"X in 6 Action checks" supplement
- shadowmane
- Posts: 329
- Joined: Sat Jun 30, 2012 2:25 pm
- Location: Salisbury, North Carolina
Re: "X in 6 Action checks" supplement
This is pretty awesome. I don't like the percentile skill system, and this simplifies things greatly.
Re: "X in 6 Action checks" supplement
Not really i just reduced their impact to + or -1 as does the basic BFRPG rules regarding the spotting of secret doors or traps.Joe the Rat wrote:... only without adding stat modifiers.
Re: "X in 6 Action checks" supplement
Hullo!
New revision is up, I included a paragraph on success chances lower than 0 and fixed the header.
The mechanics of the current revision do allow for the seamless application of ability modifiers (positive or negative) in full, even though I did not write it down explicitly.
New revision is up, I included a paragraph on success chances lower than 0 and fixed the header.
The mechanics of the current revision do allow for the seamless application of ability modifiers (positive or negative) in full, even though I did not write it down explicitly.
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