Hexcrawl Procedures Supplement

Creating game materials? Monsters, spells, classes, adventures? This is the place!
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toddlyons
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Re: Hexcrawl procedures?

Post by toddlyons »

R11 is with CptClyde. It fixes the tables as well as I could, and I reviewed the new content.
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CptClyde
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Re: Hexcrawl procedures?

Post by CptClyde »

r11 is now up for yall's perusal. Thanks Todd!
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CptClyde
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Re: Hexcrawl procedures?

Post by CptClyde »

Made changes to the existing log sheets and renamed them as "r1".
Also added a log sheet for dungeon delving as well.
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Clever_Munkey
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Re: Hexcrawl procedures?

Post by Clever_Munkey »

Depending on the terrain/vegetation of the hex being traversed, use the table below to calculate daily movement. Take the highest value of a hex’s terrain and vegetation. Example: to traverse a densely Forested Mountain side it would cost 18 Movement Points, not 36.
Where did the value 36 come from? This might also need some clarification on roads, since taken literally, roads would never be helpful (always being the lowest cost regardless of terrain). The core rules do not speak to this, but my interpretation has been that you pick one of a few options:

1. Apply the worst multiplier unless there is a road, then use the road multiplier.
2. Apply the worst multiplier for the terrain and the modifier for roads if applicable.
3. Apply all multiplier for all terrain types.

Of these, the simplest option is number 1*.

Alternatively, all of the point costs are divisible by 3. You could have roads apply a 2/3 multiplier, or you could have roads reduce the cost by one step. Strictly speaking, these options don't follow the core rules, but they make roads have an effect without them becoming a super highway.

*Option 2 would add forested roads: 6.75; mountain roads: 13.5. Option 3 would add option 2 and forested mountains: 27; forested mountain roads: 20.25. None of these are particularly fun.
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CptClyde
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Re: Hexcrawl procedures?

Post by CptClyde »

Yes very good points. I prefer personally the method of perhaps reducing the terrain by a step if on a road.
I will clarify this portion tonight hopefully.
Thank you.
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CptClyde
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Re: Hexcrawl procedures?

Post by CptClyde »

r12 uploaded.
Changed the Movement Points section as per CleverMunky suggestions.
Eric42
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Re: Hexcrawl procedures?

Post by Eric42 »

Can a pdf version get released? My phone can't read the .odt format without extra software that I don't have room for.
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CptClyde
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Re: Hexcrawl procedures?

Post by CptClyde »

I have the same problem on my phone.
I cannot add more attachements to the first post but I can attach files here.
Here you go! Have fun!
Attachments
BFRPG-hexcrawl-log-r1.pdf
(21.95 KiB) Downloaded 1210 times
BFRPG-dungeoncrawl-log-r1.pdf
(20.76 KiB) Downloaded 903 times
BFRPG-Hexcrawl-Adventures-r12.pdf
(124.62 KiB) Downloaded 917 times
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Re: Hexcrawl procedures?

Post by Solomoriah »

Is the forum refusing additional attachments on the original post? Because I do that all the time.
My personal site: www.gonnerman.org
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CptClyde
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Hexcrawl Procedures Supplement

Post by CptClyde »

Yes it seems the forum will not allow any more attachements to that post. It allows me to select another file from my harddrive but then won't actually upload it or show it.
No big deal, but I do have one more form I'd like to attache there (the Dominon & Stronghold record sheet).
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