AA2 Adventure Anthology 2
- Solomoriah
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Re: AA2 Adventure Anthology 2
This map is really, really nice! I look forward to seeing it finished!
My personal site: www.gonnerman.org
Re: AA2 Adventure Anthology 2
Looks better than my crappy map if up to me I wouldn’t even add grid lines on these, but that may be a requirement...
- Solomoriah
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Re: AA2 Adventure Anthology 2
I did a draft of the second part last evening and there are a few spots that will need consideration. I've marked the most obvious areas.
The elevation issue will probably require a small adjustment of the map. It could e.g. be resolved by adding a short 1 square corridor at the bottom of the middel stair/ramp(?) similar to the uppermost stair in this map.
Borgar
The elevation issue will probably require a small adjustment of the map. It could e.g. be resolved by adding a short 1 square corridor at the bottom of the middel stair/ramp(?) similar to the uppermost stair in this map.
Borgar
Re: AA2 Adventure Anthology 2
BTW, I also manually added grid lines in the XCF file. That was a pain to do and they don't align up 100% (though pretty close) with the map
They are in separate layers, and grayed using opacity so they should be fairly easy to adjust
It's still at
https://drive.google.com/open?id=18n_j2 ... XqE6iZ3Ghk
They are in separate layers, and grayed using opacity so they should be fairly easy to adjust
It's still at
https://drive.google.com/open?id=18n_j2 ... XqE6iZ3Ghk
Re: AA2 Adventure Anthology 2
Here is the second part of the tomb
The full XCF can be downloaded from
https://drive.google.com/open?id=1Ydpsg ... wkZYa9dsXP
I basically just did the modifications I though looked best. The grid lines was still the most annoying thing to add.
I have not added any symbols indicating secret doors, trap and the statues. A lot of that would be hidden by the walls anyway. Though it could be possible to add something where most required.
Let me know if you feel something must be added or changed.
The full XCF can be downloaded from
https://drive.google.com/open?id=1Ydpsg ... wkZYa9dsXP
I basically just did the modifications I though looked best. The grid lines was still the most annoying thing to add.
I have not added any symbols indicating secret doors, trap and the statues. A lot of that would be hidden by the walls anyway. Though it could be possible to add something where most required.
Let me know if you feel something must be added or changed.
- Solomoriah
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- Posts: 12515
- Joined: Thu Nov 13, 2008 8:15 pm
- Location: LaBelle, Missouri
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Re: AA2 Adventure Anthology 2
Does anyone beside me think it might be helpful to have both a top-view and an isometric map for each of these levels? Throwing together a top-view map for each would not take that long in MapMatic.
My personal site: www.gonnerman.org
Re: AA2 Adventure Anthology 2
Yeah, even if just to get some clarity in how rooms connect. It's absolutely gorgeous as it is, though. I think a "real" map might be overkill. A mini-map top-down just to show the basic layout would probably suffice.Solomoriah wrote:Does anyone beside me think it might be helpful to have both a top-view and an isometric map for each of these levels? Throwing together a top-view map for each would not take that long in MapMatic.
Re: AA2 Adventure Anthology 2
How about breaking this up into smaller "sub maps" and insert these close to the description of the rooms? Something like
together with description of room 1-5 and
with rooms 6 to 11 etc.
Having a big map for overview is nice but it's just much easier to read (and run) adventures when you don't have to flip through pages to find maps.
I've noticed that this is a pretty common trend in newer modules.
It does, of course, produce even more layout/formatting work.
together with description of room 1-5 and
with rooms 6 to 11 etc.
Having a big map for overview is nice but it's just much easier to read (and run) adventures when you don't have to flip through pages to find maps.
I've noticed that this is a pretty common trend in newer modules.
It does, of course, produce even more layout/formatting work.
Re: AA2 Adventure Anthology 2
I think we'll need full-size maps, for those who want that style for playing the adventure, and maybe either don't like isometric maps at all or just prefer top-down period.
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