JN2 Monkey Isle

Creating game materials? Monsters, spells, classes, adventures? This is the place!
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chiisu81
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Re: JN2 Monkey Isle

Post by chiisu81 »

r21 in Projects folder. Added XP values to stat-blocks.
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SmootRK
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Re: JN2 Monkey Isle

Post by SmootRK »

https://youtu.be/PNj-rqmFJ-Q

New Review on YouTube by Old Man Grognard
Is it really the end, not some crazy dream?
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Solomoriah
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Re: JN2 Monkey Isle

Post by Solomoriah »

Announcing!

JN2 Monkey Isle by J.D. Neal, Release 21 -- August 10, 2020
James Lemon updated this, adding XP values to the stat-lines as given in the Style Guide, and Chris Gonnerman did a little layout and flow manipulation. This is a print release candidate.

https://basicfantasy.org/downloads.html#jn2
My personal site: www.gonnerman.org
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chiisu81
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Re: JN2 Monkey Isle

Post by chiisu81 »

r22 in Projects. Updated to newer template, CC licensing, stat-line fixes, etc.
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chiisu81
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Re: JN2 Monkey Isle

Post by chiisu81 »

Anyone had a chance to check this?
orbitalair
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Re: JN2 Monkey Isle

Post by orbitalair »

I was just reading the released r21 version a couple days ago.
I would be happy to review, if you want to share a link or tell me how to see it.
thanks
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AlMan
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Re: JN2 Monkey Isle

Post by AlMan »

chiisu81 wrote: Thu Nov 30, 2023 8:53 am Anyone had a chance to check this?
I'm doing an editing pass on this now. Will let you know when I'm done.
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chiisu81
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Re: JN2 Monkey Isle

Post by chiisu81 »

Thanks Al 8-)
orbitalair, after Al and I make an editing pass I'll send a copy your way to also check before we send it on to Solo.
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AlMan
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Re: JN2 Monkey Isle

Post by AlMan »

Here are suggestions for JN2 Monkey Isle Solo or JDN need to weigh in on these:

JN2 – Monkey Isle r22 Suggestions

Page 16 (12) – 3. Pegasus and Natives – Human Fighters (All three sets)
Doesn’t give details of weapons candidates include Battle Axe, Longsword, Scimitar
Currently: … #At 1 weapon, Dam 1d8 or by weapon, …
Should be: … #At 1 ????????, Dam 1d8 ????????, …

Page 18 (14) – 8. Pygmy Ceremony – Pygmy stat block
Has weapon instead of detailing actual weapons possibly dagger, and club, from Core Rules.
Currently: … #At 1 unarmed or weapon, Dam 1 point unarmed, 1d4 by weapon, …
Should be: … #At 1 unarmed or ?????????, Dam 1 point unarmed, 1d4 ????????, …

Page 18 (14) – 8. Pygmy Ceremony – Gnolls stat block
Mentions weapons but doesn’t give details. Damage gives a stat and then ‘or by weapon’ is the first damage for unarmed or claw?
Currently: … #At 1 weapon, Dam 2d4 or by weapon +1, …
Should be: … #At 1 claw or 1 ????????, Dam 2d4 claw, weapon +1, …

Page 18 (14) – 8. Pygmy Ceremony – Hobgoblin stat block
Mentions weapons but doesn’t give details. Damage gives a stat and then ‘or by weapon’ is the first damage for unarmed?
Currently: … #At 1 weapon, Dam 1d8 or by weapon, …
Should be: … #At 1 ????????, Dam 1d8 or by 1d# ????????, …

Page 19 (15) – 10. Caveman Attack – Caveman stat
Mentions weapons but doesn’t give details. Damage gives a stat and then ‘or by weapon’ is the first damage for unarmed?
Currently: … #At 1 weapon, Dam 1d8 or by weapon, …
Should be: … #At 1 ????????, Dam 1d8 or by 1d# ????????, …

Page 20 (16) – 18. Bull-headed Men – Minotaur stat block
Mentions weapon in Attacks but is not specified. Movement is for unarmored movement, AC indicates creature is armored.
Currently: … #At 1 gore, 1 bite or 1 weapon, Dam 1d6 gore, 1d6 bite, 1d6+2 or by weapon +2, Mv 40', …
Should be: … #At 1 gore, 1 bite or 1 ????????, Dam 1d6 gore, 1d6 bite, 1d6+2 ???????? +2, Mv 30', …

Page 21 (17) – 19. Hook-Clawed Vermin – Hobgoblin stat block
Ranged weapons are mentioned in the area description, but isn’t stated in the stat block. No melee weapons are given. Damage is given as 1d8 or by weapon, all the given weapons are 1d6.
Currently: … #At 1 weapon, Dam 1d8 or by weapon, …
Should be: … #At 1 ????????, 1 ranged weapon (3 spear, 2 shortbow, 1 crossbow), Dam 1d8 ????????, 1d6 ranged weapon, …

Page 23 (19) – O6. Log Mass – Lizard Men stat block
Weapons are mentioned but not detailed. For damage is the first figure for unarmed or claw attack?
Currently: … #At 1 weapon, Dam 1d6+1 or by weapon +1, …
Should be: … #At 1 ????????, Dam 1d6+1 or 1d#+1 ????????, …

