Yeah, I should probably make their XP progression harder. I'll do that. Probably crank them straight up to Magic-User level or something. I dunno, is Paladin harder? I'll have to check. I don't want to make up something new, though, I want to take from something that already exists.
Why thieving skills? Because all of my sources had it to some extent? Anyway, I'll probably completely ditch open locks and detect/remove traps entirely. Not monk-ish enough. I want to keep the other four, though.Why the thieving skills? I'm asking from a class motive, it should be explained in the class why they can do that.
I would ditch open locks and make a note that they can find traps but not disarm them.
Despite the XP difference a monk of equal level should have less chances of doing what a thief can do.
I didn't want to limit weapons because the damage range for weapons in BF is pretty tight, so it just doesn't really matter. I'll make sure it says the GM should feel free to limit as desired. Flurry of blows is there because it is always there. I can delay the start, though, to make it more fair. But you do have a point on that. (And do note that I knocked down the unarmed damage lower than anything I found.)No weapon limits + increased unarmed damage + flurry of blows its to much compared to the fighters single attack. (A fighter's weapon specialization should be use to give a fighter something extra against other classes and not vice versa)
I am thinking of both moving both at 5 level increments instead of 4 level increments. Not sure yet on that.For the damage and AC progression I would use something more like the attack bonus progressions that after level 9 it becomes slower, but that's just me
Yeah, well, that's just being a monk. Those buggers are *super* fast. That's true of every single version I could find.I always find odd monks walking almost as fast as a running horse.
Some of them already are. I'll think about the others, but some are just *there*. You're either immune to disease or you're not. I could make it a self-cure once per day or something, though. That'd tone it *way* down for some of them.The amount of Ki powers plus what they do need an overall balance they feel to Feat like. They should have a limited use like a Ki pool or once per day (choosing the same power gives an extra use), requiring a % roll, etc.
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