Campaign Settings

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Solomoriah
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Re: Campaign Settings

Post Thu Jun 05, 2014 3:39 pm

Metroknight wrote:Been involved in something of that nature and it is very feasible to do.

...

This means if GM A game has this kingdom go to war with that kingdom then in GM B's game word of the war could be heard if his game is near enough or if GM C is running a game in the same kingdom that GM A is running then GM C's game has to reflect the events of GM A's game.
Feasible... I do not think it means what you think it means...

... 'cause it sounds like it means "causes brain damage" to me.

:D
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konrad13
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Re: Campaign Settings

Post Thu Jun 05, 2014 3:46 pm

This sounds great! We could even design it to fit the official adventure supplements with almost no work too!

I could whip up a big ol map (hex map too!) quickly.
Elves take to nature like Orcs take to ugly.

So let me get this straight: You murdered a dragon with a fortress?
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Re: Campaign Settings

Post Thu Jun 05, 2014 4:00 pm

I'm going to be watching this. It will be interesting to see where it goes. I think it will be hard to do all the timing right.
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Metroknight
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Re: Campaign Settings

Post Thu Jun 05, 2014 4:08 pm

What I was involved was stressful enough that I don't want any part of it.
Solomoriah wrote: Feasible... I do not think it means what you think it means...

... 'cause it sounds like it means "causes brain damage" to me.

:D
It wanted me to stick a pencil in one ear and push it out the other sometimes but it was fun also.
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Re: Campaign Settings

Post Thu Jun 05, 2014 4:11 pm

Well, almost every campaign I've run made me want to do something like this. Not all of them, but most of them.
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Mr Dark
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Re: Campaign Settings

Post Thu Jun 05, 2014 4:25 pm

With a world map and a good time-line it would be doable. You could set it up like the old Known World setting where each person gets an area and writes a Gazetteer of some sort for their part of the world. It doesn't have to be anything elaborate just enough to go on.
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Re: Campaign Settings

Post Thu Jun 05, 2014 4:27 pm

I would probably be on board if you actually do something like this.
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Metroknight
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Re: Campaign Settings

Post Thu Jun 05, 2014 4:43 pm

I will sit back and watch but if asked, I will toss my few pennies in from the sideline.
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Re: Campaign Settings

Post Thu Jun 05, 2014 4:46 pm

I would definitely be interested, but I can't promise anything.
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konrad13
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Re: Campaign Settings

Post Thu Jun 05, 2014 6:18 pm

I'm down.

First thing we should decide is what races are actually playable, that way we can work them into a proper timeline. A timeline with just the core races would be different than one with Canein, Half-Ogres and Pharim running about as well. After that, simply pick a start year/era and work from there.

Also, would there be a core/sole set of deities, or differing pantheons with (often contradictory) different histories?
Elves take to nature like Orcs take to ugly.

So let me get this straight: You murdered a dragon with a fortress?
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