Chapter 4a: Battle in the Dunes

A PbP version of J.D Neal's Lost World setting

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Woe
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Re: Chapter 4a: Battle in the Dunes

Post by Woe »

Elias will do the same.
Freya HP 24/24 AC 16 (17 two weapons)
Kilian HP 20/20 AC 19 (18 no shield)
Talin HP 29 AC 16
Tiana HP 11 AC 12 SP 8/8
Fido HP 9/9 AC 16
Anna HP 12/12 AC 15 (19 defensively)
Bruce HP 20/20 AC 16 (15 no shield)

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MevlyTM
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Re: Chapter 4a: Battle in the Dunes

Post by MevlyTM »

Yeah, let's keep going.
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quozl
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Re: Chapter 4a: Battle in the Dunes

Post by quozl »

Teruk will follow behind until the situation changes.
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Longman
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Re: Chapter 4a: Battle in the Dunes

Post by Longman »

I know this is a bit clunky but I want to give you the chance to change plan at any time.

Dinosaur - ends the round at 130 yards from wall of fire
Teruk and men - end the round 230 yards from wall of fire.

The air elemental, which you can now see clearly, appears back over the lip of the wall of fire and goes inside it once again. You think it has dropped Ash on the other side of the ring of fire (the side you can't see) and is going back in.

Image

Note - Maju, this is not the Djinni, as far as you know.

Your move.
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Rhialto
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Re: Chapter 4a: Battle in the Dunes

Post by Rhialto »

Faster! Faster!

OOC: I don't think there is any point in shooting just yet.

DM: Technically you are in medium range for a rifle. The main issue is that you can't see anything. The WOF is in the way.
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Longman
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Re: Chapter 4a: Battle in the Dunes

Post by Longman »

I'll leave this a bit longer and then move on a round
Woe
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Re: Chapter 4a: Battle in the Dunes

Post by Woe »

Elias is in range with his spells, but because he can't see anything to target, will wait for the WOF to burn out/dissipate.
Freya HP 24/24 AC 16 (17 two weapons)
Kilian HP 20/20 AC 19 (18 no shield)
Talin HP 29 AC 16
Tiana HP 11 AC 12 SP 8/8
Fido HP 9/9 AC 16
Anna HP 12/12 AC 15 (19 defensively)
Bruce HP 20/20 AC 16 (15 no shield)

Red Oak map
Red Oak loot
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Longman
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Re: Chapter 4a: Battle in the Dunes

Post by Longman »

Time to move on...

Dinosaur ends up at 70 yards from the WOF's eastern side.

Teruk and co and up 150 yards from the WOF's eastern side.

The bizzare sight of a flying camel appears over the WOF. The air elemental is carrying it to safety. Jab-Afri is not on its back.

Anyone other than Maju may take a shot at the camel / elemental this round - you would have been prepared to do so as soon as something came into view.

Maju may not do this, as he is controlling Kyo as she runs. If Maju wishes to cast or fire, he will have to slow down to '30.

Maju, as you are cantering along, it occurs to you that this WOF has been made a bit too wide! - 25 radius, in fact. There is probably a space at the center where Jab-Afri could be standing, unharmed, more than 20 feet away from any of the inner walls.

This may have been accidental or deliberate. Your efreeti is not exactly the most trustworthy sort. Incidentally, he is hanging back near Teruk's people, and is not following you closer into battle. He did look badly injured.
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Rhialto
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Re: Chapter 4a: Battle in the Dunes

Post by Rhialto »

If Jab-Afri is hiding behind the flames, let us ride around and catch the other pirate first!

Rostam wants to shoot pirates, not their unfortunate mounts.
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Longman
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Re: Chapter 4a: Battle in the Dunes

Post by Longman »

Maju is the one riding and he has ultimate charge of the course here, unless you guys decide to jump off. Too many crazy antics with the dinosaur and I will make Cha rolls to see if Maju can pull off the feat.

I'll also say that the steed getting badly injured, or forcing it to run within 10 feet of a wall of flame, is the sort of thing that will trigger a new save vs charm.

Still waiting on Maju and Elias.
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