Page 24 (20) – O8. Lizard Men Pirates – Lizard Men stat block
Weapons are mentioned but not detailed. For damage is the first figure for unarmed or claw attack?
Currently: … #At 1 weapon, Dam 1d6+1 or by weapon +1, …
Should be: … #At 1 ????????, Dam 1d6+1 or 1d#+1 ????????, …

Page 26 (22) – R1. Human Sacrifice – 14. Ceremony Room – All human fighters stat block
Mentions weapon but doesn’t give type, since damage is 1d8 and suggested weapons would include Battle Axe, Longsword, Scimitar, or Mace.
Currently: … #At 1 weapon, Dam 1d8 or by weapon, …
Should be: … #At 1 ????????, Dam 1d8, …

Page 27 (23) – R2. Reed Marsh Temple – Reed Marsh Lake Random Encounters
All the creatures are given without HP blocks

Page 28 (24) – R2. Reed Marsh Temple – 6. Mud Bog of the Dead – Skeleton stat block
Mentions weapon but doesn’t give type, since damage is 1d6 and suggested weapons would include Hand Axe, Shortsword, Cutlass, or Warhammer.
Currently: … #At 1 weapon, Dam 1d6, …
Should be: … #At 1 ????????, Dam 1d6, …

Page 27 (23) – R3. Lakeside Temple – Versions of name
There are three ways the temple is spelled in this section:
Title: LAKE SIDE TEMPLE
First paragraph: lake-side temple
Map Title: LAKESIDE TEMPLE

Page 31 (27) – R3. Lakeside Temple – 6. Guardians – Skeleton stat block
Mentions weapon but doesn’t give type, since damage is 1d6 and suggested weapons would include Hand Axe, Shortsword, Cutlass, or Warhammer.
Currently: … #At 1 weapon, Dam 1d6, …
Should be: … #At 1 ????????, Dam 1d6, …

Page 31 (27) – R3. Lakeside Temple – 6. Guardians – Zombie stat block
Mentions weapon but doesn’t give type, since damage is 1d6 and suggested weapons would include Hand Axe, Shortsword, Cutlass, or Warhammer.
Currently: … #At 1 weapon, Dam 1d6, …
Should be: … #At 1 ????????, Dam 1d6, …

Page 31 (27) – R3. Lakeside Temple – 8. Hallway – Ogre stat block
Mentions weapon but doesn’t give type, several weapons are mentioned in the Core Rules including Large Club, Axe, or Pole Arm.
Currently: … #At 1 weapon, Dam 1d6, …
Should be: … #At 1 ????????, Dam 1d6, …

Page 32 (28) – R3. Lakeside Temple – 10. Evil Sect – Evil Sect Witch Doctor stat block
Mentions weapon but doesn’t give type, since damage is 1d8 and suggested weapons would include Battle Axe, Longsword, Scimitar, or Mace.
Currently: … #At 1 weapon, Dam 1d8+2 for Strength, …
Should be: … #At 1 ????????, Dam 1d8+2 for Strength, …

Page 32 (28) – R3. Lakeside Temple – 10. Evil Sect – All Natives stat blocks
Mentions weapons but doesn’t give details. Damage gives 1d6 or 1d8 stats.
Currently: … #At 1 weapon, Dam 1d6 or 1d8, …
Should be: … #At 1 ????????, Dam 1d6 or 1d8, …

Page 37 (33) – R5. Underwater Exploration – 10. Mucky Hallway – paragraph 1
Mentions attacking with crossbows, these creatures are not noted in the Core Rules as tool (weapon) users.
Currently: … they will come out and attack slowed PCs with crossbows. …
Should be: … they will come out and attack slowed PCs. …

Page 38 (34) – R6. Dragon Harbor – Random Encounters – Caveman stat block
Mentions weapons but doesn’t give details. Damage gives a stat and then ‘or by weapon’ is the first damage for unarmed?
Currently: … #At 1 weapon, Dam 1d8 or by weapon, …
Should be: … #At 1 ????????, Dam 1d8 or by 1d# ????????, …

Page 39 (35) – R6. Dragon Harbor – 2. Docks – Human Fighter stat block
Mentions weapon but doesn’t give type, since damage is 1d8 and suggested weapons would include Battle Axe, Longsword, Scimitar, or Mace.
Currently: … #At 1 weapon, Dam 1d8 or by weapon, …
Should be: … #At 1 ????????, Dam 1d8, …

Page 52 (48) – New Monsters – Apes and Monkeys – Table of stats
The table doesn’t include XP for the various creatures.

Page 52 (48) – New Monsters – Apes and Monkeys – Gorilla, cave description
Also gives the name of Gigantopithecus which has been stated out in Field Guide Volume 1. The stats don’t match. Which set should be used?

Page 53 (49) – New Monsters – Dinosaurs, Land Carnivores – stat table
Aside from Tyrannosaurs would some of these creatures also have a claw attack?

Page 54 (50) – 55 (51) – New Monsters – Dinosaurs, Land Vegetarians – stat table
Damage doesn’t list attack forms.

Page 59 (55) – New Monster – Giant Spider stat
All three spiders are stated out separately in the Basic Fantasy Field Guide Volume 1. Think they should be stated out separately and matched to the Field Guide.

