Wandering Monsters Supplement

Creating game materials? Monsters, spells, classes, adventures? This is the place!
greg
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Re: Wandering Monsters Supplement

Post Thu Jun 23, 2011 3:28 pm

I think you credited me as mingus on something else. You can use that again.

I have Level 2 about half finished. Hopefully I'll get it posted this weekend.
greg
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Re: Wandering Monsters Supplement

Post Tue Jul 26, 2011 9:07 pm

Super Fail. Here it is, finally.



Dungeon Encounters, Level 2, from the Field Guide Supplement

4 Darkmantle (AC 17, HD 1+2*, #At 1 slam, D 1d4, Mv 20', fly 60', Sv F1, Ml 7) hp 9, 5, 8, 10

1 Grick (AC 16, HD 2, hp 6, #At 4 tentacles/1bite, D 1d4x4/1d3, Mv 30', Sv F2, Ml 12)

4 Grimlock (AC 15, HD 2, #At 1 battleaxe, D 1d8, Mv 30', Sv F2, Ml 7) hp 5, 12, 12, 6

1 Locathah (AC 14, HD 2, hp 11, #At 1 spear or light crossbow, D 1d6, Mv 10', swim 60', Sv F2, Ml 7)

1 Phantom Fungus (AC 14, HD 2, hp 11, #At 1 bite, D 1d6, Mv 20', Sv F2, Ml 12)

1 Red Slime (AC 12, HD 2, hp 12, #At 1, D 1d6, Mv 10', Sv F2, Ml 12)

10 Rot Vulture (AC 12, HD 2, #At 1 flogging, D 1d6, Mv 10', fly 120', Sv F2, Ml 10) hp 8, 8, 5, 14, 9, 11, 6, 9, 8, 4

1 Skeletaire (AC 13, HD 2*, hp 9, #At 1 dagger or spell, D 1d4, Mv 40', Sv MU2, Ml 12) spells Hold Portal, Protection from Good, Detect Invisible

6 Blackbone Skeleton (AC 13, HD 1*, #At 1, D 1d6 + 1d4 fire damage, Mv 40', Sv F1, Ml 12) hp 4, 5, 3, 4, 8, 3

6 Warrior Skeleton (AC 14, HD 2, #At 1 weapon, D 1d6+1, Mv 40', Sv F2, Ml 12) hp 11, 2, 13, 13, 4, 11

2 Giant Pounder Snail (AC 16, HD 2, #At 1 club, D 1d4, Mv 10', Sv F2, Ml 7) hp 8, 12

8 Stalag (AC 17, HD 2, #At 1, D 2d6, Mv 10', Sv F1, Ml 12) hp 11, 16, 11, 12, 4, 4, 9, 7

2 Thulid (AC 15, HD 1* (1** for MU), #At 1, D 1d6 or special, Mv 40', Sv MU1, Ml 7) hp 4, 3 One of these Thulid is a magic user. Spell: Magic Mouth

4 Violet Fungus (AC 13, HD 2, #At 1 tentacle, D 1d6+poison, Mv 10', Sv F2, Ml 12) hp 7, 9, 5, 16

2 Flesh Eater Zombie (AC 14, HD 2, #At 2 claws/1 bite, D 1d3/1d3/1d6, Mv 40', Sv F2, Ml 12) hp 12, 10

5 Winged Ape (AC 14, HD 3, #At 2 claws, D 1d4/1d4, Mv 40', Fly 40', Sv F4, Ml 7, 9 in flight) hp 16, 16, 13, 18, 11

2 Boglin (AC 11, HD 2*, #At 1 weapon, D 1d6, Mv 30', SMU4, Ml 8) hp 9, 10 Spells: Sleep, Hold Portal Ventriloquism, Protection from Good

1 Giant Flying Fox Bat (AC 14, HD 3, hp 11, #At 1 bite, D 1d6, Mv 10', Fly 60', Sv F3, Ml 9)

2 Crypt Dweller (AC 13, HD 2*, #At 2 claws, D 1d4/1d4, Mv 60', Sv F2, Ml 12) hp 9, 13

6 Frogman (AC 13, HD 3, #At 2 weapons, D 1d8+1/1d8+1, Mv 40', Sv F3, Ml 10) hp 19, 20, 21

1 Ghast (AC 15, HD 2**, hp 12, #At 2 claws/1 bite, D 1d4/1d4/1d4+paralysis+stench, Mv 30', Sv F2, Ml 9)
greg
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Re: Wandering Monsters Supplement

Post Wed Jul 27, 2011 10:25 pm

Dungeon Encounters, Level 3, from the Field Guide Supplement

2 Winged Ape (AC 14, HD 3, #At 2 claws, D 1d4/1d4, Mv 40', Fly 40', Sv F4, Ml 7, 9 in flight) hp 14, 13

10 Giant Flying Fox Bat (AC 14, HD 3, #At 1, D 1d6, Mv 10', Fly 60', Sv F3, Ml 9) hp 8, 10, 9, 11, 15, 16, 18, 18, 9, 19

3 Boglin (AC 11, HD 3*, #At 1, D 1d6, Mv 30', Sv MU3, Ml 8) hp 16, 10, 14 Spells: Darkness, Protection from Good, Levitate Charm Person, Sleep, Web Darkness, Hold Portal, Detect Good

