surprised when the PC's come around the bend. I understand, one good stab and its over, but they have a morale of 6! My crew took out the storehouse kobold with one subduing kick to the head and tied him up for interrogation. They took out 4 of them in the tunnels, legit, without so much as a scratch! The last 2 fled down the tunnel in terror. Without a LITTLE risk, I felt it just wouldn't be an 'adventure'.
Agree about the risk! And I hadn't though of the morale thing. When I GM, enemies who are willing to fight typically fight fiercely and to the death. This is becuase (as I think I may have posted in the Lingering Keep thread) my players are tactical/mechanical thinkers. They pick encounters apart. When I GM for other groups, I have to seriously tone it down. But that's my bad on not knowing the morale rules very well. I'll give that a look.
Babarock wrote:I'm glad you asked. It didn't occur to me until you did that there was an option to upload directly to the forum. To be truthful, I have posted more to this forum in the last couple of months than I've posted in all other forums combined in all my life. So, I just figured it out as evidenced by the 2 included files above and this:
Awesome! I'm glad you figured it out! The only other hint I'd leave you with is: Imgur. Imgur is fanstastic for posting images and then linking to them from elsewhere. They allow you to link DIRECTLY to the image (no advertising whatsoever), and they give you a lot of control (captions, order, etc.) if you decide to post a "gallery" of images. And it's all free. An Imgur account is a great investment of the 2 minutes it takes to set up!