Basic Fantasy Field Guide Volume 3
Re: Basic Fantasy Field Guide 3
I missed Jorge's edit note for the Xolotl, but I've fixed it in my working copy for the eventual next release.
Re: Basic Fantasy Field Guide 3
I also updated the contributors credits on the title page on my working copy (they're all on the posted OGL page, I just forgot to also put them on the title page).
As always if you prefer to be credited by your name instead of screenname please PM me.
As always if you prefer to be credited by your name instead of screenname please PM me.
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Re: Basic Fantasy Field Guide 3
Nice! I'll send in some stats for a few of the critters, mainly the Tree Drake and battle toad and Chaos Best. Anyone else feel like stating, by all means...
Re: Basic Fantasy Field Guide 3
New upload, just some prelim layout corrections.
Re: Basic Fantasy Field Guide 3
For the groups consideration...
Diseased Skeleton
Armor Class: 15
Hit Dice: 2
No. of Attacks: 1 weapon or 1 unarmed + disease
Damage: By weapon or 1d8 + disease
Movement: 40'
No. Appearing:1d6, Wild 1d10
Save As: Fighter: 2
Morale: 12
Treasure Type: None
XP: 75
There are times when an evil Cleric or Magic-User uses animate dead on the skeleton of a creature that originally died of a disease, or had a disease at the time of initial death. This Diseased Skeleton will be stronger than their other bony kin. Like normal skeletons, slashing weapons will do half damage and piercing weapons will only do 1 HP; crushing weapons do normal damage. Since diseased skeletons are undead they are not be effected by Sleep, Charm or Hold Spells. Diseased skeletons can be Turned as 2 HD monsters.
If the diseased skeleton uses an unarmed attack there is a 10% chance that the player character will be infected with a disease similar to mummy rot. The disease will apply a -1 penalty to an ability or in special cases cause blindness or deafness in the character attacked. The character will show symptoms of the disease 1d4 hours after the attack. The disease can be noted by the color of the light coming from the eye-sockets of the diseased skeleton. Any infection spread by a diseased skeleton must be cured by a cure disease spell.
Color Effect Probable Disease
Purple -1 STR Influenza
Orange -1 INT “Old Timer’s”
Green -1 WIS “Mad Cow”
Blue -1 DEX “Foot in Mouth” or “Water on the Knee”
Red* -1 CON “Consumption”
Yellow -1 CHR “Yella Fever”
Pink Blindness “Pink Eye”
Aqua Blue Deafness “Swimmer’s Ear” or “Water on the Ears”
* If the GM’s default appearance for skeletons is to have red lights in the eye-sockets, then use black (“Black Death”) for these Diseased Skeletons.
Diseased Skeleton
Armor Class: 15
Hit Dice: 2
No. of Attacks: 1 weapon or 1 unarmed + disease
Damage: By weapon or 1d8 + disease
Movement: 40'
No. Appearing:1d6, Wild 1d10
Save As: Fighter: 2
Morale: 12
Treasure Type: None
XP: 75
There are times when an evil Cleric or Magic-User uses animate dead on the skeleton of a creature that originally died of a disease, or had a disease at the time of initial death. This Diseased Skeleton will be stronger than their other bony kin. Like normal skeletons, slashing weapons will do half damage and piercing weapons will only do 1 HP; crushing weapons do normal damage. Since diseased skeletons are undead they are not be effected by Sleep, Charm or Hold Spells. Diseased skeletons can be Turned as 2 HD monsters.
If the diseased skeleton uses an unarmed attack there is a 10% chance that the player character will be infected with a disease similar to mummy rot. The disease will apply a -1 penalty to an ability or in special cases cause blindness or deafness in the character attacked. The character will show symptoms of the disease 1d4 hours after the attack. The disease can be noted by the color of the light coming from the eye-sockets of the diseased skeleton. Any infection spread by a diseased skeleton must be cured by a cure disease spell.
Color Effect Probable Disease
Purple -1 STR Influenza
Orange -1 INT “Old Timer’s”
Green -1 WIS “Mad Cow”
Blue -1 DEX “Foot in Mouth” or “Water on the Knee”
Red* -1 CON “Consumption”
Yellow -1 CHR “Yella Fever”
Pink Blindness “Pink Eye”
Aqua Blue Deafness “Swimmer’s Ear” or “Water on the Ears”
* If the GM’s default appearance for skeletons is to have red lights in the eye-sockets, then use black (“Black Death”) for these Diseased Skeletons.
Re: Basic Fantasy Field Guide 3
Do any of the Field Guides so far have an angel character? If not, I'll stat one up. Already have a nice drawing of one that might work.
Thanks!
Thanks!
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Re: Basic Fantasy Field Guide 3
Thanks so much. I didn't see any angelic types, so there will be one posted soon!chiisu81 wrote: ↑Sat Aug 03, 2019 11:14 am When in doubt, check the Monster Index
https://basicfantasy.org/downloads.html#monsterindex
Teaman is the sole proprietor of Sharp Mountain Games at roll20 and DTRPG
https://marketplace.roll20.net/browse/p ... tain-games
http://drivethrurpg.com/browse/pub/8418 ... tain-Games
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http://drivethrurpg.com/browse/pub/8418 ... tain-Games
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Re: Basic Fantasy Field Guide 3
The angel have been changed into celestial, with the Solar being the only one of them in existence.
Sorry for any misspelling or writing error, I am not a native English speaker
Drawing portfolio: https://www.instagram.com/m.serena_dimirag/
Drawing portfolio: https://www.instagram.com/m.serena_dimirag/
Re: Basic Fantasy Field Guide 3
Thanks, maybe I will still submit mine and tweak it to be more of an archangel. I thought I saw them somewhere in the BFRPG canon.
Teaman is the sole proprietor of Sharp Mountain Games at roll20 and DTRPG
https://marketplace.roll20.net/browse/p ... tain-games
http://drivethrurpg.com/browse/pub/8418 ... tain-Games
https://marketplace.roll20.net/browse/p ... tain-games
http://drivethrurpg.com/browse/pub/8418 ... tain-Games
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