Player Characters

Explore the Northern continent of the Westernlands Campaign
starting in the city of Ravenstone. A city of greed and corruption,
where adventure and danger lurk. The city and the lands around it provide ample opportunity for anyone brave enough to chance it.

Moderator: bhyeti

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bhyeti
Posts: 187
Joined: Thu Sep 07, 2017 1:00 pm
Location: Cleveland, Tennessee

Player Characters

Post Sun Jan 21, 2018 1:30 pm

Post your rolled player characters here.
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Rhialto
Posts: 319
Joined: Sat Apr 02, 2016 7:28 am
Location: Germany, near Stuttgart

Re: Player Characters

Post Sun Jan 21, 2018 4:20 pm

Tam "Redeye" Ruthis
First level fighter
0 XP

Tam is tall and muscular, which unfortunately meant he was noticed by a recruiter and press-ganged into the Urdish Imperial Army.
As he is too smart for grunt work but not wise enough to keep his mouth shut, he did not have an easy time as a soldier.
Being a surly loner who does not make friends easily did not help either.

Tam took his chance to abscond when he was assigned as guard to a navy transport fetching galley slaves from Ravenstone.
He would have had no chance to desert while the ship stayed in the heavily guarded harbor.
Fortunately for him, the ship got into bad weather on the trip back and was wrecked on a rocky beach in Ravenstone bay.
In the ensuing chaos, instead of preventing the slaves from escaping, Tam decided to leave himself.
He made his way back to Ravenstone on land and has since kept to the poor quarters where soldiers from the Empire are rarely found.

Tam has changed his appearance by letting his brown hair and beard grow long and dressing like a local.
He also gives his last name as Redeye, a childhood nickname he got when suffering from an eye infection.
His Urdish accent or the army issue shortsword he still keeps among his belongings could give him away, though.

While he still has some money to support himself, Tam is eager to find a job.
His gruff personality and a mild paranoia about imperial spies have kept him so far from finding employment.

STR 15 (+1, 65 lb. light encumbrance, 165 lb. heavy encumbrance)
DEX 11 (+0)
CON 16 (+2)
INT 12 (+0)
WIS 7 (-1)
CHA 8 (-1)

hp 10
AC 16 (chain, shield)
Move 10' or 20' without sack

Saves
Deathy ray or poison 12 (+2 CON vs. poison)
Magic wand 13
Paralysis or petrify 14
Dragon breath 15
Spells 17 (-1 WIS vs. charm)

Special abilities
- 10 % racial bonus to XP
- can use all weapons and armor

Equipment
Clothing 1 lb.
Chain mail 40 lb.
Shield 5 lb.
Cloak 1 lb.
Belt pouch 0.1 lb.
- 86 gp 8.6 lb.
Battle axe 7 lb. (+2 to hit, 1d8+1 damage)
Dagger 1 lb. (+2 to hit, 1d4+1 damage)

Large sack 0.1 lb.
- Whetstone 1 lb.
- 2 waterskins 4 lb.
- Winter blanket 3 lb.
- Shortsword 3 lb. (+2 to hit, 1d6+1 damage)

Encumbrance 63.7 lb. (light) or 74.8 lb. (heavy) with sack
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GM Parseth
Posts: 87
Joined: Sat Jan 13, 2018 9:51 am

Re: Player Characters

Post Mon Jan 22, 2018 6:48 am

Benn "Sable"
1st Level Thief
0 XP

ABILITY SCORES
STR - 13 (+1)
INT - 13 (+1)
WIS - 5 (-2)
DEX - 15 (+1)
CON - 11 (0)
CHA - 9 (0)

HEALTH, ARMOR AND MOVE
HP - 4
AC - 14
Move - 30' Light, 20' Heavy

SAVES
Death Ray/Poison - 13
Magic Wand - 14
Paralysis/Petrify - 13
Dragon Breath - 16
Spells - 15

SPECIAL
+10% XP
Sneak Attack (+4 Atk, x2 damage)

THIEF ABILITIES
Open Lock - 25%
Remove Trap - 20%
Pick Pockets - 30%
Move Silently - 25%
Climb Walls - 80%
Hide - 10%
Listen - 30%

EQUIPMENT
Leather Armor (15 lbs)
Backpack
Thieves' Picks & Tools (1 lb)
Chalk (small bag)
Grappling Hook (4 lbs)
Rope, Silk (50') (2 lbs)
Clothing, common (1 lb)
Sack, large
Sack, small
Belt Pouch
Light Crossbow (+2 Atk, 1d6 Dam) (60' +1, 120' +0, 180' -2) (7 lbs)
Light Quarrel x20 (2 lbs)
Daggers x5 (+2 Atk, 1d4+1 Dam) (5 lbs)

WEALTH
64 GP (6.4 lbs)
5 SP (.5 lb)

ENCUMBRANCE
65 lbs Light, 165 Heavy
CURRENTLY CARRIED = 43.9 lbs

BACKGROUND
A long time resident and orphan of the poor district of Ravenstone, Benn grew up on the streets in a ragtag band of urchin misfits. Unlike many of his accomplices in those early days, Benn managed to always slip away from right under the authorities noses not through wit but simple skill honed on the hard streets.

