Iron Falcon Release Announcements
- Dimirag
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Re: New Project: Iron Falcon
I think the problem is because you are first using numbers for the Age Categories and words for the Descriptions and then you use both numbers and words for the Age Category
Why not remove the descriptions on each dragon's table? There is already a table giving that info at the start of the dragons info
Why not remove the descriptions on each dragon's table? There is already a table giving that info at the start of the dragons info
Sorry for any misspelling or writing error, I am not a native English speaker
Drawing portfolio: https://www.instagram.com/m.serena_dimirag/
Drawing portfolio: https://www.instagram.com/m.serena_dimirag/
- Solomoriah
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Re: New Project: Iron Falcon
Announcing!
Iron Falcon Rules Release 34 -- March 13, 2015
Miscellaneous magic done down to (but not including) the Scarab of Death. It's looking like I'll wrap up Phase 2 (filling in the blanks) on Sunday, if nothing goes wrong.
http://ironfalconrpg.com
Still thinking about those Age Categories...
Iron Falcon Rules Release 34 -- March 13, 2015
Miscellaneous magic done down to (but not including) the Scarab of Death. It's looking like I'll wrap up Phase 2 (filling in the blanks) on Sunday, if nothing goes wrong.
http://ironfalconrpg.com
Still thinking about those Age Categories...
My personal site: www.gonnerman.org
Re: New Project: Iron Falcon
Can't wait til you've got it roughly complete so I can gander it again.
- Solomoriah
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Re: New Project: Iron Falcon
I'm nearing the end of Phase 2. Phase 1 was laying out the structure... getting the organization solid, filling in headings to show where the things I knew I needed had to go. That phase was done very close to the first public release, probably R3 or R4.
Phase 2 is filling in the blanks... for those rule sections I defined in Phase 1, fill in all the "things" that are needed there. Ability Scores, Classes, Races, Equipment, some basic Combat rules, Spells, Monsters, Treasure. As I am filling in these items, I'm finding things that are needed to make them work; for example, the Monster Summoning spells need dungeon encounter tables, so I went ahead and built those.
When the last magic item is defined, that will end Phase 2. They're the last "things" needed. Then Phase 3 starts... I review the old game materials, looking for areas I haven't covered, and then creating rules (or adapting them from the SRD) to cover those items.
Some of the materials can't be cloned properly this way. For instance, a lot of space is given over to lists of tricks and traps; that part is almost purely artistic, and thus copyright protected, so I can't clone any of it without creating my own art. That would fall into the "adding things to the game" that I'm specifically trying to avoid here.
I am truly amazed at some of the things that survived into the SRD. The sheer nastiness of a Necklace of Strangulation, for example... you need a LIMITED WISH to survive it, and that hasn't changed in all the years between 0E and 3.5E.
Phase 2 is filling in the blanks... for those rule sections I defined in Phase 1, fill in all the "things" that are needed there. Ability Scores, Classes, Races, Equipment, some basic Combat rules, Spells, Monsters, Treasure. As I am filling in these items, I'm finding things that are needed to make them work; for example, the Monster Summoning spells need dungeon encounter tables, so I went ahead and built those.
When the last magic item is defined, that will end Phase 2. They're the last "things" needed. Then Phase 3 starts... I review the old game materials, looking for areas I haven't covered, and then creating rules (or adapting them from the SRD) to cover those items.
Some of the materials can't be cloned properly this way. For instance, a lot of space is given over to lists of tricks and traps; that part is almost purely artistic, and thus copyright protected, so I can't clone any of it without creating my own art. That would fall into the "adding things to the game" that I'm specifically trying to avoid here.
I am truly amazed at some of the things that survived into the SRD. The sheer nastiness of a Necklace of Strangulation, for example... you need a LIMITED WISH to survive it, and that hasn't changed in all the years between 0E and 3.5E.
My personal site: www.gonnerman.org
Re: New Project: Iron Falcon
That does seem a bit excessive. Who knows? Maybe good ol' Gygax wasn't above a bit of frequent divine intervention or monty hauling in the early early days. By everything I've heard and seen things seemed a lot more...seat of the pants back then. Even above what I might consider OSR now.I am truly amazed at some of the things that survived into the SRD. The sheer nastiness of a Necklace of Strangulation, for example... you need a LIMITED WISH to survive it, and that hasn't changed in all the years between 0E and 3.5E.
Re: New Project: Iron Falcon
I noticed that too, it does seem a bit redundant repeating it.Dimirag wrote:Why not remove the descriptions on each dragon's table? There is already a table giving that info at the start of the dragons info
- Solomoriah
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Re: New Project: Iron Falcon
Announcing!
Iron Falcon Rules Release 35 -- March 15, 2015
Phase 2 is complete, as I have filled in the last of the magic items. This release also includes a few other revisions, including revising the Dragon spell tables (discussed on the Basic Fantasy forum) and moving the starting money rules to their own section (and expanding on them a little bit). This release also contains the beginnings of the Wilderness Encounters rules.
http://ironfalconrpg.com
Iron Falcon Rules Release 35 -- March 15, 2015
Phase 2 is complete, as I have filled in the last of the magic items. This release also includes a few other revisions, including revising the Dragon spell tables (discussed on the Basic Fantasy forum) and moving the starting money rules to their own section (and expanding on them a little bit). This release also contains the beginnings of the Wilderness Encounters rules.
http://ironfalconrpg.com
My personal site: www.gonnerman.org
- Solomoriah
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Re: New Project: Iron Falcon
Phase 3 Notes
This phase involves a review of the original material. The object is to identify what elements I must still create. Below I'll list the game elements from the original material which I do not yet have, along with commentary on which items I'll be including or excluding and why.
