Bounty Hunter

Creating game materials? Monsters, spells, classes, adventures? This is the place!
User avatar
bhyeti
Posts: 193
Joined: Thu Sep 07, 2017 1:00 pm
Location: Cleveland, Tennessee

Bounty Hunter

Post by bhyeti »

Has anybody done any work on this or would have any suggestions?

Edit by chiisu81: Supplement can now be found at http://www.basicfantasy.org/showcase.cgi?sid=126
User avatar
Solomoriah
Site Admin
Posts: 12453
Joined: Thu Nov 13, 2008 8:15 pm
Location: LaBelle, Missouri
Contact:

Re: Bounty Hunter

Post by Solomoriah »

The Assassin is, effectively, the Bounty Hunter as far as I'm concerned. Take a look and you'll see what I mean.
My personal site: www.gonnerman.org
User avatar
bhyeti
Posts: 193
Joined: Thu Sep 07, 2017 1:00 pm
Location: Cleveland, Tennessee

Re: Bounty Hunter

Post by bhyeti »

Thanks
User avatar
SmootRK
Posts: 4230
Joined: Sun Mar 08, 2009 10:03 am
Location: Nashville, TN

Re: Bounty Hunter

Post by SmootRK »

You could certainly apply a couple thematic tweaks to the Assassin to get a more of a "bring em in alive" sort of class. Overall, I am in general agreement that most Bounty Hunters are Assassins, considering historically "bounties" were usually paid for dead targets or the old-west style Dead or Alive.
Is it really the end, not some crazy dream?
User avatar
bhyeti
Posts: 193
Joined: Thu Sep 07, 2017 1:00 pm
Location: Cleveland, Tennessee

Re: Bounty Hunter

Post by bhyeti »

SmootRK wrote:You could certainly apply a couple thematic tweaks to the Assassin to get a more of a "bring em in alive" sort of class. Overall, I am in general agreement that most Bounty Hunters are Assassins, considering historically "bounties" were usually paid for dead targets or the old-west style Dead or Alive.
That sounds about right, I will work it in to my Ravenstone PbF.

Thanks
User avatar
bhyeti
Posts: 193
Joined: Thu Sep 07, 2017 1:00 pm
Location: Cleveland, Tennessee

Re: Bounty Hunter

Post by bhyeti »

I think I would add in tracking and some sort of urban enviroment skill.
User avatar
Metroknight
Posts: 1396
Joined: Sun Dec 12, 2010 7:26 pm
Location: Alabama, USA

Re: Bounty Hunter

Post by Metroknight »

You could modify the scout class.
User avatar
Solomoriah
Site Admin
Posts: 12453
Joined: Thu Nov 13, 2008 8:15 pm
Location: LaBelle, Missouri
Contact:

Re: Bounty Hunter

Post by Solomoriah »

You could build a bounty hunter out of parts of the Assassin and Scout, actually. Both are Thief subclasses, after all.
My personal site: www.gonnerman.org
User avatar
Dimirag
Posts: 3613
Joined: Thu Oct 06, 2011 1:24 pm
Location: Buenos Aires (C.A.B.A.), Argentina
Contact:

Re: Bounty Hunter

Post by Dimirag »

Here is a take on that class using the Scout as a base and adding/replacing some parts from the Assassin plus a little extra.
If it looks ok I'll put it on the Showcase
Attachments
BF-Bounty Hunter-Supplement-r1.pdf
(76.7 KiB) Downloaded 376 times
Sorry for any misspelling or writing error, I am not a native English speaker
Drawing portfolio: https://www.instagram.com/m.serena_dimirag/
User avatar
bhyeti
Posts: 193
Joined: Thu Sep 07, 2017 1:00 pm
Location: Cleveland, Tennessee

Re: Bounty Hunter

Post by bhyeti »

Thanks, looks good to me, will use in my campaign.
Post Reply

Who is online

Users browsing this forum: Google [Bot], Jandar and 36 guests