Not sure which table would be more interesting/usable for people, let me know what you all think of these and any changes I can make.
Also included a simple calendar template to track time in game.
Also a very simplified daily event table... lol
Random Weather tables
Random Weather tables
Last edited by Muze on Thu Oct 29, 2020 11:12 am, edited 1 time in total.
Re: Random Weather tables
I kind of like this but wonder if bands of activity might make more sense, with separate tracking of storm systems. What I mean by this, is that we use a seasonal, elevation, and latitude (in 10 degree increments) to start. This could be based off Earth to start.
As an example:
Season: Fall
Elevation: 100 meters above sea level
Latitude: 40 to 50
Campaign Starting Temp: 10C
--
Temperatures can change say 2d4 each day. Temperature changes get a + or - bonus based on where they are in the season. Start of season, +10, end of season -10.
Storms work somewhat similarly. A storm can start through random roll, but instead of just ending by another random roll, the storm stays in effect for a while. Maybe roll some kind of continuation or something that can also be seasonally adjusted. Like a saving throw.
My biggest problem with random event weathers is that you get cold drizzle one day and then balmy and hot the next. And shifts like that should be really rare.
Just my opinion though
As an example:
Season: Fall
Elevation: 100 meters above sea level
Latitude: 40 to 50
Campaign Starting Temp: 10C
--
Temperatures can change say 2d4 each day. Temperature changes get a + or - bonus based on where they are in the season. Start of season, +10, end of season -10.
Storms work somewhat similarly. A storm can start through random roll, but instead of just ending by another random roll, the storm stays in effect for a while. Maybe roll some kind of continuation or something that can also be seasonally adjusted. Like a saving throw.
My biggest problem with random event weathers is that you get cold drizzle one day and then balmy and hot the next. And shifts like that should be really rare.
Just my opinion though
Re: Random Weather tables
May want to expand the weather events to include tornadoes, derecho and hurricanes.
For tornadoes checkout this page: https://www.weather.gov/ffc/fujita
For derecho checkout this page: https://www.weather.gov/lmk/derecho
And hurricanes at: https://www.nhc.noaa.gov/aboutsshws.php
National Hurricane Center: https://www.nhc.noaa.gov/
Beaufort Wind Scale: https://www.weather.gov/ilx/swopwindscale
Wind Chill usually starts being talked about when temperatures reach freezing point of water (32 F or 0 C): https://www.weather.gov/epz/wxcalc_windchill
Just some of the weather info I use when figuring weather for my adventures.
For tornadoes checkout this page: https://www.weather.gov/ffc/fujita
For derecho checkout this page: https://www.weather.gov/lmk/derecho
And hurricanes at: https://www.nhc.noaa.gov/aboutsshws.php
National Hurricane Center: https://www.nhc.noaa.gov/
Beaufort Wind Scale: https://www.weather.gov/ilx/swopwindscale
Wind Chill usually starts being talked about when temperatures reach freezing point of water (32 F or 0 C): https://www.weather.gov/epz/wxcalc_windchill
Just some of the weather info I use when figuring weather for my adventures.
Re: Random Weather tables
One thing I like to do, is if the party mentions looking across an open area, they will see a tornado in the distance. I then have them do a Wisdom check to notice that there are no clouds in the sky.
Re: Random Weather tables
R3 update.
Re: Random Weather tables
Like Rosisha mentioned, I use a differential table that has the previous day weather as an entry, so sometimes the weather stays the same for a while and things like floods and drought are possible.
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