Growing up in a slaver city has made Benn largely complicit and okay with the trade despite having known several of his urchins being sold off to far away Novatia. Indeed, his most recent line of work he had managed to procure was ensuring proper shackling for slaves on ships, a risky job since slaves tend to get a bit aggressive with their handlers in those sort of situations. Still, the job paid well enough for Benn, nicknamed "Sable" after his dark locks of hair, to stay drunk and and clothed.

He's not the sharpest dagger, always mouthing off when not wanted to, but he is generally an amiable fellow and the one in the bar most often kicking off a song or two before passing out black drunk.
Working on - The Fallen City & The Baroness of Blood
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Modric
Posts: 21
Joined: Fri Oct 24, 2014 2:08 pm

Re: Player Characters

Post Mon Jan 22, 2018 10:10 pm

Vrak Cen
1st Level Assassin
0 XP

ABILITY SCORES
STR – 13 (+1)
INT – 12
WIS - 10
DEX – 14 (+1)
CON - 13 (+1)
CHA - 9

HEALTH, ARMOR AND MOVE
HP – 4 (+1)
AC – 13 (+1)
Move – 30’ / 20’

SAVES
Death Ray/Poison -12
Magic Wand - 14
Paralysis/Petrify - 13
Dragon Breath - 16
Spells - 15

SPECIAL
Assassinate
Poison
Waylay

THIEF ABILITIES
Open Lock – 15%
Pick Pockets – 20%
Move Silently – 20%
Climb Walls – 70%
Hide – 5%
Listen – 25%
Poison – 25%

EQUIPMENT
Leather Armor (15 lbs)
Short sword (1d6) (2 lbs)
Dagger (1d4) (1lb)
Cudgel (1d4) (1lb)
Thieves’ Tools/ Pack
Backpack (0 lb)
Belt pouch (0 lb)
12 Candles (0 lb)
Cloak (1lb)
Grappling hook (4 lbs)
Manacles (4 lbs)
Oil (3 flasks) (3 lbs)
Padlock (1 lbs)
Dry rations (1week) (14 lbs)
Silk rope (2 lbs)
Large sack (0 lb)
Tinderbox (1 lb)
Waterskin (2 lb)
6 Torches (1 lb)

WEALTH
69 gp
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GM Parseth
Posts: 87
Joined: Sat Jan 13, 2018 9:51 am

Re: Player Characters

Post Tue Jan 23, 2018 11:25 am

So we have a fighter who is a deserter from Urd, a thief who used to help sell slaves to Urd and an assassin of unknown background.

This will be most interesting.
Working on - The Fallen City & The Baroness of Blood
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bhyeti
Posts: 187
Joined: Thu Sep 07, 2017 1:00 pm
Location: Cleveland, Tennessee

Re: Player Characters

Post Tue Jan 23, 2018 3:49 pm

We're not done yet!

If you have suggestions for npcs to either work with or encounter, feel free to post your ideas.
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Modric
Posts: 21
Joined: Fri Oct 24, 2014 2:08 pm

Re: Player Characters

Post Wed Jan 24, 2018 8:57 am

Vrack's Background (of sorts)

Vrak Cen (pronounced "Sen") is an enigma. While not short, he appears taller than average. He is thin, yet possess a wiry build and an unexpected strength. He dresses in Urdish leather armor, but his accent is clearly Ravenstone. He wears a pair of spectacles meant for desert travel; his victims cannot see his eyes behind the darkened lenses. He is both a procurer of slaves and captor of those who flee.

GM Parseth wrote:So we have a fighter who is a deserter from Urd, a thief who used to help sell slaves to Urd and an assassin of unknown background.

This will be most interesting.
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Rhialto
Posts: 319
Joined: Sat Apr 02, 2016 7:28 am
Location: Germany, near Stuttgart

Re: Player Characters

Post Wed Jan 24, 2018 2:31 pm

bhyeti wrote:We're not done yet!

If you have suggestions for npcs to either work with or encounter, feel free to post your ideas.
We are certainly lacking in the spellcasting department, so a cleric or illusionist would help a lot. And more grunts are always useful, maybe a barbarian?
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Modric
Posts: 21
Joined: Fri Oct 24, 2014 2:08 pm

Re: Player Characters

Post Wed Jan 24, 2018 3:51 pm

Agreed. Definitely a magic user. We can forego the cleric so long as we have some healing potions... :D
MD5
Posts: 31
Joined: Mon Jan 29, 2018 7:47 am
Location: NYC

Re: Player Characters

Post Wed Jan 31, 2018 7:08 am

Lazrin "Zero" Gosar
1st Level Magic User
0 XP

ABILITY SCORES
STR - 10 (0)
INT - 17 (+2)
WIS - 6 (-1)
DEX - 10 (0)
CON - 12 (0)
CHA - 15 (+1)

HEALTH, ARMOR AND MOVE
HP - 4
AC - 11
Move - 40' Light, 30' Heavy

SAVES


SPECIAL
Gain 10% experience points earned


EQUIPMENT
SpellBook
Backpack
Rope, Silk (50') (2 lbs)
Clothing, common (1 lb)
Sack, large
Sack, small
Belt Pouch

Daggers x2 (+1 Atk, 1d4+1 Dam) (5 lbs)

SPELLS
Read Magic
Magic Missile

CANTRIPS

WEALTH


ENCUMBRANCE
Locked

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