Page 60 (56) – New Monster – Giant Wolf Spider entry
The stats given here are of a much smaller creature than the one in the Basic Fantasy Field Guide Volume 2. Which do we want to use?

Page 61 (57) – New Monster – Giant Wasp stats
There are two varieties given here and are similar to the entry for creature in Basic Fantasy Field Guide Volume 2. Which do we want to use?

Page 61 (57) – New Monster – Giant Wasp illustration is actually the one used for a Giant Bee in the Core Rules.
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AlMan
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Re: JN2 Monkey Isle

Post by AlMan »

Here are the changes I made in the book. I will be put a copy of JN2-Monkey Isle-r22AGV in the Project folder soon.

JN2 – Monkey Isle r22 Changes

Whole book
There are multiple instances of having a single space between sentences. Sometimes with double spaces between sentences in the same paragraph.

Page 5 (1) – Introduction – paragraph 4
Mentions the ‘Basic Fantasy Field Guide’ but doesn’t mention the Volume.
Was: … The Basic Fantasy Field Guide. …
Changed to: … The Basic Fantasy Field Guide Volume 1. …

Page 8 (4) – Random Encounter Tables – paragraph 1
Mentions the ‘Basic Fantasy Field Guide’ but doesn’t mention the Volume.
Was: … The Basic Fantasy Field Guide. …
Changed to: … The Basic Fantasy Field Guide Volume 1. …

Page 9 (5) – Fantasy Creature Encounter Table – Black Jelly
In the Core Rules 4th Ed the creature named Black Pudding was changed to Black Jelly.
Was: … Black Pudding …
Changed to: … Black Jelly …

Page 9 (5) – Fantasy Creature Encounter Table – Deceiver
In the Core Rules 4th Ed the creature named Displacer was changed to Deceiver.
Was: … Displacer …
Changed to: … Deceiver …

Page 9 (5) – Fantasy Creature Encounter Table – Grey Jelly
In the Core Rules 4th Ed the creature named Grey Ooze was changed to Grey Jelly.
Was: … Grey Ooze …
Changed to: … Grey Jelly …

Page 9 (5) – Fantasy Creature Encounter Table – Lizard Man
In Core Rules the creatures name is spelled Lizard Man.
Was: … Lizardman …
Changed to: … Lizard Man …

Page 9 (5) – Fantasy Creature Encounter Table – Subterranean Lizard Man
In the Core Rules 4th Ed the creature named Troglodyte was changed to Lizard Man.
Was: … Troglodyte …
Changed to: … Subterranean Lizard Man …

Page 10 (6) – Flying Encounter Table – Swamp Dragon
In the Core Rules 4th Ed the creature named Black Dragon was changed to Swamp Dragon.
Was: … Dragon, Black …
Changed to: … Dragon, Swamp …

Page 10 (6) – Flying Encounter Table – Ice Dragon
In the Core Rules 4th Ed the creature named White Dragon was changed to Ice Dragon.
Was: … Dragon, White …
Changed to: … Dragon, Ice …

Page 13 (9) – Intelligence Enhanced Simians – Gorilla description
Mentions sword with the damage in the stat block this could be a longsword.
Was: … sword …
Changed to: … longsword …

Page 13 (9) – Intelligence Enhanced Simians – Gorilla stat block
Mentions weapon in attacks damage in the stat block this could be a longsword.
Was: … #At 2 claws or 1 claw, 1 weapon, Dam 1d4 claw, 1d8+ 3 sword, …
Changed to: … #At 2 claws or 1 claw, 1 longsword, Dam 1d4 claw, 1d8+ 3 longsword, …

Page 14 (10) - Intelligence Enhanced Simians – Chimpanzee Brothers description
Mentions ‘war hammer’ in the Core Rules it is spelled ‘warhammer’. Sword mentions damage of 1d8 would make the ‘sword’ a ‘longsword’. Will not ask to alter other settings since these are enhanced apes. Move spear up to qd6 group.
Was: … They carry a mix of weapons to use against different targets: a hand axe (or war hammer) for 1d6+1 damage, a sword (or mace) for 1d8+1 damage, or a spear (or war hammer) for 1d6+1 damage. …
Changed to: … They carry a mix of weapons to use against different targets: a hand axe, spear or warhammer for 1d6+1 damage, a longsword (or mace) for 1d8+1 damage. …

Page 14 (10) - Intelligence Enhanced Simians – Chimpanzee Fighter stat block
Weapon damage is not what is mentioned in the description paragraph. Will not ask to alter other settings since these are enhanced apes.
Was: … #At 2 claws or 1 claw, 1 weapon, Dam 1d2 claw, 1d2 weapon + 1, …
Changed to: … #At 2 claws or 1 claw, 1 weapon (see description above), Dam 1d2 claw, 1d6+1 or 1d8+1 weapon (see description above), …

Page 14 (10) - Intelligence Enhanced Simians – Chimpanzee Magic-User stat block
Attack doesn’t mention weapon, damage does. Will not ask to alter other settings since these are enhanced apes.
Was: … #At 2 claws or 1 claw, 1 weapon, Dam 1d3 claw, 1d4+1 dagger (+ Strength bonus), …
Changed to: … #At 2 claws or 1 claw, 1 dagger, Dam 1d3 claw, 1d4+1 dagger (+ Strength bonus), …

