Why crossbow over bow?
- Dimirag
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Re: Why crossbow over bow?
A lot of GMs have their own rules or roleplaying rules for crossbows, but, to me, that doesn't make them "balanced BTB".
One can give tons of motives as to why a character would use a crossbow, but, BTB, there are little to none.
One can give tons of motives as to why a character would use a crossbow, but, BTB, there are little to none.
Sorry for any misspelling or writing error, I am not a native English speaker
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Re: Why crossbow over bow?
I bet there are less than 10% of B/X and BFRPG gaming groups that play strictly by the book.
Re: Why crossbow over bow?
Exactly.. the loss of the round to reload isn't worth the extra damage. So Crossbow... Cool for flavor and the occasional 'shooting prone' but otherwise gets a resounding MEH in my book.Dimirag wrote:A lot of GMs have their own rules or roleplaying rules for crossbows, but, to me, that doesn't make them "balanced BTB".
One can give tons of motives as to why a character would use a crossbow, but, BTB, there are little to none.
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- Dimirag
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Re: Why crossbow over bow?
Actually, You just loose the round, the damage is the same, unless the GM rule that.
So, new question: How would you mechanically "fix/upgrade" a crossbow to make it "even or better" than bows?
So, new question: How would you mechanically "fix/upgrade" a crossbow to make it "even or better" than bows?
Sorry for any misspelling or writing error, I am not a native English speaker
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Re: Why crossbow over bow?
I think he means over sustained combat (multiple rounds), the damage potential is half.Dimirag wrote:Actually, You just loose the round, the damage is the same, unless the GM rule that."
Not sure how to fix. We are talking about a decision over forty years old. Boost damage, boost ROF, drop cost, make available to non-martial classes were discussed above. Personally, I think boosting ROF works because you are then paying extra for extra range. That's a decent tradeoff.
Freya HP 24/24 AC 16 (17 two weapons)
Kilian HP 20/20 AC 19 (18 no shield)
Talin HP 29 AC 16
Tiana HP 11 AC 12 SP 8/8
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Anna HP 12/12 AC 15 (19 defensively)
Bruce HP 20/20 AC 16 (15 no shield)
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Kilian HP 20/20 AC 19 (18 no shield)
Talin HP 29 AC 16
Tiana HP 11 AC 12 SP 8/8
Fido HP 9/9 AC 16
Anna HP 12/12 AC 15 (19 defensively)
Bruce HP 20/20 AC 16 (15 no shield)
Red Oak map
Red Oak loot
- Dimirag
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Re: Why crossbow over bow?
Quick idea: Characters can move and attack or move and shoot, with crossbows the characters can:
1-Move and Shoot a loaded crossbow.
2-Move and Load an unloaded crossbow.
3-Load and Shoot.
This still gives an advantage to the bow, so don't know how much of an improvement it is...
1-Move and Shoot a loaded crossbow.
2-Move and Load an unloaded crossbow.
3-Load and Shoot.
This still gives an advantage to the bow, so don't know how much of an improvement it is...
Sorry for any misspelling or writing error, I am not a native English speaker
Drawing portfolio: https://www.instagram.com/m.serena_dimirag/
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Re: Why crossbow over bow?
I was going to suggest it before, but seeing now that the crossbow is a part of the dwarf's background, could argue that the dwarf has a certain proficiency (bonus) with the weapon.Woe wrote:Not sure how to fix. We are talking about a decision over forty years old. Boost damage, boost ROF, drop cost, make available to non-martial classes were discussed above. Personally, I think boosting ROF works because you are then paying extra for extra range. That's a decent tradeoff.
EDIT: For what it's worth, crossbow pros/cons and ROF has also been discussed on dragonsfoot. Some flavors of B/X imply 1/2 ROF and others imply (or even say) 1x rate.
http://www.dragonsfoot.org/forums/viewt ... w=previous
http://osrgaming.org/forums/viewtopic.p ... 741a48fd34
Last edited by seandon4 on Thu May 01, 2014 12:45 am, edited 3 times in total.
Re: Why crossbow over bow?
Why not allow it to shoot every round provided the user doesn't move?
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- Joe the Rat
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Re: Why crossbow over bow?
Only if you don't actually say "Reload as a Move Action" ...
So for a heavy, would you use that, or still require two "actions" to reload (so if you aren't moving, you can spend a full round reloading, then shoot in the next).
So for a heavy, would you use that, or still require two "actions" to reload (so if you aren't moving, you can spend a full round reloading, then shoot in the next).
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black1blade
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Re: Why crossbow over bow?
I think heavy crossbows should be 1d10.
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