1) Undermountain, the beginning.

Jandolar's forum for his adventures in Undermountain.

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MedievalMan
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Re: Undermountain, the beginning.

Post Wed Apr 16, 2014 10:41 am

((I was at work when I first read Jan's post and I admit that I chuckled out loud a bit at reading it. I figured it was trapped, but damn.))

Lianna says nothing but shakily gets to her feet and blindly gropes for the wall. ((I assume a healing potion won't fix your eyes once you have been blinded.)) Barely hearing Oypeen over the loud ringing in her ears Lianna tries to draw her dagger and defend herself.
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Jandolar
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Re: Undermountain, the beginning.

Post Wed Apr 16, 2014 11:32 am

Which healing potion? (How many d8?)

MM- yeah that is one of the nastiest traps in here and another reason why I refuse to let first level characters down here. From what I've read a healing potion will not cur blindness. Look on the bright side, if you hadn't declared you were hoping grab and go you might have taken full damage from it.
Oypeen- 30/30 Hp AC 24
Rykken- 24/24 Hp AC 20
Hermia- 39/39 Hp AC 18/20
Giovanni-40/40 Hp AC 22
Ravoneth-35/35 Hp AC 18
Maephina-30/30 Hp AC 16/18
http://mapmatic.basicfantasy.org/index. ... &mapid=360
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MedievalMan
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Re: Undermountain, the beginning.

Post Wed Apr 16, 2014 11:47 am

((Yeah I don't know how much use a blind, horrifically burnt, hairless thief is going to be down here. Should I prepare a secondary while Lianna convalesces?))
Last edited by MedievalMan on Wed Apr 16, 2014 12:56 pm, edited 1 time in total.
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Hywaywolf
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Re: Undermountain, the beginning.

Post Wed Apr 16, 2014 11:59 am

(Oypeen only has the 3d8 pots near to hand and is assuming they are 3d8+3)
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LibraryLass
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Re: Undermountain, the beginning.

Post Wed Apr 16, 2014 3:56 pm

Hermia fishes her vials of holy water out of her backpack and sets two of them within her reach, keeping the third in her hand.
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Longman
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Re: Undermountain, the beginning.

Post Wed Apr 16, 2014 5:34 pm

Jandolar wrote:Look on the bright side...
Oh wait..she can't!
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dymondy2k
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Re: Undermountain, the beginning.

Post Wed Apr 16, 2014 5:42 pm

Sturm sees the flash from the south hallway and sees Lianna get caught in a wave of white heat. Even from the room he can feel the warm air buffet him.

Somebody lead her back to the pillar room and get her out of the way! We'll tend to her other wounds after we dispatch those undead you said were coming.
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Longman
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Re: Undermountain, the beginning.

Post Wed Apr 16, 2014 5:43 pm

I roll my eyes at Lianna.

Gadzooks! And all for one coin? Didn't every single one of us know that was trapped?

I keep moving zombie ward.
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Jandolar
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Re: Undermountain, the beginning.

Post Wed Apr 16, 2014 7:53 pm

MedievalMan wrote:((Yeah I don't know how much use a blind, horrifically burnt, hairless thief is going to be down here. Should I prepare a secondary while Lianna convalesces?))
If you want to begin a secondary roll up you can. I don't think you're going to die and there are clerics up top that can cure blindness.
Oypeen- 30/30 Hp AC 24
Rykken- 24/24 Hp AC 20
Hermia- 39/39 Hp AC 18/20
Giovanni-40/40 Hp AC 22
Ravoneth-35/35 Hp AC 18
Maephina-30/30 Hp AC 16/18
http://mapmatic.basicfantasy.org/index. ... &mapid=360
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Jandolar
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Re: Undermountain, the beginning.

Post Wed Apr 16, 2014 9:17 pm

{Internet is sketchy at the moment. It's taken almost an hour to post this. If I miss actions by anyone I'll update when the net works. I'll update the map also}

Opyeen swiftly drags the now smoldering and blind Lianna from the flames receiving more burns in the process.

(To Opyeen: you take an additional 2 points)

(To Lianna: you take an additional 4 putting you at 0 and unconscious)

Opyeen pulls out a bottle of healing potion and with a deft twist and head tilt pours it down Liannas throat. Instantly the color returns to her as skin is magically healed, burns are replaced with healthy flesh, lips and teeth are restored to smiling glory. Only the burnt hair and milked over eyes indicate that she ever sustained an injury.

(To Lianna: Damn dice are good to you on healing, you gain 19 points back. You are however still out for 3 rounds due to trauma.)

Turning from his now healed but defenseless companion Opyeen pulls his mace. With undead so close now the mace pulses with an inner heartbeat as if to deny the existence of the undead.
Oypeen- 30/30 Hp AC 24
Rykken- 24/24 Hp AC 20
Hermia- 39/39 Hp AC 18/20
Giovanni-40/40 Hp AC 22
Ravoneth-35/35 Hp AC 18
Maephina-30/30 Hp AC 16/18
http://mapmatic.basicfantasy.org/index. ... &mapid=360
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