Page 14 (10) - Intelligence Enhanced Simians – Chimpanzee Magic-User spell level 2 paragraph
ESP has been renamed Mind Reading
Was: … 2nd level (2) - ESP, invisibility …
Changed to: … 2nd level (2) – mind reading, invisibility …

Page 14 (10) - Intelligence Enhanced Simians – Baboons description
Mentions ‘short bow’ Core Rules spells the weapon as ‘shortbow’.
Was: … short bows …
Changed to: … shortbows …

Page 14 (10) - Intelligence Enhanced Simians – Baboons stat block
Attack mentions 2 weapons but no details. Damage doesn’t give attack forms. Will not ask to alter other settings since these are enhanced apes.
Was: … #At 1 bite or by weapon, Dam 1d4 or by weapon (1d6), …
Changed to: … #At 1 bite or shortbow or hand axe, Dam 1d4 bite, 1d6 shortbow, 1d6 hand axe, …

Page 14 (10) - Intelligence Enhanced Simians – Orangutan stat block
Attack mentions weapon given as ‘war hammer’ in damage. Core Rules has ‘warhammer’. Will not ask to alter other settings since these are enhanced apes.
Was: … #At 2 claws or 1 claw, 1 weapon, Dam 1d3 claw, or 1d6+2 war hammer, …
Changed to: … #At 2 claws or 1 claw, 1 warhammer, Dam 1d3 claw, 1d6+2 warhammer, …

Page 14 (10) - Intelligence Enhanced Simians – Common Monkey stat block
HD has 1d4 HP the new standard is ½ (1d4 HP). Hatchet is not mentioned in Core Rules or Equipment Emporium. Damage doesn’t give all attack forms.
Was: … HD 1d4 HP, #At 1 bite or 1 small weapon, Dam 1d2, 1d4 hatchet, …
Changed to: … HD ½ (1d4 HP), #At 1 bite or 1 hatchet, Dam 1d2 bite, 1d4 hatchet, …

Page 17 (13) – 4. Carnivorous Ape Clan – Human Magic-User stat block
Doesn’t give details of weapons candidates include would be dagger.
Was: … #At 1 weapon, Dam 1d4 or by weapon, …
Changed to: … #At 1 dagger, Dam 1d4, …

Page 17 (13) – 5. Harpies – Harpies stat block
Doesn’t list weapon, but javelins (spears) are listed in area description
Was: … #At 2 claws, 1 weapon + special, Dam 1d4 claw, 1d6 or by weapon + special, …
Changed to: … #At 2 claws, 1 spear + song, Dam 1d4 claw, 1d6 spear, save vs. spell or charmed song, …

Page 17 (13) – 6. Squawking Terror – Terror Bird stat block
AC doesn’t match the Field Guide Volume 1 stats
Was: … AC 12, …
Changed to: … AC 13, …

Page 17 (13) – 7. Flock of Giant Bats – paragraph 1
ESP has been renamed Mind Reading
Was: … Medallion of ESP …
Changed to: … Medallion of Mind Reading …

Page 19 (15) – 12. Allosaurs – Allosaurs stat block
Mentions in area description that these creatures are the small variety, may want to note that in the Stat block. HD doesn’t give the AB that these creatures have. The Morale doesn’t match the entry given later in the book (ML 10).
Was: … Allosaurs: AC 20, HD 9, #At 1 bite, Dam 3d6, Mv 40' (10'), Sv F5, ML 9, …
Changed to: … Small Allosaurs: AC 20, HD 9, AB 8, #At 1 bite, Dam 3d6, Mv 40' (10'), Sv F5, ML 10, …

Page 19 (15) – 13. Evil Monkeys – Gorilla stat block
Mentions weapon in attacks damage in the stat block this could be a longsword.
Was: … #At 2 claws or 1 claw, 1 weapon, Dam 1d4 claw, 1d8+ 3 sword, …
Changed to: … #At 2 claws or 1 claw, 1 longsword, Dam 1d4 claw, 1d8+ 3 longsword, …

Page 19 (15) – 13. Evil Monkeys – Chimpanzee stat block
Mentions weapon in attacks damage in the stat block mentions a spear.
Was: … #At 2 claws or 1 claw, 1 weapon, Dam 1d3 claw, 1d6+1 spear, …
Changed to: … #At 2 claws or 1 claw, 1 spear, Dam 1d3 claw, 1d6+1 spear, …

Page 19 (15) – 13. Evil Monkeys – Baboons stat block
Mentions weapon in attacks damage in the stat block mentions a spear. Damage for spear is not the same as Core Rules.
Was: … #At 1 bite or by weapon, Dam 1d4 bite, 1d5 spear, …
Changed to: … #At 1 bite or by spear, Dam 1d4 bite, 1d6 spear, …

Page 20 (16) – 13. Evil Monkeys – Common Monkey stat block
HD has 1d4 HP the new standard is ½ (1d4 HP). Hatchet is not mentioned in Core Rules or Equipment Emporium. Damage doesn’t give all attack forms.
Was: … HD 1d4 HP, #At 1 bite or 1 small weapon, Dam 1d2, 1d4 hatchet, …
Changed to: … HD ½ (1d4 HP), #At 1 bite or 1 hatchet, Dam 1d2 bite, 1d4 hatchet, …