If I note "dropped art" next to an item, it means it's (a) too much "art" and (b) not essential enough that I must try to clone it anyway. The previously mentioned lists of tricks and traps, for instance, are almost pure art (no mechanics at all, just imaginative suggestions) and can be done without (the referee can get the same sort of help with a Google search).
If I note "dropped wargame" beside an item, it means it's more relevant to mass battle scenarios, which, though part of the classic game rules, aren't part of the experience I'm trying to replicate. These bits may be added in a later edition, but won't be part of the first.
So here's the list, in no kind of order:
Magic Item Creation -- Dropped, for the moment; original material is just a sketch without sufficient details to generalize it.
Strongholds -- Dropped, wargame, but may be added to this edition if I find enough pieces to do it.
Magic Item Saving Throws -- Will be included.
Artifacts -- Dropped, art. Material is a sketch.
Value of Gems and Jewelry -- Will be included, probably in today's release.
Dungeon Design Guidelines -- Dropped, art. I may include a little bit about map-making.
Example of Dungeon Expedition -- Dropped, art.
Wilderness -- This is a big section, and a lot of it will be dropped either as art or as wargame rules. It's going to take some in-depth research to separate what I can do from what I can't. However:
Overland Movement -- Will be included.
Wilderness Wandering Monsters -- Will be included, maybe in today's release.
Wilderness Evasion -- Will probably be included.
Construction -- Dropped, art and wargame.
Specialists -- Will be included.
Men-at-Arms -- Will be included.
Baronies -- Probably dropped, as noted above under Strongholds.
There's a whole section of very wargame-specific rules that are probably going to be dropped. If I include the Strongholds and Baronies materials, I'll cherry-pick what I can use from this area.
Waterborne Movement -- May be included. I'll have to detail ships to do that, obviously.
Tricks and Traps -- Dropped, art.
WOW, okay, that's all of it. I'll be reviewing this list and posting updates as I proceed. I'm open to comments on my choices above, of course (or why bother posting this?)
This phase involves a review of the original material. The object is to identify what elements I must still create. Below I'll list the game elements from the original material which I do not yet have, along with commentary on which items I'll be including or excluding and why.
If I note "dropped art" next to an item, it means it's (a) too much "art" and (b) not essential enough that I must try to clone it anyway. The previously mentioned lists of tricks and traps, for instance, are almost pure art (no mechanics at all, just imaginative suggestions) and can be done without (the referee can get the same sort of help with a Google search).
If I note "dropped wargame" beside an item, it means it's more relevant to mass battle scenarios, which, though part of the classic game rules, aren't part of the experience I'm trying to replicate. These bits may be added in a later edition, but won't be part of the first.
So here's the list, in no kind of order:
Magic Item Creation -- Dropped, for the moment; original material is just a sketch without sufficient details to generalize it.
Strongholds -- Dropped, wargame, but may be added to this edition if I find enough pieces to do it.
Magic Item Saving Throws -- Will be included.
Artifacts -- Dropped, art. Material is a sketch.
Value of Gems and Jewelry -- Will be included, probably in today's release.
Dungeon Design Guidelines -- Dropped, art. I may include a little bit about map-making.
Example of Dungeon Expedition -- Dropped, art.
Wilderness -- This is a big section, and a lot of it will be dropped either as art or as wargame rules. It's going to take some in-depth research to separate what I can do from what I can't. However:
Overland Movement -- Will be included.
Wilderness Wandering Monsters -- Will be included, maybe in today's release.
Wilderness Evasion -- Will probably be included.
Construction -- Dropped, art and wargame.
Specialists -- Will be included.
Men-at-Arms -- Will be included.
Baronies -- Probably dropped, as noted above under Strongholds.
There's a whole section of very wargame-specific rules that are probably going to be dropped. If I include the Strongholds and Baronies materials, I'll cherry-pick what I can use from this area.
Waterborne Movement -- May be included. I'll have to detail ships to do that, obviously.
Tricks and Traps -- Dropped, art.
WOW, okay, that's all of it. I'll be reviewing this list and posting updates as I proceed. I'm open to comments on my choices above, of course (or why bother posting this?)
My personal site: www.gonnerman.org
- Solomoriah
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- Posts: 12512
- Joined: Thu Nov 13, 2008 8:15 pm
- Location: LaBelle, Missouri
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Re: New Project: Iron Falcon
Announcing!
Iron Falcon Rules Release 36 -- March 16, 2015
And so the third phase begins. I've added valuation guidelines for gems and jewelry and started on wilderness encounters (including revisions to the NPC Parties section to coordinate with that subsection). There are a few other changes here and there I'm sure I've forgotten.
http://ironfalconrpg.com
Iron Falcon Rules Release 36 -- March 16, 2015
And so the third phase begins. I've added valuation guidelines for gems and jewelry and started on wilderness encounters (including revisions to the NPC Parties section to coordinate with that subsection). There are a few other changes here and there I'm sure I've forgotten.
http://ironfalconrpg.com
My personal site: www.gonnerman.org
- Solomoriah
- Site Admin
- Posts: 12512
- Joined: Thu Nov 13, 2008 8:15 pm
- Location: LaBelle, Missouri
- Contact:
Re: New Project: Iron Falcon
Announcing!
Iron Falcon Rules Release 37 -- March 17, 2015
This release adds the Wilderness and City encounters. I ran across some creatures in the process of creating these tables that are still missing from the rules, and added one (the Boar) to the Monsters section. There will be more of those coming in future releases.
http://ironfalconrpg.com
Iron Falcon Rules Release 37 -- March 17, 2015
This release adds the Wilderness and City encounters. I ran across some creatures in the process of creating these tables that are still missing from the rules, and added one (the Boar) to the Monsters section. There will be more of those coming in future releases.
http://ironfalconrpg.com
My personal site: www.gonnerman.org
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