New GM Questions about gameplay.

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Dimirag
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Re: New GM Questions about gameplay.

Post Thu Mar 06, 2014 12:56 pm

Rolling both attack and damage die together allows to describe more "accurately" the attack quality even if it misses.
Sorry for any misspelling or writing error, I am not a native English speaker
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Solomoriah
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Re: New GM Questions about gameplay.

Post Thu Mar 06, 2014 7:40 pm

If you can't see your opponent, but can somehow detect his or her location in a general sense, you have a -4 (just as if the opponent were invisible). You can't hit your opponent at all if you can't somehow figure out where said opponent is.
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Hywaywolf
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Re: New GM Questions about gameplay.

Post Thu Mar 06, 2014 8:13 pm

If your unseen opponent is aware of you and his movement isn't obstructed I would agree with that, but if he isn't actively trying to dodge your attack or has somehow been cornered I can see a lucky hit making contact if the attacker is just swinging away randomly.
Fredder
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Re: New GM Questions about gameplay.

Post Thu Mar 06, 2014 10:06 pm

Thanks a lot for the help everyone, it is really useful, and I love the game. It was used to introduce 4 people to real pen and paper role playing including myself.
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