Page 20 (16) – 15. Misplaced Orcs – Orc (Warrior) stat block
There are no Orc Leaders in the Core Rules a 2 HD Orc is listed as an Orc Warrior. Mentions weapon in Attacks but is not specified. Damage of 1d8 would make this a longsword or scimitar. Save doesn’t match the HD.
Was: … Orc leader: AC 11, HD 2, #At 1 weapon, Dam 1d8 or by weapon, Mv 40', Sv F1, …
Changed to: … Orc Warrior: AC 11, HD 2, #At 1 longsword, Dam 1d8, Mv 40', Sv F2, …

Page 20 (16) – 15. Misplaced Orcs – Orc stat block
Mentions weapon in Attacks but is not specified. Damage of 1d8 would make this a longsword or scimitar. Morale doesn’t include bonus given by having an Orc Warrior leading the group.
Was: … #At 1 weapon, Dam 1d8 or by weapon, Mv 40', Sv F1, ML 8, …
Changed to: … #At 1 longsword, Dam 1d8, Mv 40', Sv F1, ML 9 (8), …

Page 20 (16) – 16. Large Log Cabin – Hill Giant stat block
Mentions ‘giant weapon (club)’ suggest changing to giant club. Movement is for unarmored movement, AC indicates creature is armored.
Was: … #At 1 giant weapon (club), Dam 2d8, Mv 40', …
Changed to: … #At 1 giant club, Dam 2d8, Mv 30', …

Page 20 (16) – 18. Bull-headed Men – Minotaur HP Blocks
The 27 HP creature has two tabs after the space after block 15 it then wraps around to the next line. Other creatures wrap after the 20th block.

Page 21 (17) – 19. Hook-Clawed Vermin – Paragraph 1
Short bow in Core Rules is listed as shortbow.
Was: … short bows …
Changed to: … shortbows …

Page 21 (17) – 20. Flying Lizards – Pteranodon stat block
Save As is not the same as in Core Rules.
Was: … Sv F3, …
Changed to: … Sv F5, …

Page 21 (17) – O1. Canoes and Sailing Ships – All human fighters stat block
Mentions weapon but doesn’t give type, since damage is 1d8 and these humans are in boats suggest Scimitar
Was: … #At 1 weapon, Dam 1d8 or by weapon, …
Changed to: … #At 1 Scimitar, Dam 1d8, …

Page 22 (18) – O3. Pirates – All human fighters stat block
Mentions weapon but doesn’t give type, since damage is 1d8 and these humans are in boats suggest Scimitar
Was: … #At 1 weapon, Dam 1d8 or by weapon, …
Changed to: … #At 1 Scimitar, Dam 1d8, …

Page 22 (18) – O3. Pirates – Normal men stat block
HD needs to use the newer standard of ½ (1d4HP). Mentions weapon but doesn’t give type, since damage is 1d6 and these humans are in boats suggest Cutlass from Equipment Emporium.
Was: … HD 1d4 HP, #At 1 weapon, Dam by weapon 1d6, …
Changed to: … HD ½ (1d4 HP), #At 1 Cutlass, Dam 1d6, …

Page 22 (18) – O4. Ship Wrecks – Giant Squid stat block
The giant squid has all but the AC the same as a Male Giant Squid. Doesn’t need to have the 8x in the damage line.
Was: … AC 17, HD 6, #At 8 tentacles, 1 bite, Dam 8x1d4tentacles, 1d10 bite,, …
Changed to: … AC 16, HD 6, #At 8 tentacles, 1 bite, Dam 1d4tentacle, 1d10 bite, …

Page 22 (18) – O4. Ship Wrecks – Giant Octopus stat block
Doesn’t need to have the 8x in the damage line.
Was: … #At 8 tentacles, 1 bite, Dam 8x1d4 tentacles, 1d6 bite, …
Changed to: … #At 8 tentacles, 1 bite, Dam 1d4 tentacle, 1d6 bite, …

Page 23 (19) – O5. Cannibals in the Fog – All human fighters stat block
Mentions weapon but doesn’t give type, since damage is 1d8 and these humans are in boats suggest Scimitar
Was: … #At 1 weapon, Dam 1d8 or by weapon, …
Changed to: … #At 1 Scimitar, Dam 1d8, …

Page 23 (19) – O6. Log Mass – Lizard Men stat block
The name in the Core Rule 4th Ed has changed to Common Lizard Man. Weapons are mentioned but not detailed.
Was: … 18 Lizard Men: …
Changed to: … 18 Common Lizard Men: …

Page 24 (20) – O7. Castaway – Castaway stat block
HD needs to use the newer standard of ½ (1d4HP). Change Weapons are mentioned but not detailed.
Was: … HD 1d4 HP, #At 1 weapon, Dam by weapon 1d6, …
Changed to: … HD ½ (1d4 HP), #At 1 cutlass, Dam 1d6, …

Page 24 (20) – O8. Lizard Men Pirates – Lizard Men stat block
The name in the Core Rule 4th Ed has changed to Common Lizard Man. Weapons are mentioned but not detailed.
Was: … 18 Lizard Men: …
Changed to: … 18 Common Lizard Men: …

