[AA3] Unbaronable Circumstances

Creating game materials? Monsters, spells, classes, adventures? This is the place!
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Gilliadson
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Re: Unbaronable Circumstances

Post Wed Jul 10, 2019 11:31 pm

I'm not sure when I'll get it all together. So having it in AA3 won't really screw my plans up.
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Solomoriah
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Re: Unbaronable Circumstances

Post Thu Jul 11, 2019 12:15 am

Thing is, I don't want to publish it twice. But if you want to break up the series over several Anthology volumes, that's fine with me.
My personal site: www.gonnerman.org
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chiisu81
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Re: Unbaronable Circumstances

Post Thu Jul 11, 2019 7:03 am

Plus, it'll be awhile before AA3 even begins to come together, not to mention on its path to print release. So if you (Gilliadson) want to write up a sep. short adventure in the future to go into AA3, it'll of course be welcome as well.
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chiisu81
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Re: [AA3] Unbaronable Circumstances

Post Thu Feb 27, 2020 5:32 pm

r10 uploaded to first post; topic edited to add "[AA3]" tag, since this is now ear-marked to go in. 8-)
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AlMan
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Re: [AA3] Unbaronable Circumstances

Post Mon Mar 02, 2020 9:33 pm

Here are my edits for Unbaronable Circumstances:

Page 1 – Introduction – Paragraph 3
Was:
Basic Fantasy Field Guide 1
Changed to:
Basic Fantasy Field Guide Volume 1

Page 2 – At the Crazy Unicorn – Boxed text paragraph 1
Was:
dirt smudged
Changed to:
dirt-smudged

Page 2 – At the Crazy Unicorn – Paragraph 1 after boxed text
Was:
When he came to he found one of guards’ horses had returned so he mounted up and rode the rest of the way to town to get help.
Changed to:
When the Baron came to, he found one of guards’ horses had returned, so he mounted-up, and rode the rest of the way to town to get help.

Page 2 – 5 Hobgoblins – Stat block
Changed Dam to 1d8 to match Core Rules. Since AC 14 implies armor, removed unarmored movement rate.
Was:
AC 14, HD 1, #At 1 weapon, Dam 1d10, Mv 30’ Unarmored 40’, Sv F1, Ml 8, XP 25 ea.
Changed to:
AC 14, HD 1, #At 1 weapon, Dam 1d8, Mv 30’, Sv F1, Ml 8, XP 25 ea.

Page 2 – 20 Hobgoblins – Stat block
Since AC 14 implies armor, removed unarmor movement rate.
Was:
AC 14, HD 1, #At 1 weapon, Dam 1d8 or by weapon, Mv 30’ Unarmored 40’, Sv F1, Ml 8, XP 25 ea.
Changed to:
AC 14, HD 1, #At 1 weapon, Dam 1d8 or by weapon, Mv 30’, Sv F1, Ml 8, XP 25 ea.

Page 3 – Flesh Eater Zombies – Stat block
Change to match Basic Fantasy Field Guide Volume 1 entry.
Was:
XP 125 ea.
Change to:
XP 75 ea.

Page 3 – War Ram and Cheetahs – HP blocks
There were 11 boxes HP of 8. Deleted 3 blocks.

Page 3 – 5 Hobgolins – Stat block
Was:
Dam 2d4 damage,
Changed to:
Dam 1d8,

Page 3 – 2 Rot Vultures – Stat block
Was:
XP 100 ea.
Changed to:
XP 75 ea.

Page 3 – 10 Orcs – Stat block
Since this is more then likely a patrol they will be in armor and and have AC 14 and Mv 30’, also since a weapon isn’t given the normal Dam is 1d8.
Was:
AC 14 (11), HD 1, #At 1 weapon, Dam 1d10, Mv 40’, Sv F1, Ml 8, XP 25 ea.
Changed to:
AC 14, HD 1, #At 1 weapon, Dam 1d8, Mv 30’, Sv F1, Ml 8, XP 25 ea.

Page 3 – 4 Thulids – Stat block
Added asterisk to HD to better match Basic Fantasy Field Guide Volume 1 entry.
Was:
HD 1
Changed to:
HD 1*

Page 3 – 5 Frogmen – Stat block
Change to match Basic Fantasy Field Guide Volume 1 entry.
Was:
Dam 1d4+1
Changed to:
Dam 1d8+1

Page 4 – 2 Vermen, Ratmen – Stat block
Change to match Basic Fantasy Field Guide Volume 1 entry. Since there are fewer than 16 Vermen listed put Ml would be 5, don’t need to worry about the other Morale scores.
Was:
Ml 5 (see rules),
Changed to:
Ml 5,

Page 4 – 2 Haunted Bones – Stat block
Change to match Basic Fantasy Field Guide Volume 1 entry.
Was:
Dam 1d6+1
Changed to:
Dam 1d6

Page 4 – Tapper – Stat block
Change to match Basic Fantasy Field Guide Volume 1 entry.
Was:
AC 15
Changed to:
AC 15†

Page 4 – 6 Lizard Men – Stat block
Since AC 15 indicates armor removed Swim portion of Movement.
Was:
Mv 20’ Swim 40’ (not in armor),
Changed to:
Mv 20’,

Page 4 and 5 – Hobgoblin Patrols – Stat block
Since there are no weapons specified will change all Dam to 1d8 which is specified in Core Rules.

