Help resolving combat encounters for newb GM

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Togo Galthus
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Re: Help resolving combat encounters for newb GM

Post Sat Apr 26, 2014 5:55 pm

dymondy2k wrote:Yeah plus I think when you've done it so long.. you just know. Then when you are asked to explain..you can't.
This is what I thought when I noticed that the old timers didn't answer, but rather me, the rookie. It's like driving a car (especially with a manual transmission, which is more common where I live than automatic), and someone ask you, "exactly how do you do it? Give me a step by step when going through a roundabout, for instance, with the indicators, the steering wheel, the breaks, the clutch, the throttle." You go: "Uhm, I... don't know, I just drive through the roundabout...?"
I think it is typical that the person who just learnt something is better to explain how it's done, than somebody who's been doing it for ever (by which I do not mean that my post above is superlative, rather as a general rule).
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Hywaywolf
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Re: Help resolving combat encounters for newb GM

Post Sat Apr 26, 2014 6:15 pm

I think the guy was just looking for a cheat sheet to use during the game so he could concentrate on making it entertaining instead of looking up rules. Someone already posted that so I think he is happy now.
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SmootRK
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Re: Help resolving combat encounters for newb GM

Post Sat Apr 26, 2014 6:40 pm

Hywaywolf wrote:I think the guy was just looking for a cheat sheet to use during the game so he could concentrate on making it entertaining instead of looking up rules. Someone already posted that so I think he is happy now.
This... Once I saw the little guide write-up, I would think any q&a would be to tweak that out. And, I was vacationing all last week and road-trip travelling over last few days to get home just in the last hour.
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seandon4
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Re: Help resolving combat encounters for newb GM

Post Sat Apr 26, 2014 6:54 pm

I thought the same, which is why I originally didn't reply: Togo and Hyway beat me to it. The only other thing I can think to add is for me to maybe make a cheat sheet of the latter blocks of Part 5 "oil, missiles that miss, holy water, etc" if it be helpful to anyone.
EDIT: I can put one together later today.
seandon4
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Re: Help resolving combat encounters for newb GM

Post Sat Apr 26, 2014 9:04 pm

davidi wrote:1) Can anyone put together a 1 page quick reference for GM's that has all the essentials for resolving encounters / combat?
In addition to what the others have posted, may be a little cryptic, but for what it's worth...

CHARGING, need 10' clear line of sight and a spear or lance: +2 to hit, -2 to AC
DEFENSIVE MOVE, if engaged, can move 1/2 rate; move full & receive +2 parting shot
ATTACKING FROM BEHIND, +2 to hit, target does not get shield bonus
MELEE, add STR modifier to hit and to damage
MISSILE, add DEX modifier to hit, STR modifier to damage if thrown missile
MISSILE VS ADJACENT FOE, at -5 to hit
MISSILE RANGE, short +1, medium, +0, long -2
COVER AND CONCEALMENT, between -1 and -4 to hit
MISSILES THAT MISS, could hit friendly character adjacent to the target
SUBDUING, at -4 to hit; if target reduced to 0, unconscious but not dying, leaves 1 hp
BRAWLING, subduing damage 1d3 with punch; 1d4 with kick at -2 to hit
WRESTLING, successful hit grabs, target can break next action with save vs death ray
HOLD, wrestler can auto brawl, prevent speech, use magic item, attempt to take item
HELD, -4 AC against opponents other than wrestler
OIL, if set afire 1d8 on direct hit, another 1d8 next round if not extinguished
OIL, if ignited by wick/ fuse, those within 5' of impact get 1d6 dmg, save v death ray
HOLY WATER, 1d8 dmg to undead: breaks on corporals, must pour on incorporals
HOLY WATER, undead within 5' of impact get 1d6 damage
TURN UNDEAD, player rolls d20, if beat number on table, 2d6 undead affected
TURN UNDEAD, if fail (or partial failure) cannot try again until after one full turn
ENERGY DRAIN, negative level, lose 1 HD worth hp, -1 on attack and save rolls
CON LOSS, regain 1 point per day with normal rest, save vs death ray for final point
CON LOSS, if con modifier changes, then lose/gain hp appropriately
DEAFNESS, surprised on 1-3 on 1d6, -1 to init
BLINDNESS, surprised on 1-4 on 1d6, -4 to attack rolls and AC, -2 to init


... other than that, I'd be up for a little Q&A.

Just my 2 cents.
davidi
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Re: Help resolving combat encounters for newb GM

Post Sun Apr 27, 2014 10:06 am

Thanks everyone! I think I get where you're coming from.
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dymondy2k
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Re: Help resolving combat encounters for newb GM

Post Sun Apr 27, 2014 3:41 pm

Wouldn't be a bad idea to toss these up in the workshop, if we haven't already..
Check out my BFRPG Campaign Setting
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Delver
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Re: Help resolving combat encounters for newb GM

Post Mon Apr 28, 2014 7:25 pm

Wouldn't be a bad idea to toss these up in the workshop, if we haven't already..
Yes, please! As a handout for new players that would be great as well.
"...It's up to the players to make cool characters and a cool story, and work with you rather than against you to do that. If they can't or won't do that, they are not doing their job as players." - Longman
seandon4
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Re: Help resolving combat encounters for newb GM

Post Mon Apr 28, 2014 9:28 pm

Delver wrote:
Wouldn't be a bad idea to toss these up in the workshop, if we haven't already..
Yes, please! As a handout for new players that would be great as well.
I've got the supplement goth fonts working on my computer; I can throw one together provided I have permissions from others to use parts of their posts, then start a thread on the Workshop.
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SmootRK
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Re: Help resolving combat encounters for newb GM

Post Mon Apr 28, 2014 9:46 pm

Sharing on the BFRPG site...
which is ultimately unique in that it encourages an atmosphere of sharing and open source mentality - right down to sharing the FREE files in both PDF and in editable (libre)office formats
... generally means that by sharing the opinions and whatnot on the forums are for the general public (BFRPG public anyhow).

Now that said, it is still cordial to include those that assist in the author credits, or sometimes as I have done in an acknowledgement within the document. Sometimes the assistance is very minor, or just a small opinion... so I don't always feel like it merits shared "authorship", but I try to acknowledge at the very least that the good folk of the forums helped to shape the ideas present.
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