Page 24 (20) – R1. Human Sacrifice – 1. Entrance – Fighter stat block
HD is in a different font than the rest of the book. Mentions weapon in attacks room description mentions a spear. Will also effect damage.
Was: … HD 1, #At 1 weapon, Dam 1d8 or by weapon, …
Changed to: … HD 1, #At 1 spear, Dam 1d6, …

Page 25 (21) – R1. Human Sacrifice – 6. to 8. Apartments – Fighter stat block
Mentions weapon in attacks room description mentions a spear. Will also effect damage.
Was: … #At 1 weapon, Dam 1d8 or by weapon, …
Changed to: … #At 1 spear, Dam 1d6, …

Page 26 (22) – R1. Human Sacrifice – 14. Ceremony Room – Cleric stat block
Mentions weapon in attacks room description mentions a mace.
Was: … #At 1 weapon, Dam 1d8 or by weapon, …
Changed to: … #At 1 mace, Dam 1d8, …

Page 26 (22) – R1. Human Sacrifice – 14. Ceremony Room – Giant Octopus stat block
Doesn’t need to have the 8x in the damage line.
Was: … #At 8 tentacles, 1 bite, Dam 8x1d4 tentacles, 1d6 bite, …
Changed to: … #At 8 tentacles, 1 bite, Dam 1d4 tentacle, 1d6 bite, …

Page 27 (23) – R2. Reed Marsh Temple – Reed Marsh Lake Random Encounters – Giant Octopus stat block
Doesn’t need to have the 8x in the damage line.
Was: … #At 8 tentacles, 1 bite, Dam 8x1d4 tentacles, 1d6 bite, …
Changed to: … #At 8 tentacles, 1 bite, Dam 1d4 tentacle, 1d6 bite, …

Page 27 (23) – R2. Reed Marsh Temple – Reed Marsh Lake Random Encounters – Large Mosasaur stat block
Doesn’t have the AB that is listed in the end of the book.
Was: … HD 12, #At 1 bite, …
Changed to: … HD 12, AB 10, #At 1 bite, …

Page 28 (24) – R2. Reed Marsh Temple – 3. Komodo Dragon – Komodo Dragon stat block
Morale doesn’t match the listing in the Field Guide Volume 1
Was: … ML 8, …
Changed to: … ML 7, …

Page 29 (25) – R2. Reed Marsh Temple – 8. Temple of Horror – Paragraph 2
Mentions the Basic Fantasy Field Guide but doesn’t give a volume.
Was: … (found in the Basic Fantasy Field Guide) …
Changed to: … (found in the Basic Fantasy Field Guide Volume 1) …

Page 31 (27) – R3. Lakeside Temple – 14. Small Boat Docks paragraph 1 and 2
I’ve had this lecture given to me before. Cement is an ingredient in concrete it is not the final material.
Was: … cement …
Changed to: … concrete …

Page 33 (29) – R4. Temple Complex with Simians – 1. Entrance – Baboons stat block
Mentions weapon in attacks damage in the stat block mentions a spear.
Was: … #At 1 bite or by weapon, Dam 1d4 bite, 1d6 spear, …
Changed to: … #At 1 bite or by spear, Dam 1d4 bite, 1d6 spear, …

Page 34 (30) – R4. Temple Complex with Simians – 1. Entrance – Gorilla stat block
Mentions weapon in attacks damage in the stat block mentions a pole arm.
Was: … #At 2 claws or 1 claw, 1 weapon, Dam 1d4 claw, 1d10+3 pole arm, …
Changed to: … #At 2 claws or 1 claw, 1 pole arm, Dam 1d4 claw, 1d10+3 pole arm, …

Page 34 (30) – R4. Temple Complex with Simians – 1. Entrance – Chimpanzee stat block
Mentions weapon in attacks damage in the stat block mentions a shortsword. Core Rules spells the weapon shortsword
Was: … #At 2 claws or 1 claw, 1 weapon, Dam 1d3 claw, 1d6+1 short sword, …
Changed to: … #At 2 claws or 1 claw, 1 shortsword, Dam 1d3 claw, 1d6+1 shortsword, …

Page 34 (30) – R4. Temple Complex with Simians – 1. Entrance – Chimpanzee stat block
Mentions weapon in attacks damage in the stat block mentions a spear.
Was: … #At 1 bite or by weapon, Dam 1d4 or by spear (1d6), …
Changed to: … #At 1 bite or by weapon, Dam 1d4 bite, 1d6 spear, …

Page 35 (31) – R4. Temple Complex with Simians – 9. Southeast Temple Proper – Gorilla stat block
Mentions weapon in attacks damage in the stat block this could be a longsword.
Was: … #At 2 claws or 1 claw, 1 weapon, Dam 1d4 claw, 1d8+ 3 sword, …
Changed to: … #At 2 claws or 1 claw, 1 longsword, Dam 1d4 claw, 1d8+ 3 longsword, …

Page 35 (31) – R4. Temple Complex with Simians – 9. Southeast Temple Proper – Orangutan Cleric stat block
Mentions weapon in attacks damage in the stat block this could be a mace.
Was: … #At 2 claws or 1 claw, 1 weapon, Dam 1d3 claw, 1d8+2 mace, …
Changed to: … #At 2 claws or 1 claw, 1 mace, Dam 1d3 claw, 1d8+2 mace, …