Page 6 – Area 2A – paragraph 3
The amounts of the 6 gems listed don’t add up to the 3,500 gp listed. Took out the total listing.
Was:
Inside the chest is 800 sp and 6 gems (3,500 gp hoard total): …
Change to:
Inside the chest are 800 sp and 6 gems: …

Page 6 – Area 4 – boxed text paragraph 1
Was:
There is an oak cupboard hanging on the north wall., and a mattress by the western wall. There is a large rusty cage with ashes on the bottom of it by the eastern wall.
Changed to:
There is an oak cupboard hanging on the north wall, and a mattress by the western wall. There is a large rusty cage with ashes on the bottom by the eastern wall.

Page 6 – Area 4 – boxed text paragraph 2
Was:
Inside the oak cupboard is spoiled foods of cookies, butter, apricots, cakes, plums, and peaches.
Changed to:
Inside the oak cupboard are spoiled foods of cookies, butter, apricots, cakes, plums, and peaches.

Page 6 – Area 4 – boxed text paragraph 3
Was:
On the mattress is 7 pieces of wood.
Changed to:
On the mattress are 7 pieces of wood.

Page 7 – Area 6A – Boxed text
Was:
face to face
Changed to:
face-to-face

Page 7 – 15 Hobgoblins – Stat block
AC of 14 indicates that the hobgoblins are armored and would only have a 30’ movement. There isn’t an asterisk on the hobgoblin HD field. This would also put the XP back to 25 ea.
Was:
AC 14 (11), HD 1*, #At 1, Dam 1d8, Mv 40’, Sv F1, Ml 8, XP 37 ea.
Changed to:
AC 14, HD 1*, #At 1, Dam 1d8, Mv 30’, Sv F1, Ml 8, XP 25 ea.

Page 7 – Hobgoblin King – Stat block
HD of 7 has an XP of 670.
Was:
XP 240
Changed to:
XP 670

Page 7 – Area 7 – Boxed text
Was:
There is a birch desk by the western wall, and there is a large puddle of water at the east end.
Changed to:
There is a birch desk by the western wall, and a large puddle of water at the east end.

Page 8 – Area 10 – 8 Hobgoblins – Stat block
Remove parentheses from AC field. There isn’t an asterisk on the hobgoblin HD field. This would also put the XP back to 25 ea.
Was:
AC (11), HD 1*, #At 1, Dam 1d8, Mv 40’, Sv F1, Ml 8, XP 37 ea.
Changed to:
AC 11, HD 1, #At 1, Dam 1d8, Mv 40’, Sv F1, Ml 8, XP 25 ea.

Page 8 – Area 11 – 8 Hobgoblins – Stat block
AC of 14 indicates that the hobgoblins are armored and would only have a 30’ movement. There isn’t an asterisk on the hobgoblin HD field. This would also put the XP back to 25 ea.
Was:
AC 14, HD 1*, #At 1, Dam 1d8, Mv 40’, Sv F1, Ml 8, XP 37 ea.
Changed to:
AC 14, HD 1, #At 1, Dam 1d8, Mv 30’, Sv F1, Ml 8, XP 25 ea.

Page 8 – Area 12 – 6 Hobgoblins – Stat block
There isn’t an asterisk on the hobgoblin HD field. This would also put the XP back to 25 ea.
Was:
AC 11, HD 1*, #At 1, Dam 1d8, Mv 40’, Sv F1, Ml 8, XP 37 ea.
Changed to:
AC 11, HD 1, #At 1, Dam 1d8, Mv 40’, Sv F1, Ml 8, XP 25 ea.

Page 9 – Choker – Stat block
Changed AT to match the Basic Fantasy Field Guide Volume 1.
Was:
At 2 tentacles,
Changed to:
At 1 choke

Added my name to editors.

Posted r11 to first post.
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AlMan
Posts: 254
Joined: Fri Jun 26, 2015 5:01 pm

Re: [AA3] Unbaronable Circumstances

Post Mon Mar 02, 2020 9:37 pm

Things that need to be cleared up by Gilliadson:

Color image on first page (cover) could be put to gray scale and shrunk down to fit on page 7 near Area 6B where the scene is described.

All Areas need to be formatted to the Style guide “number period space room-name-in-uppercase colon” in MapKeyHeading format.
Currently:
Area #1
Suggest:
1. CAVERN AREA 1 or 1. PIT TRAP

Area 2A – Is it up the rope that is mentioned in Area 2?
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chiisu81
Posts: 2985
Joined: Fri Aug 19, 2011 3:05 pm

Re: [AA3] Unbaronable Circumstances

Post Tue Mar 03, 2020 12:32 pm

Gonna go ahead and lock this thread, as I'm starting to put AA3 together, starting with this adventure. The AA3 thread will be updated and unlocked once I've finished the initial work.
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