2 Crypt Dweller (AC 13, HD 2*, #At 2, D 1d4/1d4, Mv 60', Sv F2, Ml 12) hp 9, 14

8 Frogman (AC 13, HD 3, #At 2, D 1d8+1/1d8+1, Mv 40', Sv F3, Ml 10) hp 17, 12, 9, 16, 12, 13, 9, 16

1 Ghast (AC 15, HD 2**, hp 12, #At 2claws/1bite, D 1d4/1d4/1d4, Mv 30', Sv F2, Ml 9)

3 Haunted Bones (AC 15, HD 3, #At 1, D 1d6, Mv 50', Sv F3, Ml 11) hp 11, 17, 9

1 Necrotic Ooze (AC 13, HD 3, hp 6, #At 1, D 1d6+special, Mv 10', Sv F3, Ml 11)

4 Prince Frog (AC 13, HD 2*, #At 2claws/1bite/special, D 1d4/1d4/1d6+paralysis, Mv 20', Sv F2, Ml 9) hp 10, 13, 7, 9

1 Pseudodragon (AC 18, HD 2*, hp 11, #At 1bite/1sting, D 1/1d3+poison, Mv 10', Fly 60', Sv MU2, Ml 7)

9 Rat Dog (AC 15, HD 3, #At 1, D 1d6, Mv 40', Sv F3, Ml 9) hp 11, 12, 14, 18, 11, 16, 15, 10, 10

1 Red Slime (AC 13, HD 3, hp 6, #At 1, D 1d8, Mv 10', Sv F3, Ml 12)

4 Skum (AC 13, HD 2*, #At 2claws/1bite, D 1d6/1d6/1d4, Mv 20', Swim 40', Sv F2, Ml 8) hp 10, 10, 7, 5

15 Stalag (AC 17, HD 3, #At 1, D 3d6, Mv 10', Sv F1, Ml 12) hp 11, 17, 17, 14, 16, 14, 17, 17, 20, 9, 9, 11, 17, 14, 6

2 Tapper (AC 15 (only hit by silver or magic), HD 3, #At 1, D 1d6, Mv 30', Sv F3, Ml 14) hp 13, 15

2 Thulid (AC 15, HD 2*, #At 1, D 1d6, Mv 40', Sv MU2, Ml 7) hp 15, 13

1 Zombraire (AC 12, HD 3, hp 20, #At 1, D 1d4 or spell, Mv 50', Sv F3, Ml 11) Spells: Magic Mouth, Darkness, Invisibility

4 Giant Ant Lion (AC 16, HD 4, #At 1, D 1d10, Mv 40', Sv F4, Ml 8) hp 20, 22, 14, 7

1 Choker (AC 17, HD 3+3, hp 12, #At 1, D 1d3+special, Mv 20', Sv F3, Ml 7)

1 Ice Devil (AC 18, HD 3***, hp 17, #At 1, D 1d3+1d4 cold, Mv 30', Fly 50', Sv F3, Ml 9)

2 Red Cap (AC 14, HD 3*, #At 1, D 1d6, Mv 60', Sv T6, Ml 8) hp 16, 16
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Steveman
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Re: Wandering Monsters Supplement

Post Wed Dec 21, 2011 8:10 am

Question.

Why do the clerics in the NPC party section have two spells listed? Is this a "one or the other" thing, or am I completely wrong in thinking level 2 clerics have only one spell?
Characters:
Himamura Jin (Night Wizard; Level 6 Great One/Level 1 Caster)
Benjamin d'Aide (BFRPG; level 5 cleric of the virtue of Sacrifice) - recurring hireling turned pseudo-DMPC
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Solomoriah
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Re: Wandering Monsters Supplement

Post Wed Dec 21, 2011 8:22 am

I generated these characters with the Dungeoneer software on the website; there was a bug (which I think I've fixed now) that led to the wrong number of spells for both clerics and magic users. I need to find and fix those instances in the supplement...
My personal site: www.gonnerman.org
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Solomoriah
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Wandering Monsters

Post Wed Oct 31, 2012 7:13 pm

Here's another demotion from the Downloads page. Too much of this supplement is yet incomplete for me to continue hosting it on the Downloads page.
My personal site: www.gonnerman.org
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Solomoriah
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Re: Wandering Monsters Supplement

Post Fri Dec 19, 2014 7:54 pm

I just uploaded R9 of this supplement to the first post in this thread. It's still unfinished, and I haven't looked at Steveman's issue above as yet, but I'm really wanting to get this one done.

I need to go back through and add XP values to all the existing monsters, and check the Field Guide critters to see if they are still okay. There are a lot of slots left to fill.

As an aid to those creating documents like this, let me point you toward a new, as-yet-kinda-private tool:

http://basicfantasy.org/checkboxer.html

It rolls hit points given a number of hit dice and a bonus, and then creates checkbox entries that can be copied and pasted. If you use it, remember to do "paste unformatted" or "paste special" to get the table layout converted into paragraph form. The "Wandering Monsters" checkbox adds a column at the left to help with aligning wandering monsters entries, both for this supplement and for regular adventure wandering monster sections.
My personal site: www.gonnerman.org
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Dimirag
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Re: Wandering Monsters

Post Wed Jun 24, 2015 6:59 pm

This is actually pretty awesome!
Sorry for any misspelling or writing error, I am not a native English speaker
Drawing portfolio: https://www.instagram.com/martin.dimirag/
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Solomoriah
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Re: Wandering Monsters

Post Wed Jun 24, 2015 9:00 pm

Thanks! I haven't worked on this in a while, though... it would be nice to finish it, but there are always other, more interesting things to work on.
My personal site: www.gonnerman.org
seandon4
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Re: Wandering Monsters

Post Wed Jun 24, 2015 9:39 pm

I dig it. Good stuff.
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