Page 35 (31) – R4. Temple Complex with Simians – 9. Southeast Temple Proper – Orangutan stat block
Mentions weapon in attacks damage in the stat block mentions a short sword. Core Rules spelling is shortsword
Was: … #At 2 claws or 1 claw, 1 weapon, Dam 1d3 claw, 1d6+2 short sword, …
Changed to: … #At 2 claws or 1 claw, 1 shortsword, Dam 1d3 claw, 1d6+2 shortsword, …

Page 36 (32) – R5. Underwater Exploration – 5. Eel Lair – Giant Eel stat block
Movement gives a land speed for the creature.
Was: … Mv 60', …
Changed to: … Mv Swim 60', …

Page 36 (32) – R5. Underwater Exploration – 6. Exit to Ocean – Giant Jellyfish stat block
Movement gives a land speed for the creature.
Was: … Mv 20', …
Changed to: … Mv Swim 20', …

Page 37 (33) – R5. Underwater Exploration – 8. Cavern – Giant Two-headed Snake stat block
Movement and Save do not match the creature description later in the book.
Was: … Mv 50', Sv F4, …
Changed to: … Mv 350', Sv F5, …

Page 37 (33) – R5. Underwater Exploration – 9. Guards – paragraph 1
Name in Core Rules 4th Ed. was changed to Subterranean Lizard Man.
Was: … troglodytes …
Changed to: … subterranean lizard men …

Page 37 (33) – R5. Underwater Exploration – 9. Guards – Subterranean Lizard Man stat block
Name in Core Rules 4th Ed. was changed to Subterranean Lizard Man. Move doesn’t match Core Rules.
Was: … 6 Troglodytes: AC 15, HD 2, #At 2 claws, 1 bite, Dam 1d4 claw, 1d4 bite, Mv 40', …
Changed to: … 6 Subterranean Lizard Men: AC 15, HD 2, #At 2 claws, 1 bite, Dam 1d4 claw, 1d4 bite, Mv 30’ Swim 40', …

Page 37 (33) – R5. Underwater Exploration – 10. Mucky Hallway – paragraph 1
Name in Core Rules 4th Ed. was changed to Subterranean Lizard Man.
Was: … troglodytes …
Changed to: … subterranean lizard men …

Page 37 (33) – R5. Underwater Exploration – 10. Mucky Hallway – Subterranean Lizard Man stat block
Name in Core Rules 4th Ed. was changed to Subterranean Lizard Man. Move doesn’t match Core Rules.
Was: … 6 Troglodytes: AC 15, HD 2, #At 2 claws, 1 bite, Dam 1d4 claw, 1d4 bite, Mv 40', …
Changed to: … 6 Subterranean Lizard Men: AC 15, HD 2, #At 2 claws, 1 bite, Dam 1d4 claw, 1d4 bite, Mv 30’ Swim 40', …

Page 37 (33) – R5. Underwater Exploration – 12. Common Room – paragraph 1
Name in Core Rules 4th Ed. was changed to Subterranean Lizard Man.
Was: … troglodytes …
Changed to: … subterranean lizard men …

Page 37 (33) – R5. Underwater Exploration – 12. Common Room – Subterranean Lizard Man stat block
Name in Core Rules 4th Ed. was changed to Subterranean Lizard Man. Move doesn’t match Core Rules.
Was: … 9 Troglodytes: AC 15, HD 2, #At 2 claws, 1 bite, Dam 1d4 claw, 1d4 bite, Mv 40', …
Changed to: … 9 Subterranean Lizard Men: AC 15, HD 2, #At 2 claws, 1 bite, Dam 1d4 claw, 1d4 bite, Mv 30’ Swim 40', …

Page 37 (33) – R5. Underwater Exploration – 13. Subterranean Lizard Men Chief Quarters – Title, paragraph and stat blocks
Name in Core Rules 4th Ed. was changed to Subterranean Lizard Man.
Was: … 13. TROGLODYTE CHIEF QUARTERS: The head troglodyte is here, along with three others.
Troglodyte Chief: …
Changed to: … 13. SUBTERRANEAN LIZARD MAN CHIEF QUARTERS: The head subterranean lizard man is here, along with three others.
Subterranean Lizard Man Chief: …

Page 37 (33) – R5. Underwater Exploration – 13. Subterranean Lizard Men Chief Quarters – Subterranean Lizard Men stat blocks
Movement doesn’t match Core Rules. The Chief Save As doesn’t match the HD of the creature.
Was: … Mv 40', Sv F2, …
Changed to for Chief: … Mv 30’ Swim 40', Sv F6, …
Changed to for normals: … Mv 30’ Swim 40', …

Page 37 (33) – R5. Underwater Exploration – 14. Temple – paragraph 1
Name in Core Rules 4th Ed. was changed to Subterranean Lizard Man.
Was: … troglodyte …
Changed to: … subterranean lizard man …

Page 37 (33) – R5. Underwater Exploration – 14. Temple – Subterranean Lizard Man Priest stat block
Name in Core Rules 4th Ed. was changed to Subterranean Lizard Man. Movement doesn’t match Core Rules. Save As doesn’t match HD.
Was: … Troglodyte Priest: AC 17, HD 4, #At 2 claws, 1 bite, Dam 1d4+1 claw, 1d4+1 bite, Mv 40', Sv F2, …
Changed to: … Subterranean Lizard Man Priest: AC 17, HD 4, #At 2 claws, 1 bite, Dam 1d4+1 claw, 1d4+1 bite, Mv 30’ Swim 40', Sv F4, …

Page 37 (33) – R5. Underwater Exploration – 14. Temple – Subterranean Lizard Men stat block
Name in Core Rules 4th Ed. was changed to Subterranean Lizard Man. Movement doesn’t match Core Rules. Save As doesn’t match HD.
Was: … 2 Troglodytes: AC 15, HD 2, #At 2 claws, 1 bite, Dam 1d4 claw, 1d4 bite, Mv 40', …
Changed to: … 2 Subterranean Lizard Men: AC 15, HD 2, #At 2 claws, 1 bite, Dam 1d4 claw, 1d4 bite, Mv 30’ Swim 40', …

Page 38 (34) – R6. Dragon Harbor – Random Encounters – Small Carnivorous Dinosaur stat block
Save As doesn’t match HD.
Was: … Sv F5, …
Changed to: … Sv F3, …

Page 38 (34) – R6. Dragon Harbor – Random Encounters – Terror Bird stat block
AC doesn’t match Field Guide Volume 1 and back of book.
Was: … AC 12, …
Changed to: … AC 13, …

Page 38 (34) – R6. Dragon Harbor – Random Encounters – Giant Rat stat block
HD needs to use the newer standard of ½ (1d4HP).
Was: … HD 1d4 HP, …
Changed to: … HD ½ (1d4 HP), …

Page 39 (35) – R6. Dragon Harbor – 2. Docks – Human Magic-User stat block
Doesn’t give details of weapons candidates include would be dagger.
Was: … #At 1 weapon, Dam 1d4, …
Changed to: … #At 1 dagger, Dam 1d4, …

Page 40 (36) – R6. Dragon Harbor – 9. Old Garden – Megatherium stat block
Movement and Save As doesn’t match the Field Guide Volume 1.
Was: … MV 40', Sv F 5, …
Changed to: … MV 30', Sv F 9, …

Page 40 (36) – R6. Dragon Harbor – 10. Main Temple – Dragon Stat Block
Core Rules 4th Ed. has changed the name of the creature to Mountain Dragon. Adding Age Catagory. Stat out breath weapon.
Was: … Red Dragon: AC 21, HD 10** (+9), #At 2 claws, 1 bite or breath, 1 tail, Dam 1d8 claw, 4d8 bite or breath, 1d8 tail, …
Changed to: … Mountain Dragon: Age Cat: 4, AC 21, HD 10** (+9), #At 2 claws, 1 bite or breath, 1 tail, Dam 1d8 claw, 4d8 bite or Cone of Fire 90’ x 45’ 4d8 breath, 1d8 tail, …

Page 52 (48) – New Monsters – Apes and Monkeys – Rock Baboon stats
The attack in the Core Rules includes a Fist attack with 1d4 damage.
Was: … 1 club, 1 bite | 1d6, 1d4 …
Changed to: … 1 club, or 1 fist, 1 bite | 1d6 club, 1d4 fist 1d4 bite …

Page 52 (48) – New Monsters – Apes and Monkeys – Baboon stats
Includes a weapon attack for common baboons.
Was: … 1 bite or weapon …
Changed to: … 1 bite …

Page 53 (49) – New Monsters – Dimetrodon – Stats
Movement had an extra space at the front of the cell. Save As doesn’t match the HD of the creature.
Was: … Fighter: 4 …
Changed to: … Fighter: 5 …

Page 58 (54) – New Monsters – Elephant, Shovel Tusk stats
No. of Attacks list bite or trample, Field Guide Volume 1 lists as tusk or trample. Damage doesn’t list attack forms
Was: … 1 bite or trample
1d10 or 4d 10 …
Changed to: … 1 tusk or 1 trample
1d10 tusk, 4d10 trample …

Page 58 (54) – New Monsters – Glyptodon stats
All the stats have an extra space at the front, removing them. AC doesn’t match the Field Guide Volume 1. Damage doesn’t include attack forms. Movement turn radius is not the same.
Was: … Armor Class | 18
Damage | 1d8 or 1d8
Movement | 20’ (15’) …
Changed to: … Armor Class | 19
Damage | 1d8 tail, 1d8 trample
Movement | 20’ (10’) …

Page 58 (54) – New Monster – Giant Jellyfish stats
Movement is not in the correct order.
Was: … Movement | 20’ Swim …
Changed to: … Movement | Swim 20’ …

Page 58 (54) – New Monster – Komodo Dragon stats
Movement turn radius match the Field Guide Volume 1.
Was: … Movement | 20’ (10’) …
Changed to: … Movement | 20’ …

Page 59 (55) – New Monster – Megatherium stats
Differences from Basic Fantasy Field Guide Volume 1, Hit Dice doesn’t include AB score, and Movement is different, Save As matches HD,
Was: … Hit Dice | 9
Movement | 40’
Save As | Fighter: 5 …
Changed to: … Hit Dice | 9 (AB +8)
Movement | 30’
Save As | Fighter: 9 …

Page 59 (55) – New Monster – Giant Spider descriptions
Put Giant Diving Bell Spider higher in the list to make entries alaphabetical.
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